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<title>powder/src/simulation/elements/PROT.cpp, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>PROT with 0 life doesn't die</title>
<updated>2013-10-10T21:13:11Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-10-10T21:13:11Z</published>
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<pre>
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</entry>
<entry>
<title>make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics</title>
<updated>2013-09-29T00:31:35Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-29T00:31:35Z</published>
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<pre>
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</entry>
<entry>
<title>LCRY + PROT = LCRY + PHOT</title>
<updated>2013-09-24T14:58:35Z</updated>
<author>
<name>liquidcaesium</name>
<email>neutraxilation@gmail.com</email>
</author>
<published>2013-09-24T14:58:35Z</published>
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Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.</content>
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Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.</pre>
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</entry>
<entry>
<title>make PROT more red, and VIRS burns less</title>
<updated>2013-09-14T14:26:23Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-14T14:26:23Z</published>
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<pre>
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<entry>
<title>PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)</title>
<updated>2013-09-14T02:02:03Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-14T02:02:03Z</published>
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Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
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Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
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</entry>
<entry>
<title>Make effect of PROT on wifi and portals independent of channel temperature ranges</title>
<updated>2013-09-05T17:06:13Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-09-05T16:58:46Z</published>
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Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
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<pre>
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
</pre>
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</content>
</entry>
<entry>
<title>proton collision reaction (might need to be modified). Also some ways to go to/from protons</title>
<updated>2013-09-03T01:58:52Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-03T01:58:52Z</published>
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<pre>
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</entry>
<entry>
<title>new element: PROT (protons) TODO: proton colliders to produce heavier elements</title>
<updated>2013-09-02T01:52:38Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-02T01:52:38Z</published>
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