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authorjacob1 <jfu614@gmail.com>2013-05-14 18:40:18 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-14 18:40:18 (GMT)
commit431f5a0083dca3da5c881e507908690ebb5a052a (patch)
tree0b9aeb0e485e3892960a403f445f4a273b03d1f7 /src/gui/game/GameController.cpp
parent18ddb7a1558d474f6f216307c89bfde5e24f924d (diff)
downloadpowder-431f5a0083dca3da5c881e507908690ebb5a052a.zip
powder-431f5a0083dca3da5c881e507908690ebb5a052a.tar.gz
lua simulation api functions for creating particles, walls, boxes, and walls
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index fab4a5d..09e1a1c 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -1306,7 +1306,7 @@ void GameController::Vote(int direction)
void GameController::ChangeBrush()
{
- gameModel->SetBrush(gameModel->GetBrushID()+1);
+ gameModel->SetBrushID(gameModel->GetBrushID()+1);
BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
}