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<title>powder/src/PowderToySDL.cpp, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>fix copy and paste in the same tpt window on SDL/Linux/X11</title>
<updated>2013-10-24T20:46:41Z</updated>
<author>
<name>mniip</name>
<email>mniip@mniip.com</email>
</author>
<published>2013-10-24T20:46:41Z</published>
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<entry>
<title>save pavg[] in saves, for VIRS, PIPE, and STOR</title>
<updated>2013-09-12T00:41:43Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-12T00:41:43Z</published>
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<entry>
<title>implement X11 clipboard pull</title>
<updated>2013-08-28T20:57:08Z</updated>
<author>
<name>mniip</name>
<email>mniip@mniip.com</email>
</author>
<published>2013-08-28T20:57:08Z</published>
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<entry>
<title>fix right modifier keys</title>
<updated>2013-07-27T15:21:42Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-07-27T15:21:42Z</published>
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<entry>
<title>fix openGL compiling (most likely), fixes #146</title>
<updated>2013-07-17T22:20:50Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-07-17T22:20:50Z</published>
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<entry>
<title>fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio</title>
<updated>2013-07-10T20:59:10Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-07-10T20:59:10Z</published>
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<entry>
<title>forgot to push this commit, SDL should only be included in 1 type of way</title>
<updated>2013-06-22T13:36:50Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-06-22T13:36:10Z</published>
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<entry>
<title>move frameStart to right after the fps is limited (counts everything, including mouse/key functions now)</title>
<updated>2013-05-22T03:23:57Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-22T03:23:57Z</published>
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<entry>
<title>Fix incorrect FPS counter, need to count blit too.</title>
<updated>2013-05-22T03:05:27Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-05-22T03:05:27Z</published>
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<content type='text'>
2x scale gets a massive *real* fps boost, the fps lied before.
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2x scale gets a massive *real* fps boost, the fps lied before.
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</entry>
<entry>
<title>reenable sighandlers for winderp</title>
<updated>2013-05-19T06:02:42Z</updated>
<author>
<name>mniip</name>
<email>mniip@mniip.com</email>
</author>
<published>2013-05-19T06:02:42Z</published>
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