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| author | jacob1 <jfu614@gmail.com> | 2013-06-21 02:23:08 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-06-21 02:23:08 (GMT) |
| commit | 18e2008b01e403dbd0003ca3bb2fd3b6e72362a6 (patch) | |
| tree | b2586d2efe876aed7c58e87e6f1d66b1a5b83b19 /src/gui/game/GameController.cpp | |
| parent | 7a2114bc653cb450e58e59af9b8a5469d45ec140 (diff) | |
| download | powder-18e2008b01e403dbd0003ca3bb2fd3b6e72362a6.zip powder-18e2008b01e403dbd0003ca3bb2fd3b6e72362a6.tar.gz | |
do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110
Diffstat (limited to 'src/gui/game/GameController.cpp')
| -rw-r--r-- | src/gui/game/GameController.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 0b0c4d6..852a433 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -271,6 +271,7 @@ void GameController::PlaceSave(ui::Point position) { gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave()); gameModel->SetPaused(gameModel->GetPlaceSave()->paused | gameModel->GetPaused()); + HistorySnapshot(); } } |
