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<title>powder/src/simulation/elements/PLNT.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/'/>
<entry>
<title>fix sim.loadStamp return value, remove VINE_MODE</title>
<updated>2013-06-27T16:10:55Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-06-27T16:10:55Z</published>
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<entry>
<title>reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.</title>
<updated>2013-05-20T15:26:51Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-20T15:26:51Z</published>
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<entry>
<title>Narrowed loops for all elements in the first list.</title>
<updated>2013-03-16T16:03:02Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-03-16T16:03:02Z</published>
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Probabilities might be messed up a bit, I'm not sure.
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Probabilities might be messed up a bit, I'm not sure.
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</entry>
<entry>
<title>fix all tab spacing issues in all the element files</title>
<updated>2013-03-13T19:54:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-13T19:54:34Z</published>
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<entry>
<title>Finished first pass-through for all elements.</title>
<updated>2013-02-28T05:40:36Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-02-28T05:40:36Z</published>
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Will get a few more places later.
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Will get a few more places later.
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<entry>
<title>VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT</title>
<updated>2012-11-17T04:35:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-11-17T04:35:34Z</published>
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<entry>
<title>fix visual studio std::max problem</title>
<updated>2012-11-16T01:23:38Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-11-16T01:23:38Z</published>
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<entry>
<title>WOOD and PLNT turn grey when hot, bluish when cold</title>
<updated>2012-08-28T12:19:34Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T12:19:34Z</published>
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<entry>
<title>TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd</title>
<updated>2012-07-25T18:32:36Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-25T18:32:36Z</published>
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<entry>
<title>TPT: This should fix PLNT lag just a little bit... (mostly after shooting though NEUT) 5f3c10a684</title>
<updated>2012-07-25T17:46:15Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-25T17:46:15Z</published>
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