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authorjacob1 <jfu614@gmail.com>2013-06-21 02:23:08 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-21 02:23:08 (GMT)
commit18e2008b01e403dbd0003ca3bb2fd3b6e72362a6 (patch)
treeb2586d2efe876aed7c58e87e6f1d66b1a5b83b19 /src/gui/game/GameController.cpp
parent7a2114bc653cb450e58e59af9b8a5469d45ec140 (diff)
downloadpowder-18e2008b01e403dbd0003ca3bb2fd3b6e72362a6.zip
powder-18e2008b01e403dbd0003ca3bb2fd3b6e72362a6.tar.gz
do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index 0b0c4d6..852a433 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -271,6 +271,7 @@ void GameController::PlaceSave(ui::Point position)
{
gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave());
gameModel->SetPaused(gameModel->GetPlaceSave()->paused | gameModel->GetPaused());
+ HistorySnapshot();
}
}