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<title>powder/src/simulation/SaveRenderer.h, branch master</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>Use VideoBuffer in place of thumbnail</title>
<updated>2013-03-15T12:59:55Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2013-03-15T12:59:55Z</published>
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<entry>
<title>remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h</title>
<updated>2013-03-06T17:05:59Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-06T17:05:59Z</published>
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<entry>
<title>don't render fire on stamps (reduces lag)</title>
<updated>2012-10-05T14:49:54Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-10-02T23:45:35Z</published>
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<entry>
<title>Enable decorations in renderer for local save items, disable for server save previews.</title>
<updated>2012-08-27T12:32:17Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-27T12:32:17Z</published>
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<entry>
<title>oops, fixed a bad piece of code I added</title>
<updated>2012-08-12T23:10:01Z</updated>
<author>
<name>Bryan Hoyle</name>
<email>starfoxprime@gmail.com</email>
</author>
<published>2012-08-12T23:10:01Z</published>
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<entry>
<title>Opengl fixes</title>
<updated>2012-08-12T21:40:44Z</updated>
<author>
<name>Bryan Hoyle</name>
<email>starfoxprime@gmail.com</email>
</author>
<published>2012-08-12T21:40:44Z</published>
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<entry>
<title>Use forward declarations more to avoid excessive includes</title>
<updated>2012-08-12T21:32:57Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-12T21:32:57Z</published>
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<entry>
<title>SaveRenderer working on OpenGL - doesn't seem to work with small saves though</title>
<updated>2012-06-25T21:26:53Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-25T21:26:53Z</published>
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<entry>
<title>Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation</title>
<updated>2012-06-05T19:08:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-05T19:08:35Z</published>
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<entry>
<title>Use a single instance of a background simulation for thumbnail rendering</title>
<updated>2012-04-03T16:08:56Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-04-03T16:08:56Z</published>
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