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<title>powder/src/simulation/Gravity.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/'/>
<entry>
<title>WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused</title>
<updated>2013-07-13T16:06:43Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-07-13T16:06:43Z</published>
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</entry>
<entry>
<title>Add --nofft option to compile without FFTW3</title>
<updated>2013-04-09T23:20:36Z</updated>
<author>
<name>Julian Meyer</name>
<email>julianmeyer2000@gmail.com</email>
</author>
<published>2013-04-04T14:04:29Z</published>
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This should help Mac users who were having trouble compiling.
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This should help Mac users who were having trouble compiling.
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</entry>
<entry>
<title>Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask.</title>
<updated>2012-08-24T19:36:23Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-24T19:36:23Z</published>
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<entry>
<title>More efficient floodfill function for gravity walls, no need for larger stacks with 64bit builds</title>
<updated>2012-08-24T17:22:02Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-24T17:22:02Z</published>
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</entry>
<entry>
<title>Started work on save as current name</title>
<updated>2012-08-06T21:24:10Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-06T21:24:10Z</published>
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</entry>
<entry>
<title>Restart N. Grav when needed (somewhat effects issue #31) and fix shitty logic when setting paused state on loading save (Fixes issue #34)</title>
<updated>2012-07-29T11:29:19Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-29T11:29:19Z</published>
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<entry>
<title>clear_sim now clears air and gravity maps better, fixes issue #31</title>
<updated>2012-07-29T11:18:07Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-29T11:18:07Z</published>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/commit/?id=824bde4cebd78aa04c9018171316f7533307e0ce'/>
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</entry>
<entry>
<title>Create FFT plan on demand instead of at startup on the main thread</title>
<updated>2012-06-25T11:19:26Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-25T11:19:26Z</published>
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<entry>
<title>Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic</title>
<updated>2012-05-13T16:43:41Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-13T16:43:41Z</published>
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</entry>
<entry>
<title>A bit of refactoring (elements)</title>
<updated>2012-05-07T16:59:50Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-07T16:59:50Z</published>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/commit/?id=51b17badf4c72270bb762ea795d05d51c8b355e3'/>
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