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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-09 13:54:58 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-09 13:54:58 (GMT)
commitc408e035faf88f968ea208d48ced4b7c3c9dc32d (patch)
treed98f393173b2aead0fd164cd467ee4c2dcbd7e2b /src/client/GameSave.cpp
parent46614017c8f9e1a293109fb9d202ed3b634427f5 (diff)
downloadpowder-c408e035faf88f968ea208d48ced4b7c3c9dc32d.zip
powder-c408e035faf88f968ea208d48ced4b7c3c9dc32d.tar.gz
Preview: Wait for save to load before opening, Simulation: Correct block coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save
Diffstat (limited to 'src/client/GameSave.cpp')
-rw-r--r--src/client/GameSave.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index 3bf0df1..6184b35 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -69,9 +69,6 @@ GameSave::GameSave(char * data, int dataSize)
void GameSave::setSize(int newWidth, int newHeight)
{
-
- std::cout << "GameSave::setSize(" << newWidth << ", " << newHeight << ")";
-
this->blockWidth = newWidth;
this->blockHeight = newHeight;