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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
| commit | 9abe51526cac2634af0541c3de69834dd30e9f78 (patch) | |
| tree | 6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/gui/game/SignTool.cpp | |
| parent | 2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff) | |
| download | powder-9abe51526cac2634af0541c3de69834dd30e9f78.zip powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz | |
Move all GUI source files into gui/
Diffstat (limited to 'src/gui/game/SignTool.cpp')
| -rw-r--r-- | src/gui/game/SignTool.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/src/gui/game/SignTool.cpp b/src/gui/game/SignTool.cpp new file mode 100644 index 0000000..10de6ed --- /dev/null +++ b/src/gui/game/SignTool.cpp @@ -0,0 +1,278 @@ +#include <iostream> +#include "Style.h" +#include "simulation/Simulation.h" +#include "Tool.h" +#include "gui/interface/Window.h" +#include "gui/interface/Button.h" +#include "gui/interface/Label.h" +#include "gui/interface/Textbox.h" +#include "gui/interface/DropDown.h" + +class SignWindow: public ui::Window +{ +public: + ui::DropDown * justification; + ui::Textbox * textField; + SignTool * tool; + sign * movingSign; + bool signMoving; + Simulation * sim; + int signID; + ui::Point signPosition; + SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_); + virtual void OnDraw(); + virtual void DoDraw(); + virtual void DoMouseMove(int x, int y, int dx, int dy); + virtual void DoMouseDown(int x, int y, unsigned button); + virtual void DoMouseUp(int x, int y, unsigned button) { if(!signMoving) ui::Window::DoMouseUp(x, y, button); } + virtual void DoMouseWheel(int x, int y, int d) { if(!signMoving) ui::Window::DoMouseWheel(x, y, d); } + virtual void DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if(!signMoving) ui::Window::DoKeyPress(key, character, shift, ctrl, alt); }; + virtual void DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if(!signMoving) ui::Window::DoKeyRelease(key, character, shift, ctrl, alt); }; + virtual ~SignWindow() {} + virtual void OnTryExit(ui::Window::ExitMethod method); + class OkayAction: public ui::ButtonAction + { + public: + SignWindow * prompt; + OkayAction(SignWindow * prompt_) { prompt = prompt_; } + void ActionCallback(ui::Button * sender) + { + ui::Engine::Ref().CloseWindow(); + if(prompt->signID==-1 && prompt->textField->GetText().length()) + { + prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second)); + } + else if(prompt->signID!=-1 && prompt->textField->GetText().length()) + { + prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second)); + } + prompt->SelfDestruct(); + } + }; + class DeleteAction: public ui::ButtonAction + { + public: + SignWindow * prompt; + DeleteAction(SignWindow * prompt_) { prompt = prompt_; } + void ActionCallback(ui::Button * sender) + { + ui::Engine::Ref().CloseWindow(); + if(prompt->signID!=-1) + { + prompt->sim->signs.erase(prompt->sim->signs.begin()+prompt->signID); + } + prompt->SelfDestruct(); + } + }; + + class SignTextAction: public ui::TextboxAction + { + public: + SignWindow * prompt; + SignTextAction(SignWindow * prompt_) { prompt = prompt_; } + virtual void TextChangedCallback(ui::Textbox * sender) + { + if(prompt->signID!=-1) + { + prompt->sim->signs[prompt->signID].text = sender->GetText(); + prompt->sim->signs[prompt->signID].ju = (sign::Justification)prompt->justification->GetOption().second; + } + } + }; + + class MoveAction: public ui::ButtonAction + { + public: + SignWindow * prompt; + MoveAction(SignWindow * prompt_) { prompt = prompt_; } + void ActionCallback(ui::Button * sender) + { + if(prompt->signID!=-1) + { + prompt->movingSign = &prompt->sim->signs[prompt->signID]; + prompt->sim->signs[prompt->signID].ju = (sign::Justification)prompt->justification->GetOption().second; + prompt->signMoving = true; + } + } + }; +}; + +SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_): + ui::Window(ui::Point(-1, -1), ui::Point(200, 87)), + tool(tool_), + signID(signID_), + sim(sim_), + signPosition(position_), + movingSign(NULL), + signMoving(false) +{ + ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "New sign"); + messageLabel->SetTextColour(style::Colour::InformationTitle); + messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; + messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; + AddComponent(messageLabel); + + ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK"); + okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; + okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; + okayButton->Appearance.BorderInactive = (ui::Colour(200, 200, 200)); + okayButton->SetActionCallback(new