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<title>powder/src/simulation/elements/WATR.cpp, branch master</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.</title>
<updated>2013-05-20T15:26:51Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-20T15:26:51Z</published>
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<entry>
<title>change descriptions of many elements to be more consistent, contain more info, and be more helpful.</title>
<updated>2013-05-04T02:42:36Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-04T02:42:36Z</published>
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<entry>
<title>Narrowed loops for all elements in the first list.</title>
<updated>2013-03-16T16:03:02Z</updated>
<author>
<name>Saveliy Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2013-03-16T16:03:02Z</published>
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Probabilities might be messed up a bit, I'm not sure.
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Probabilities might be messed up a bit, I'm not sure.
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<entry>
<title>fix all tab spacing issues in all the element files</title>
<updated>2013-03-13T19:54:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-13T19:54:34Z</published>
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<entry>
<title>Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT.</title>
<updated>2013-03-11T21:34:49Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-03-11T21:34:49Z</published>
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<entry>
<title>Finished first pass-through for all elements.</title>
<updated>2013-02-28T05:40:36Z</updated>
<author>
<name>cracker64</name>
<email>cracker642@gmail.com</email>
</author>
<published>2013-02-28T05:40:36Z</published>
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Will get a few more places later.
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Will get a few more places later.
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<entry>
<title>OPS: Fix byte order when unpacking 4 byte tmp fields</title>
<updated>2012-08-25T15:29:27Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-25T14:53:27Z</published>
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<entry>
<title>TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)</title>
<updated>2012-08-20T12:55:11Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-20T12:55:11Z</published>
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<entry>
<title>Basic realistic heat and latent heat support.</title>
<updated>2012-08-19T13:06:10Z</updated>
<author>
<name>Savely Skresanov</name>
<email>savask@yandex.ru</email>
</author>
<published>2012-08-19T12:58:49Z</published>
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<entry>
<title>Renderer Presets and default graphics function</title>
<updated>2012-07-18T16:22:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-18T16:22:35Z</published>
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