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authorjacob1 <jfu614@gmail.com>2013-07-02 19:09:00 (GMT)
committer jacob1 <jfu614@gmail.com>2013-07-02 19:09:00 (GMT)
commit519d220101acbfcda9f6843d94182ed77a691c25 (patch)
treed90ec9787cd61b91a8d20888fbfe97c8d9dd5267 /src/gui/game/GameController.cpp
parentc1320d200735ab3a0e25d169a4bb329de2bb40ba (diff)
downloadpowder-519d220101acbfcda9f6843d94182ed77a691c25.zip
powder-519d220101acbfcda9f6843d94182ed77a691c25.tar.gz
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index 852a433..815c7a4 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -150,6 +150,8 @@ GameController::GameController():
gameView->AttachController(this);
gameModel->AddObserver(gameView);
+ gameView->SetDebugHUD(Client::Ref().GetPrefBool("Renderer.DebugMode", false));
+
#ifdef LUACONSOLE
commandInterface = new LuaScriptInterface(this, gameModel);
((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
@@ -1016,6 +1018,7 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
gameSave->legacyEnable = sim->legacy_enable;
gameSave->waterEEnabled = sim->water_equal_test;
gameSave->gravityEnable = sim->grav->ngrav_enable;
+ gameSave->aheatEnable = sim->aheat_enable;
if(!gameSave)
{
new ErrorMessage("Error", "Unable to build save.");
@@ -1227,6 +1230,7 @@ void GameController::OpenSaveWindow()
gameSave->legacyEnable = sim->legacy_enable;
gameSave->waterEEnabled = sim->water_equal_test;
gameSave->gravityEnable = sim->grav->ngrav_enable;
+ gameSave->aheatEnable = sim->aheat_enable;
if(!gameSave)
{
new ErrorMessage("Error", "Unable to build save.");
@@ -1278,6 +1282,7 @@ void GameController::SaveAsCurrent()
gameSave->legacyEnable = sim->legacy_enable;
gameSave->waterEEnabled = sim->water_equal_test;
gameSave->gravityEnable = sim->grav->ngrav_enable;
+ gameSave->aheatEnable = sim->aheat_enable;
if(!gameSave)
{
new ErrorMessage("Error", "Unable to build save.");