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<title>powder/src/simulation/elements/DTEC.cpp, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>Add a way for photons to set the colour of FILT (major version bump required)</title>
<updated>2013-08-29T16:19:07Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-08-29T16:19:07Z</published>
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<id>bebe9bd8fd0e4b73fdeb9ea0218bda704e0a6fad</id>
<content type='text'>
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
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<pre>
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
</pre>
</div>
</content>
</entry>
<entry>
<title>change descriptions of many elements to be more consistent, contain more info, and be more helpful.</title>
<updated>2013-05-04T02:42:36Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-04T02:42:36Z</published>
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</entry>
<entry>
<title>add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks</title>
<updated>2013-03-17T16:21:45Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-17T16:21:45Z</published>
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<id>d357fcdc36e931d2f561fc8e684618d572a35e6d</id>
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a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
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a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
</pre>
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</content>
</entry>
<entry>
<title>fix all tab spacing issues in all the element files</title>
<updated>2013-03-13T19:54:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-13T19:54:34Z</published>
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</entry>
<entry>
<title>More fixes, redid a bunch of SPRK, so far everything I've tested works fine.</title>
<updated>2013-03-02T05:42:07Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-03-02T05:42:07Z</published>
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</entry>
<entry>
<title>Small optimizations number 2.</title>
<updated>2013-02-27T05:11:23Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-02-27T05:11:23Z</published>
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</entry>
<entry>
<title>fix GOL detection with DTEC</title>
<updated>2013-01-06T00:34:51Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-01-06T00:34:51Z</published>
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</entry>
<entry>
<title>make TSNS not detect METL, some other sensor and CONV fixes</title>
<updated>2012-12-18T19:55:10Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-12-18T19:55:10Z</published>
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</entry>
<entry>
<title>Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections</title>
<updated>2012-10-10T20:27:36Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-10-10T20:27:36Z</published>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/commit/?id=0b09d2e0f3261c5db41136315df070673780553d'/>
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</entry>
<entry>
<title>new elements: DMG (Force bomb) and TSNS (Temperature sensor)</title>
<updated>2012-10-10T18:29:11Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-10-10T18:29:11Z</published>
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