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<title>powder/src/simulation/elements/BANG.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>change descriptions of many elements to be more consistent, contain more info, and be more helpful.</title>
<updated>2013-05-04T02:42:36Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-04T02:42:36Z</published>
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<entry>
<title>fix all tab spacing issues in all the element files</title>
<updated>2013-03-13T19:54:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-13T19:54:34Z</published>
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<entry>
<title>Lots of small optimizations and things, nothing should be functionally different.</title>
<updated>2013-02-26T23:59:37Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-02-26T23:59:37Z</published>
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Only gotten through a few elements, more later.
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Only gotten through a few elements, more later.
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</entry>
<entry>
<title>VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT</title>
<updated>2012-11-17T04:35:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-11-17T04:35:34Z</published>
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<entry>
<title>don't let TNT flood fill explode when under other particles (prevents lag)</title>
<updated>2012-10-05T15:33:24Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-10-04T21:32:13Z</published>
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<entry>
<title>TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942</title>
<updated>2012-07-25T16:11:36Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-25T16:11:36Z</published>
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<entry>
<title>Renderer Presets and default graphics function</title>
<updated>2012-07-18T16:22:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-18T16:22:35Z</published>
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<entry>
<title>TPT: Fix TNT not exploding if multiple TNT particles are in the same place de6203e049</title>
<updated>2012-06-12T17:00:03Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-12T17:00:03Z</published>
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<entry>
<title>Make flood_prop use PropertyType from StructProperty, Property tool works</title>
<updated>2012-05-14T23:10:10Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-14T23:10:10Z</published>
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<entry>
<title>A bit of refactoring (elements)</title>
<updated>2012-05-07T16:59:50Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-07T16:59:50Z</published>
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