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authorjacob1 <jfu614@gmail.com>2012-09-26 00:32:30 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-26 15:46:03 (GMT)
commit95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e (patch)
tree0dd953c351bc44b011d962d39de8fbbe047ee94d /src/game/GameController.cpp
parent0f38fa71ab19db40449cb0b9884899f529f4cc25 (diff)
downloadpowder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.zip
powder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.tar.gz
render preset buttons in render options interface, also shift + 1 life view shortcut
modify it if you don't like how it looks, but it turned out better than I expected
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 4aceec7..19933cb 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -749,9 +749,10 @@ void GameController::ToggleAHeat()
}
-void GameController::LoadRenderPreset(RenderPreset preset)
+void GameController::LoadRenderPreset(int presetNum)
{
Renderer * renderer = gameModel->GetRenderer();
+ RenderPreset preset = renderer->renderModePresets[presetNum];
gameModel->SetInfoTip(preset.Name);
renderer->SetRenderMode(preset.RenderModes);
renderer->SetDisplayMode(preset.DisplayModes);