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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-04-04 17:52:34 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-04-04 17:52:34 (GMT) |
| commit | 89cdeef9ad9c164e9f484cded3096bcbc72b7207 (patch) | |
| tree | 6a26f6313e7cf45a277756890e087201704bab90 /src/game/GameView.h | |
| parent | 299c1da9ae6b79ddb6cc39477ad31fb1d2a3c566 (diff) | |
| download | powder-89cdeef9ad9c164e9f484cded3096bcbc72b7207.zip powder-89cdeef9ad9c164e9f484cded3096bcbc72b7207.tar.gz | |
CommandInterface, Mouse, Keyboard and Tick events, on screen log, print redirected to tpt.log
Diffstat (limited to 'src/game/GameView.h')
| -rw-r--r-- | src/game/GameView.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h index 1be2d96..9658184 100644 --- a/src/game/GameView.h +++ b/src/game/GameView.h @@ -3,6 +3,8 @@ #include <vector> #include <queue> +#include <deque> +#include <string> #include "GameController.h" #include "GameModel.h" #include "interface/Window.h" @@ -41,6 +43,8 @@ private: //UI Elements vector<ui::Button*> menuButtons; vector<ToolButton*> toolButtons; + deque<string> logEntries; + float lastLogEntry; ui::Button * searchButton; ui::Button * reloadButton; ui::Button * saveSimulationButton; @@ -88,12 +92,22 @@ public: void NotifyColourSelectorColourChanged(GameModel * sender); void NotifyClipboardChanged(GameModel * sender); void NotifyStampChanged(GameModel * sender); + void NotifyLogChanged(GameModel * sender, string entry); virtual void OnMouseMove(int x, int y, int dx, int dy); virtual void OnMouseDown(int x, int y, unsigned button); virtual void OnMouseUp(int x, int y, unsigned button); virtual void OnMouseWheel(int x, int y, int d); virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); + + //Top-level handers, for Lua interface + virtual void DoMouseMove(int x, int y, int dx, int dy); + virtual void DoMouseDown(int x, int y, unsigned button); + virtual void DoMouseUp(int x, int y, unsigned button); + virtual void DoMouseWheel(int x, int y, int d); + virtual void DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); + virtual void DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); + //virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) {} //virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) {} virtual void OnTick(float dt); |
