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authorjacob1 <jfu614@gmail.com>2013-05-30 00:35:46 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-30 00:35:46 (GMT)
commitcbc80de6522b5562f9490b0cdb620371f25be2f9 (patch)
tree3a041d9e3632e9f0eb7b85a3f958d6fe9343c187 /src/gui/game/GameController.cpp
parentd29b001d82547e3c2f2e5ef4cf30b84ce59934b7 (diff)
downloadpowder-cbc80de6522b5562f9490b0cdb620371f25be2f9.zip
powder-cbc80de6522b5562f9490b0cdb620371f25be2f9.tar.gz
some new sim and ren lua api functions
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index d8ff3c6..f4992b2 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -661,7 +661,7 @@ bool GameController::KeyPress(int key, Uint16 character, bool shift, bool ctrl,
SwitchGravity();
break;
case 'd':
- gameView->ToggleDebug();
+ gameView->SetDebugHUD(!gameView->GetDebugHUD());
break;
case 's':
gameView->BeginStampSelection();
@@ -932,6 +932,16 @@ bool GameController::GetHudEnable()
return gameView->GetHudEnable();
}
+void GameController::SetDebugHUD(bool hudState)
+{
+ gameView->SetDebugHUD(hudState);
+}
+
+bool GameController::GetDebugHUD()
+{
+ return gameView->GetDebugHUD();
+}
+
void GameController::SetActiveColourPreset(int preset)
{
gameModel->SetActiveColourPreset(preset);