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authorjacob1 <jfu614@gmail.com>2013-07-15 18:59:15 (GMT)
committer jacob1 <jfu614@gmail.com>2013-07-15 18:59:15 (GMT)
commitf4432b47599a2b93276658f887b97ccd2eb35875 (patch)
tree5d52718632550de888b921ca6523fc96b29bd270 /src/gui/game/GameController.cpp
parentc2a9b5c6f67a545764392edb6f06f2675d512bee (diff)
downloadpowder-f4432b47599a2b93276658f887b97ccd2eb35875.zip
powder-f4432b47599a2b93276658f887b97ccd2eb35875.tar.gz
give an error when a local save isn't saved properly, instead of exiting and pretending it worked
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index 6a6702d..241bc9e 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -1059,7 +1059,8 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
else if (gameModel->GetSaveFile())
{
Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
- Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName());
+ if (Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName()))
+ new ErrorMessage("Error", "Unable to write save file.");
}
}
}