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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-02-12 15:09:25 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-02-12 15:09:25 (GMT) |
| commit | 5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8 (patch) | |
| tree | e9f70416adf08092eee325ca0d3f2e6bca38e936 /src/game/GameController.cpp | |
| parent | ec6d1012b263049241984dfc96fae37f4280e7eb (diff) | |
| download | powder-5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8.zip powder-5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8.tar.gz | |
Fixed some lua methods, set decorations enabled by default, allow toggling of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 7f6addd..e6baa5e 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -282,6 +282,16 @@ void GameController::SetPaused() gameModel->SetPaused(!gameModel->GetPaused()); } +void GameController::SetDecoration(bool decorationState) +{ + gameModel->SetDecoration(decorationState); +} + +void GameController::SetDecoration() +{ + gameModel->SetDecoration(!gameModel->GetDecoration()); +} + void GameController::SetActiveMenu(Menu * menu) { gameModel->SetActiveMenu(menu); |
