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| author | jacob1 <jfu614@gmail.com> | 2013-06-07 23:32:38 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-06-07 23:32:38 (GMT) |
| commit | 1d00e712ad08c363adb554aa27687794917ecad2 (patch) | |
| tree | 25a158ec950d86871a466785aa50ef2f6894aeb6 /src/gui/game/GameController.cpp | |
| parent | 58f8451b9ecb407b45f4beefeb63174fa5e8df02 (diff) | |
| download | powder-1d00e712ad08c363adb554aa27687794917ecad2.zip powder-1d00e712ad08c363adb554aa27687794917ecad2.tar.gz | |
save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
Diffstat (limited to 'src/gui/game/GameController.cpp')
| -rw-r--r-- | src/gui/game/GameController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 97a81c5..6ae9ae2 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -219,7 +219,7 @@ GameController::~GameController() delete *iter; } delete gameModel; - if(ui::Engine::Ref().GetWindow() == gameView) + if (ui::Engine::Ref().GetWindow() == gameView) { ui::Engine::Ref().CloseWindow(); delete gameView; |
