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authorSimon Robertshaw <simon@hardwired.org.uk>2013-05-04 20:39:43 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-05-04 20:39:43 (GMT)
commit2d8c5a77472159229d920041878e09c003c84ecd (patch)
treebaf4e6b40e66a1d9f0b7c80e4de4f6f34ed22738 /src/PowderToySDL.cpp
parentb0f14e0c542c01c9ecce8528ba631da7ae6fa2a5 (diff)
downloadpowder-2d8c5a77472159229d920041878e09c003c84ecd.zip
powder-2d8c5a77472159229d920041878e09c003c84ecd.tar.gz
TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and unhandled exception in the game loop
Diffstat (limited to 'src/PowderToySDL.cpp')
-rw-r--r--src/PowderToySDL.cpp242
1 files changed, 162 insertions, 80 deletions
diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp
index 9c175f4..f6ef881 100644
--- a/src/PowderToySDL.cpp
+++ b/src/PowderToySDL.cpp
@@ -624,6 +624,66 @@ bool SaveWindowPosition()
#endif
+void BlueScreen(char * detailMessage){
+ ui::Engine * engine = &ui::Engine::Ref();
+ engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
+
+ std::string errorTitle = "ERROR";
+ std::string errorDetails = "Details: " + std::string(detailMessage);
+ std::string errorHelp = "An unrecoverable fault has occured, please report the error by visiting the website below\n"
+ "http://" SERVER;
+ int currentY = 0, width, height;
+ int errorWidth = 0;
+ Graphics::textsize(errorHelp.c_str(), errorWidth, height);
+
+ engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
+ Graphics::textsize(errorTitle.c_str(), width, height);
+ currentY += height + 4;
+
+ engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
+ Graphics::textsize(errorTitle.c_str(), width, height);
+ currentY += height + 4;
+
+ engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
+ Graphics::textsize(errorTitle.c_str(), width, height);
+ currentY += height + 4;
+
+ //Death loop
+ SDL_Event event;
+ while(true)
+ {
+ while (SDL_PollEvent(&event))
+ if(event.type == SDL_QUIT)
+ exit(-1);
+#ifdef OGLI
+ blit();
+#else
+ if(engine->Scale==2)
+ blit2(engine->g->vid, engine->Scale);
+ else
+ blit(engine->g->vid);
+#endif
+ }
+}
+
+void SigHandler(int signal)
+{
+ switch(signal){
+ case SIGSEGV:
+ BlueScreen("Memory read/write error");
+ break;
+ case SIGFPE:
+ BlueScreen("Floating point exception");
+ break;
+ case SIGILL:
+ BlueScreen("Program execution exception");
+ break;
+ case SIGABRT:
+ BlueScreen("Unexpected program abort");
+ break;
+ }
+}
+
int main(int argc, char * argv[])
{
currentWidth = XRES+BARSIZE;
@@ -719,108 +779,130 @@ int main(int argc, char * argv[])
engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
- GameController * gameController = new GameController();
- engine->ShowWindow(gameController->GetView());
+#ifndef DEBUG
+ //Get ready to catch any dodgy errors
+ signal(SIGSEGV, SigHandler);
+ signal(SIGFPE, SigHandler);
+ signal(SIGILL, SigHandler);
+ signal(SIGABRT, SigHandler);
- if(arguments["open"].length())
- {
-#ifdef DEBUG
- std::cout << "Loading " << arguments["open"] << std::endl;
#endif
- if(Client::Ref().FileExists(arguments["open"]))
+
+#ifndef DEBUG
+ GameController * gameController = NULL;
+ try {
+#endif
+
+ gameController = new GameController();
+ engine->ShowWindow(gameController->GetView());
+
+ if(arguments["open"].length())
{
- try
+ #ifdef DEBUG
+ std::cout << "Loading " << arguments["open"] << std::endl;
+ #endif
+ if(Client::Ref().FileExists(arguments["open"]))
{
- std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
- if(!gameSaveData.size())
+ try
{
- new ErrorMessage("Error", "Could not read file");
+ std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
+ if(!gameSaveData.size())
