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<title>powder/src/elements/exot.c, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>Remove old code</title>
<updated>2012-11-17T19:43:59Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-11-17T19:43:59Z</published>
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<entry>
<title>Update to EXOT that makes it permeable to neutrons as well as electrons. Neutrons cause a water&gt;distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode.</title>
<updated>2012-06-13T12:51:24Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-13T11:34:21Z</published>
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Conflicts:

	src/elements/exot.c
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Conflicts:

	src/elements/exot.c
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</entry>
<entry>
<title>Should return out after changing type.</title>
<updated>2012-06-07T17:03:20Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2012-06-07T17:03:20Z</published>
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<entry>
<title>Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its irradiated color scheme uses tmp2 instead of temp so it appears to cycle.</title>
<updated>2012-06-07T16:55:08Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-07T01:12:37Z</published>
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<entry>
<title>...Slowed down replication a ton. Interferes with making bombs a ton, and makes the element seem less like insta-paste. Will still be usable for machines, though.</title>
<updated>2012-06-07T13:03:53Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-06T19:20:25Z</published>
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<entry>
<title>Added condition so that EXOT does not automatically replicate WARP to avoid confusion, and changed spawn tmp value to avoid instant copying on spawn.</title>
<updated>2012-06-07T13:03:44Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-06T17:27:58Z</published>
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<entry>
<title>Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned.</title>
<updated>2012-06-07T13:03:38Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-06T16:56:16Z</published>
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<entry>
<title>...Doubled pressure generating limit, so it doesn't explode out of containers -quite- as much.</title>
<updated>2012-06-07T13:03:31Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-06T15:28:20Z</published>
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<entry>
<title>Added diffusion code for tmp2 in EXOT starting at &gt;100 so that electron patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead.</title>
<updated>2012-06-07T13:03:22Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-06T15:11:05Z</published>
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<entry>
<title>Ton of changes to make EXOT work as expected. Added graphics to WARP to make it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o</title>
<updated>2012-06-07T13:03:16Z</updated>
<author>
<name>Catelite</name>
<email>liclockwork@yahoo.com</email>
</author>
<published>2012-06-06T13:41:56Z</published>
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