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authorjacob1 <jfu614@gmail.com>2012-09-04 00:09:53 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:52:56 (GMT)
commitf8f70a3f770b6cbc1e9c182572317c0968af718b (patch)
tree03e94654817ce2c944bcc75f484313331e2daf9d /src/cat/CommandInterface.cpp
parent58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (diff)
downloadpowder-f8f70a3f770b6cbc1e9c182572317c0968af718b.zip
powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.tar.gz
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
Diffstat (limited to 'src/cat/CommandInterface.cpp')
-rw-r--r--src/cat/CommandInterface.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/cat/CommandInterface.cpp b/src/cat/CommandInterface.cpp
index 7c6dd83..240e7e4 100644
--- a/src/cat/CommandInterface.cpp
+++ b/src/cat/CommandInterface.cpp
@@ -8,7 +8,9 @@
#include <iostream>
#include <string>
#include <string.h>
+#if !defined(WIN) || defined(__GNUC__)
#include <strings.h>
+#endif
#include "CommandInterface.h"
#include "game/GameModel.h"
#include "game/GameController.h"