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authormniip <mniip@yandex.ru>2013-01-11 18:28:57 (GMT)
committer mniip <mniip@yandex.ru>2013-01-11 18:28:57 (GMT)
commitdf628c7fe3ee7bb28de79b68658669ba2213ab20 (patch)
tree7b32ae0012dfb70ca048254165b85ea314a97918 /src/game/GameController.cpp
parent269420c6c791bb48e9721afda608893b97bcd45b (diff)
downloadpowder-df628c7fe3ee7bb28de79b68658669ba2213ab20.zip
powder-df628c7fe3ee7bb28de79b68658669ba2213ab20.tar.gz
moving gameModel was a bad idea, so i just made an alias function
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 3b9a64e..01b4b13 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -146,7 +146,7 @@ GameController::GameController():
commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface();
((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
-
+
commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
commandInterface->OnActiveToolChanged(0, gameModel->GetActiveTool(0));
commandInterface->OnActiveToolChanged(1, gameModel->GetActiveTool(1));
@@ -937,7 +937,7 @@ void GameController::SetActiveTool(int toolSelection, Tool * tool)
{
gameModel->GetRenderer()->gravityZonesEnabled = true;
}
- }
+ }
}
void GameController::OpenSearch()
@@ -1166,7 +1166,7 @@ void GameController::OpenSaveWindow()
new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
}
else
- {
+ {
SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
tempSave.SetGameSave(gameSave);
new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
@@ -1217,7 +1217,7 @@ void GameController::SaveAsCurrent()
new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this));
}
else
- {
+ {
SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
tempSave.SetGameSave(gameSave);
new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this));
@@ -1388,3 +1388,8 @@ void GameController::RunUpdater()
new UpdateActivity();
}
+std::vector<Menu*> GameController::GetMenuList()
+{
+ return gameModel->GetMenuList();
+}
+