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<title>powder/src/graphics/Renderer.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/'/>
<entry>
<title>Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign</title>
<updated>2013-10-19T17:59:49Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2013-10-19T17:59:49Z</published>
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<entry>
<title>specially per @savask's request, put matcher into a function</title>
<updated>2013-08-22T15:50:20Z</updated>
<author>
<name>mniip</name>
<email>mniip@mniip.com</email>
</author>
<published>2013-08-22T15:50:20Z</published>
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returns 0 if no match, returns position of pipe character if there is
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returns 0 if no match, returns position of pipe character if there is
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</entry>
<entry>
<title>remove regex in renderer</title>
<updated>2013-08-22T13:08:53Z</updated>
<author>
<name>mniip</name>
<email>mniip@mniip.com</email>
</author>
<published>2013-08-22T12:51:42Z</published>
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</entry>
<entry>
<title>Fix sign save/topic regex.</title>
<updated>2013-08-22T11:43:46Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-08-22T11:43:46Z</published>
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<entry>
<title>WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused</title>
<updated>2013-07-13T16:06:43Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-07-13T16:06:43Z</published>
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</entry>
<entry>
<title>HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen</title>
<updated>2013-06-21T00:29:20Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-06-21T00:29:20Z</published>
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<entry>
<title>Togglable lua scripting</title>
<updated>2013-05-11T10:52:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2013-05-11T10:52:35Z</published>
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<entry>
<title>Fix "blow power" for stick man, disable rocket boots on E-hole.</title>
<updated>2013-05-08T16:08:29Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-05-08T16:08:29Z</published>
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<entry>
<title>Rocket boots for stickman, because why not</title>
<updated>2013-05-08T14:12:28Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-05-07T16:36:43Z</published>
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
</pre>
</div>
</content>
</entry>
<entry>
<title>remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h</title>
<updated>2013-03-06T17:05:59Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-06T17:05:59Z</published>
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