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| author | jacob1 <jfu614@gmail.com> | 2013-05-17 03:12:33 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-05-17 03:12:33 (GMT) |
| commit | 77bf649fb4482c86ac1fd9b3233f062b53226007 (patch) | |
| tree | c90fec96a409694f3363337fad7c258c351dd6ca /src/gui/game/GameController.cpp | |
| parent | 9cd84eccde7baff9a3a4627dd03ade3f8b72d479 (diff) | |
| download | powder-77bf649fb4482c86ac1fd9b3233f062b53226007.zip powder-77bf649fb4482c86ac1fd9b3233f062b53226007.tar.gz | |
new lua sim api functions to get/set deco color, load a save, and adjust coordinates to the screen / zoom window
Diffstat (limited to 'src/gui/game/GameController.cpp')
| -rw-r--r-- | src/gui/game/GameController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index e98086a..d8ff3c6 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -1048,7 +1048,7 @@ void GameController::LoadSave(SaveInfo * save) void GameController::OpenSavePreview(int saveID, int saveDate) { - activePreview = new PreviewController(saveID, new SaveOpenCallback(this)); + activePreview = new PreviewController(saveID, saveDate, new SaveOpenCallback(this)); ui::Engine::Ref().ShowWindow(activePreview->GetView()); } |
