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<title>powder/src/simulation/elements, branch master</title>
<subtitle>The Powder Toy</subtitle>
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<entry>
<title>Merge branch 'master' into develop</title>
<updated>2013-10-29T19:39:52Z</updated>
<author>
<name>Simon Robertshaw</name>
<email>simon@hardwired.org.uk</email>
</author>
<published>2013-10-29T19:39:52Z</published>
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</entry>
<entry>
<title>fix virus graphics</title>
<updated>2013-10-26T16:10:10Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-10-26T16:10:10Z</published>
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</entry>
<entry>
<title>fix issue with FILT PHOT scattering</title>
<updated>2013-10-24T01:01:06Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-10-24T01:01:06Z</published>
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</entry>
<entry>
<title>revert b17ef7f93880 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages</title>
<updated>2013-10-18T20:13:40Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-10-18T20:13:04Z</published>
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</entry>
<entry>
<title>PROT with 0 life doesn't die</title>
<updated>2013-10-10T21:13:11Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-10-10T21:13:11Z</published>
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</entry>
<entry>
<title>make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics</title>
<updated>2013-09-29T00:31:35Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-29T00:31:35Z</published>
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<entry>
<title>VIRS only burns with PLSM, and has the NO_DECO graphics flag</title>
<updated>2013-09-28T23:45:15Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-28T23:45:15Z</published>
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<entry>
<title>LCRY + PROT = LCRY + PHOT</title>
<updated>2013-09-24T14:58:35Z</updated>
<author>
<name>liquidcaesium</name>
<email>neutraxilation@gmail.com</email>
</author>
<published>2013-09-24T14:58:35Z</published>
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Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.</content>
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Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.</pre>
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</entry>
<entry>
<title>WIFI: always delay one frame before conducting, to prevent particle order issues</title>
<updated>2013-09-21T12:18:27Z</updated>
<author>
<name>jacksonmj</name>
<email>mj-pt@jacksonmj.co.uk</email>
</author>
<published>2013-09-21T12:18:27Z</published>
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<entry>
<title>fix BIZS melting without heat sim on (I wonder how many more elements still do this ...)</title>
<updated>2013-09-14T23:13:29Z</updated>
<author>
<name>jacob1</name>
<email>jfu614@gmail.com</email>
</author>
<published>2013-09-14T23:13:29Z</published>
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