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<title>powder/src/elements/clst.c, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<title>Remove old code</title>
<updated>2012-11-17T19:43:59Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-11-17T19:43:59Z</published>
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<title>GEL and SPNG absorb water from more elements and leave behind what the water was mixed with</title>
<updated>2012-08-21T23:07:42Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-08-07T19:34:47Z</published>
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<entry>
<title>Added GPLv3+ license headers to all files in src/elements/</title>
<updated>2012-05-06T11:55:05Z</updated>
<author>
<name>Aditya Vaidya</name>
<email>kroq.gar78@gmail.com</email>
</author>
<published>2012-05-06T04:47:27Z</published>
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<entry>
<title>CLST+NITR = TNT, Use ARAY to clear large arrays of STOR</title>
<updated>2011-12-19T15:21:27Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-12-19T15:21:27Z</published>
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<entry>
<title>Remove blocking walls from pmap</title>
<updated>2011-08-27T10:37:03Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2011-08-24T15:35:52Z</published>
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2.5% speed increase on a screen full of water
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2.5% speed increase on a screen full of water
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<entry>
<title>Merge</title>
<updated>2011-07-12T17:49:18Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-07-12T17:49:18Z</published>
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<entry>
<title>OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD</title>
<updated>2011-07-12T17:46:33Z</updated>
<author>
<name>Cate</name>
<email>cate@cate-6sh2.(none)</email>
</author>
<published>2011-07-12T15:28:33Z</published>
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<entry>
<title>Added blunt temperature controls to CLST that cause it to freeze in place when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing.</title>
<updated>2011-07-12T16:43:17Z</updated>
<author>
<name>Cate</name>
<email>cate@cate-6sh2.(none)</email>
</author>
<published>2011-07-12T14:37:45Z</published>
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<entry>
<title>Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D</title>
<updated>2011-07-12T13:00:21Z</updated>
<author>
<name>Cate</name>
<email>cate@cate-6sh2.(none)</email>
</author>
<published>2011-07-11T18:09:34Z</published>
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