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<title>powder/src/simulation/elements/STKM.cpp, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
<link rel='alternate' type='text/html' href='http://git.unaligned.org/git/powder/'/>
<entry>
<title>'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them</title>
<updated>2013-07-15T17:09:19Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-07-15T17:09:19Z</published>
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</entry>
<entry>
<title>Fix the bug where stickmen were shooting LIGH only in one direction.</title>
<updated>2013-07-07T04:52:08Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-07-07T04:52:08Z</published>
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<entry>
<title>Add two new properties for CLNE-like elements</title>
<updated>2013-06-10T14:51:55Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-06-10T14:51:55Z</published>
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the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
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the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
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</entry>
<entry>
<title>TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f</title>
<updated>2013-05-20T20:50:49Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-20T20:50:49Z</published>
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<entry>
<title>remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)</title>
<updated>2013-05-16T21:01:33Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-16T21:01:33Z</published>
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<entry>
<title>redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future</title>
<updated>2013-05-16T04:20:07Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-16T04:20:07Z</published>
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<entry>
<title>fix tpt.message_box, fix compiling error</title>
<updated>2013-05-09T22:52:13Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-09T22:52:13Z</published>
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</entry>
<entry>
<title>Rocket boots for fighters.</title>
<updated>2013-05-08T16:36:04Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-05-08T16:36:04Z</published>
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<entry>
<title>Fix "blow power" for stick man, disable rocket boots on E-hole.</title>
<updated>2013-05-08T16:08:29Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-05-08T16:08:29Z</published>
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<entry>
<title>Rocket boots for stickman, because why not</title>
<updated>2013-05-08T14:12:28Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-05-07T16:36:43Z</published>
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<id>89a0603b53b314345d93e422dd945848ea3a9938</id>
<content type='text'>
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
</pre>
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</content>
</entry>
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