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<title>powder/src/elements/phot.c, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/'/>
<entry>
<title>Remove old code</title>
<updated>2012-11-17T19:43:59Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-11-17T19:43:59Z</published>
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</content>
</entry>
<entry>
<title>cold phot doesn't burn things</title>
<updated>2012-09-02T20:56:19Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-08-10T14:23:11Z</published>
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</entry>
<entry>
<title>Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT</title>
<updated>2012-05-12T00:35:55Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-12T00:35:55Z</published>
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</entry>
<entry>
<title>Added GPLv3+ license headers to all files in src/elements/</title>
<updated>2012-05-06T11:55:05Z</updated>
<author>
<name>Aditya Vaidya</name>
<email>kroq.gar78@gmail.com</email>
</author>
<published>2012-05-06T04:47:27Z</published>
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</pre>
</div>
</content>
</entry>
<entry>
<title>Only check the bits actually used for wavelength in photon ctype</title>
<updated>2012-01-25T13:33:22Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2012-01-20T14:37:02Z</published>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/commit/?id=748a528fe016a3a08f332612f61d3b77656f3fe3'/>
<id>748a528fe016a3a08f332612f61d3b77656f3fe3</id>
<content type='text'>
Fixes black photons not being killed after passing through pipe
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<pre>
Fixes black photons not being killed after passing through pipe
</pre>
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</content>
</entry>
<entry>
<title>Fix graphics for Phot, Fire, Stor</title>
<updated>2011-10-28T21:10:05Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-28T21:10:05Z</published>
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<entry>
<title>Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented</title>
<updated>2011-10-23T12:52:26Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-23T12:52:26Z</published>
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</entry>
<entry>
<title>Implement more particle graphics</title>
<updated>2011-10-12T11:37:04Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-12T11:37:04Z</published>
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<entry>
<title>Changes to QRTZ scattering</title>
<updated>2011-10-01T17:18:53Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-01T17:18:53Z</published>
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</entry>
<entry>
<title>Better scattering for QRTZ</title>
<updated>2011-10-01T16:59:52Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2011-10-01T16:59:52Z</published>
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