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<title>powder/src/simulation/elements/WOOD.cpp, branch solidswork</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>More elemental adjustments.</title>
<updated>2013-11-17T01:42:22Z</updated>
<author>
<name>Stanislaw Skowronek</name>
<email>skylark@disorder.sko</email>
</author>
<published>2013-11-17T01:42:22Z</published>
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</entry>
<entry>
<title>Fix a bug with create_part() not unlinking solids. Solids now pass through gases.</title>
<updated>2013-11-15T23:57:44Z</updated>
<author>
<name>Stanislaw Skowronek</name>
<email>skylark@disorder.sko</email>
</author>
<published>2013-11-15T23:57:44Z</published>
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<entry>
<title>D:</title>
<updated>2013-05-11T11:08:32Z</updated>
<author>
<name>mniip</name>
<email>mniip@mniip.com</email>
</author>
<published>2013-05-11T11:08:32Z</published>
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</entry>
<entry>
<title>change descriptions of many elements to be more consistent, contain more info, and be more helpful.</title>
<updated>2013-05-04T02:42:36Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-05-04T02:42:36Z</published>
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</entry>
<entry>
<title>allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)</title>
<updated>2013-03-03T00:07:00Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-03-03T00:07:00Z</published>
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</entry>
<entry>
<title>VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT</title>
<updated>2012-11-17T04:35:34Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-11-17T04:35:34Z</published>
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<entry>
<title>fix visual studio std::max problem</title>
<updated>2012-11-16T01:23:38Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2012-11-16T01:23:38Z</published>
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</entry>
<entry>
<title>WOOD and PLNT turn grey when hot, bluish when cold</title>
<updated>2012-08-28T12:19:34Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-08-28T12:19:34Z</published>
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<entry>
<title>Renderer Presets and default graphics function</title>
<updated>2012-07-18T16:22:35Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-07-18T16:22:35Z</published>
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</entry>
<entry>
<title>A bit of refactoring (elements)</title>
<updated>2012-05-07T16:59:50Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2012-05-07T16:59:50Z</published>
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