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<title>powder/src/simulation/elements/FILT.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>fix issue with FILT PHOT scattering</title>
<updated>2013-10-24T01:01:06Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-10-24T01:01:06Z</published>
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<entry>
<title>FILT mode for old QRTZ scattering, for Catelite.</title>
<updated>2013-08-29T17:28:49Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-08-29T17:28:49Z</published>
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FILT graphics could maybe do with changing in this mode.
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FILT graphics could maybe do with changing in this mode.
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<entry>
<title>More FILT modes: XOR and NOT</title>
<updated>2013-08-29T17:24:44Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-08-29T17:24:44Z</published>
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<entry>
<title>Add a way for photons to set the colour of FILT (major version bump required)</title>
<updated>2013-08-29T16:19:07Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-08-29T16:19:07Z</published>
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Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
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Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
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</entry>
<entry>
<title>fix all tab spacing issues in all the element files</title>
<updated>2013-03-13T19:54:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-13T19:54:34Z</published>
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<entry>
<title>Fix things melting with heat sim off</title>
<updated>2012-08-28T14:08:11Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T14:08:11Z</published>
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<entry>
<title>TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a</title>
<updated>2012-06-12T16:25:06Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-06-12T16:25:06Z</published>
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<entry>
<title>A bit of refactoring (elements)</title>
<updated>2012-05-07T16:59:50Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-07T16:59:50Z</published>
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