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<title>powder/src/interface/Keys.h, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>Move all GUI source files into gui/</title>
<updated>2013-03-22T14:14:17Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2013-03-22T14:14:17Z</published>
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<entry>
<title>fix modifiers from lua, fix right ctrl</title>
<updated>2013-02-11T16:45:49Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-02-11T16:45:49Z</published>
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<entry>
<title>More emtpy key defines</title>
<updated>2012-10-29T10:33:23Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-10-29T10:33:23Z</published>
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<entry>
<title>Empty key defines for no sdl</title>
<updated>2012-10-29T10:32:57Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-10-29T10:32:57Z</published>
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</entry>
<entry>
<title>Visual studio compatibility</title>
<updated>2012-09-06T23:52:56Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-09-04T00:09:53Z</published>
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<id>f8f70a3f770b6cbc1e9c182572317c0968af718b</id>
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This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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</content>
</entry>
<entry>
<title>Use Left modifier keys</title>
<updated>2012-08-10T11:43:21Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-10T11:43:21Z</published>
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<entry>
<title>Actual intro text</title>
<updated>2012-08-07T18:16:43Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-07T18:16:43Z</published>
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<entry>
<title>Stickman keys working, fixes first half of issue #50</title>
<updated>2012-08-04T13:34:43Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-04T13:34:43Z</published>
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<entry>
<title>Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation</title>
<updated>2012-06-05T19:08:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-05T19:08:35Z</published>
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<entry>
<title>Move more SDL dependancies out of program, OpenGLCanvas for JNI and JNI methods.</title>
<updated>2012-05-31T09:24:44Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-31T09:24:44Z</published>
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