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authorjacob1 <jfu614@gmail.com>2013-02-08 16:52:59 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-08 16:52:59 (GMT)
commit7ce34ad732dc22326dfbbde54b9cf46ec366c480 (patch)
tree3b68a0e14386984907a76e14531025ddb7311764 /src/game/GameView.cpp
parentcd0af92fb316a3e3dc2de7082512ff2d650e7a70 (diff)
downloadpowder-7ce34ad732dc22326dfbbde54b9cf46ec366c480.zip
powder-7ce34ad732dc22326dfbbde54b9cf46ec366c480.tar.gz
one more small thing: show gravity in debug mode hud even when it's a small value
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 6312f4a..5c7d0be 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -2054,7 +2054,7 @@ void GameView::OnDraw()
sampleInfo << "#" << sample.ParticleID << ", ";
}
sampleInfo << "X:" << sample.PositionX << " Y:" << sample.PositionY;
- if (std::abs(sample.Gravity) > 0.1f)
+ if (sample.Gravity)
sampleInfo << " GX: " << sample.GravityVelocityX << " GY: " << sample.GravityVelocityY;
textWidth = Graphics::textwidth((char*)sampleInfo.str().c_str());