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<title>powder/src/elements/fire.c, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>Remove old code</title>
<updated>2012-11-17T19:43:59Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-11-17T19:43:59Z</published>
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<entry>
<title>Added GPLv3+ license headers to all files in src/elements/</title>
<updated>2012-05-06T11:55:05Z</updated>
<author>
<name>Aditya Vaidya</name>
<email>kroq.gar78@gmail.com</email>
</author>
<published>2012-05-06T04:47:27Z</published>
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<entry>
<title>Generate fire/plasma gradients at runtime, makes editing easier</title>
<updated>2011-10-24T16:20:18Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-24T16:20:18Z</published>
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<entry>
<title>Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented</title>
<updated>2011-10-23T12:52:26Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-23T12:52:26Z</published>
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<entry>
<title>Glow, Fire, Smoke, blob and flat particle effects in OpenGL</title>
<updated>2011-10-19T23:34:31Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-19T23:34:31Z</published>
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<entry>
<title>Add missing file from previous commit</title>
<updated>2011-10-10T22:59:44Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-10T22:59:44Z</published>
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