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<title>powder/src/simulation/elements/SPNG.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>change descriptions of many elements to be more consistent, contain more info, and be more helpful.</title>
<updated>2013-05-04T02:42:36Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-04T02:42:36Z</published>
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<entry>
<title>fix all tab spacing issues in all the element files</title>
<updated>2013-03-13T19:54:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-13T19:54:34Z</published>
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<entry>
<title>Finished first pass-through for all elements.</title>
<updated>2013-02-28T05:40:36Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-02-28T05:40:36Z</published>
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Will get a few more places later.
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Will get a few more places later.
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<entry>
<title>Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange</title>
<updated>2012-10-26T23:56:02Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2012-10-26T23:52:10Z</published>
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<entry>
<title>Fix things melting with heat sim off</title>
<updated>2012-08-28T14:08:11Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T14:08:11Z</published>
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<entry>
<title>Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some elements</title>
<updated>2012-08-28T11:48:50Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T11:48:50Z</published>
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<entry>
<title>Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW</title>
<updated>2012-08-28T11:40:18Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T11:40:18Z</published>
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<entry>
<title>GEL and SPNG absorb water from more elements and leave behind what the water was mixed width</title>
<updated>2012-08-28T11:38:18Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T11:38:18Z</published>
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<entry>
<title>A bit of refactoring (elements)</title>
<updated>2012-05-07T16:59:50Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-07T16:59:50Z</published>
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