OkayAction(this)); + AddComponent(okayButton); + SetOkayButton(okayButton); + + ui::Label * tempLabel = new ui::Label(ui::Point(8, 48), ui::Point(40, 15), "Justify:"); + okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; + okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; + AddComponent(tempLabel); + + justification = new ui::DropDown(ui::Point(52, 48), ui::Point(50, 16)); + AddComponent(justification); + justification->AddOption(std::pair<std::string, int>("\x9D Left", (int)sign::Left)); + justification->AddOption(std::pair<std::string, int>("\x9E Centre", (int)sign::Centre)); + justification->AddOption(std::pair<std::string, int>("\x9F Right", (int)sign::Right)); + justification->SetOption(1); + justification->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; + + textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 17), "", "[message]"); + textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; + textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; + textField->SetActionCallback(new SignTextAction(this)); + AddComponent(textField); + FocusComponent(textField); + + if(signID!=-1) + { + messageLabel->SetText("Edit sign"); + + textField->SetText(sim->signs[signID].text); + justification->SetOption(sim->signs[signID].ju); + + ui::Point position = ui::Point(justification->Position.X+justification->Size.X+3, 48); + ui::Button * moveButton = new ui::Button(position, ui::Point(((Size.X-position.X-8)/2)-2, 16), "Move"); + moveButton->SetActionCallback(new MoveAction(this)); + AddComponent(moveButton); + + position = ui::Point(justification->Position.X+justification->Size.X+3, 48)+ui::Point(moveButton->Size.X+3, 0); + ui::Button * deleteButton = new ui::Button(position, ui::Point((Size.X-position.X-8)-1, 16), "Delete"); + //deleteButton->SetIcon(IconDelete); + deleteButton->SetActionCallback(new DeleteAction(this)); + + signPosition.X = sim->signs[signID].x; + signPosition.Y = sim->signs[signID].y; + + AddComponent(deleteButton); + } + + ui::Engine::Ref().ShowWindow(this); +} + +void SignWindow::OnTryExit(ui::Window::ExitMethod method) +{ + ui::Engine::Ref().CloseWindow(); + SelfDestruct(); +} + +void SignWindow::DoDraw() +{ + for(std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter) + { + sign & currentSign = *iter; + int x, y, w, h, dx, dy; + Graphics * g = ui::Engine::Ref().g; + std::string text = currentSign.getText(sim); + currentSign.pos(text, x, y, w, h); + g->clearrect(x, y, w+1, h); + g->drawrect(x, y, w+1, h, 192, 192, 192, 255); + if (sregexp(currentSign.text.c_str(), "^{[c|t]:[0-9]*|.*}$")) + g->drawtext(x+3, y+3, text, 255, 255, 255, 255); + else + g->drawtext(x+3, y+3, text, 0, 191, 255, 255); + + x = currentSign.x; + y = currentSign.y; + dx = 1 - currentSign.ju; + dy = (currentSign.y > 18) ? -1 : 1; +#ifdef OGLR + glBegin(GL_LINES); + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + glVertex2i(x, y); + glVertex2i(x+(dx*4), y+(dy*4)); + glEnd(); +#else + for (int j=0; j<4; j++) + { + g->blendpixel(x, y, 192, 192, 192, 255); + x+=dx; + y+=dy; + } +#endif + } + if(!signMoving) + { + ui::Window::DoDraw(); + } +} + +void SignWindow::DoMouseMove(int x, int y, int dx, int dy) { + if(!signMoving) + ui::Window::DoMouseMove(x, y, dx, dy); + else + { + if(x < XRES && y < YRES) + { + movingSign->x = x; + movingSign->y = y; + signPosition.X = x; + signPosition.Y = y; + } + } +} + +void SignWindow::DoMouseDown(int x, int y, unsigned button) +{ + if(!signMoving) + ui::Window::DoMouseDown(x, y, button); + else + { + signMoving = false; + } +} + +void SignWindow::OnDraw() +{ + Graphics * g = ui::Engine::Ref().g; + + g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3); + g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255); +} + +VideoBuffer * SignTool::GetIcon(int toolID, int width, int height) +{ + VideoBuffer * newTexture = new VideoBuffer(width, height); + for (int y=0; y<height; y++) + { + for (int x=0; x<width; x++) + { + pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000); + newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255); + } + } + newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xA1, 32, 64, 128, 255); + newTexture->BlendCharacter((width/2)-5, (height/2)-5, 0xA0, 255, 255, 255, 255); + return newTexture; +} + +void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position) +{ + int signX, signY, signW, signH, signIndex = -1; + for(int i = 0; i < sim->signs.size(); i++){ + sim->signs[i].pos(sim->signs[i].getText(sim), signX, signY, signW, signH); + if(position.X > signX && position.X < signX+signW && position.Y > signY && position.Y < signY+signH) + { + signIndex = i; + break; + } + } + if (signIndex != -1 || sim->signs.size() < MAXSIGNS) + new SignWindow(this, sim, signIndex, position); +} |