+ {
+ new ErrorMessage("Error", "Could not read file");
+ }
+ else
+ {
+ SaveFile * newFile = new SaveFile(arguments["open"]);
+ GameSave * newSave = new GameSave(gameSaveData);
+ newFile->SetGameSave(newSave);
+ gameController->LoadSaveFile(newFile);
+ delete newFile;
+ }
+
}
- else
+ catch(std::exception & e)
{
- SaveFile * newFile = new SaveFile(arguments["open"]);
- GameSave * newSave = new GameSave(gameSaveData);
- newFile->SetGameSave(newSave);
- gameController->LoadSaveFile(newFile);
- delete newFile;
+ new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
}
-
}
- catch(std::exception & e)
+ else
{
- new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
+ new ErrorMessage("Error", "Could not open file");
}
}
- else
- {
- new ErrorMessage("Error", "Could not open file");
- }
- }
- if(arguments["ptsave"].length())
- {
- engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
- engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
- engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
-
-#ifdef OGLI
- blit();
-#else
- if(engine->Scale==2)
- blit2(engine->g->vid, engine->Scale);
- else
- blit(engine->g->vid);
-#endif
- std::string ptsaveArg = arguments["ptsave"];
- try
+ if(arguments["ptsave"].length())
{
- if(!ptsaveArg.find("ptsave:"))
- {
- std::string saveIdPart = "";
- int saveId;
- int hashPos = ptsaveArg.find('#');
- if(hashPos != std::string::npos)
- {
- saveIdPart = ptsaveArg.substr(7, hashPos-7);
- }
+ engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
+ engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
+ engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
+
+ #ifdef OGLI
+ blit();
+ #else
+ if(engine->Scale==2)
+ blit2(engine->g->vid, engine->Scale);
else
+ blit(engine->g->vid);
+ #endif
+ std::string ptsaveArg = arguments["ptsave"];
+ try
{
- saveIdPart = ptsaveArg.substr(7);
- }
- if(saveIdPart.length())
+ if(!ptsaveArg.find("ptsave:"))
{
-#ifdef DEBUG
- std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
-#endif
- saveId = format::StringToNumber<int>(saveIdPart);
- if(!saveId)
- throw std::runtime_error("Invalid Save ID");
-
- SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
- GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
- newSave->SetGameSave(newGameSave);
- if(!newSave)
- throw std::runtime_error("Could not load save");
-
- gameController->LoadSave(newSave);
- delete newSave;
+ std::string saveIdPart = "";
+ int saveId;
+ int hashPos = ptsaveArg.find('#');
+ if(hashPos != std::string::npos)
+ {
+ saveIdPart = ptsaveArg.substr(7, hashPos-7);
+ }
+ else
+ {
+ saveIdPart = ptsaveArg.substr(7);
+ }
+ if(saveIdPart.length())
+ {
+ #ifdef DEBUG
+ std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
+ #endif
+ saveId = format::StringToNumber<int>(saveIdPart);
+ if(!saveId)
+ throw std::runtime_error("Invalid Save ID");
+
+ SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
+ GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
+ newSave->SetGameSave(newGameSave);
+ if(!newSave)
+ throw std::runtime_error("Could not load save");
+
+ gameController->LoadSave(newSave);
+ delete newSave;
+ }
+ else
+ {
+ throw std::runtime_error("No Save ID");
+ }
}
- else
+ }
+ catch (std::exception & e)
{
- throw std::runtime_error("No Save ID");
+ new ErrorMessage("Error", "Invalid save link");
}
}
- }
- catch (std::exception & e)
- {
- new ErrorMessage("Error", "Invalid save link");
- }
- }
- EngineProcess();
-
-#ifdef WIN
- SaveWindowPosition();
+ EngineProcess();
+
+ #ifdef WIN
+ SaveWindowPosition();
+ #endif
+
+#ifndef DEBUG
+ }
+ catch(...)
+ {
+ BlueScreen("Unhandled exception");
+ }
#endif
ui::Engine::Ref().CloseWindow();