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<title>powder/src/simulation/WallType.h, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h</title>
<updated>2013-03-06T17:05:59Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-06T17:05:59Z</published>
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<entry>
<title>Wall names in HUD</title>
<updated>2012-09-06T23:35:33Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-09-06T13:48:31Z</published>
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Conflicts:

	src/game/GameView.cpp
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Conflicts:

	src/game/GameView.cpp
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<entry>
<title>Precompile some headers. Fix sconscript to prevent recompiling everything</title>
<updated>2012-08-13T14:43:57Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-13T14:43:57Z</published>
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<entry>
<title>Icons for menu items</title>
<updated>2012-07-21T17:43:46Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-21T17:43:46Z</published>
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<entry>
<title>Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation</title>
<updated>2012-06-05T19:08:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-05T19:08:35Z</published>
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