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authorjacob1 <jfu614@gmail.com>2013-06-07 23:32:38 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-07 23:32:38 (GMT)
commit1d00e712ad08c363adb554aa27687794917ecad2 (patch)
tree25a158ec950d86871a466785aa50ef2f6894aeb6 /src/client
parent58f8451b9ecb407b45f4beefeb63174fa5e8df02 (diff)
downloadpowder-1d00e712ad08c363adb554aa27687794917ecad2.zip
powder-1d00e712ad08c363adb554aa27687794917ecad2.tar.gz
save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
Diffstat (limited to 'src/client')
-rw-r--r--src/client/requestbroker/RequestBroker.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client/requestbroker/RequestBroker.cpp b/src/client/requestbroker/RequestBroker.cpp
index 17ee1cc..21194ce 100644
--- a/src/client/requestbroker/RequestBroker.cpp
+++ b/src/client/requestbroker/RequestBroker.cpp
@@ -271,6 +271,9 @@ ListenerHandle RequestBroker::AttachRequestListener(RequestListener * tListener)
void RequestBroker::DetachRequestListener(RequestListener * tListener)
{
+ if (!validListeners.size())
+ return;
+
pthread_mutex_lock(&listenersMutex);
std::vector<ListenerHandle>::iterator iter = validListeners.begin();