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| author | jacob1 <jfu614@gmail.com> | 2013-06-07 23:32:38 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-06-07 23:32:38 (GMT) |
| commit | 1d00e712ad08c363adb554aa27687794917ecad2 (patch) | |
| tree | 25a158ec950d86871a466785aa50ef2f6894aeb6 /src/gui/save/ServerSaveActivity.h | |
| parent | 58f8451b9ecb407b45f4beefeb63174fa5e8df02 (diff) | |
| download | powder-1d00e712ad08c363adb554aa27687794917ecad2.zip powder-1d00e712ad08c363adb554aa27687794917ecad2.tar.gz | |
save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
Diffstat (limited to 'src/gui/save/ServerSaveActivity.h')
| -rw-r--r-- | src/gui/save/ServerSaveActivity.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gui/save/ServerSaveActivity.h b/src/gui/save/ServerSaveActivity.h index ceca173..c18425b 100644 --- a/src/gui/save/ServerSaveActivity.h +++ b/src/gui/save/ServerSaveActivity.h @@ -28,6 +28,7 @@ public: void saveUpload(); virtual void Save(); virtual void Exit(); + virtual void ShowPublishingInfo(); virtual void ShowRules(); virtual void OnDraw(); virtual void OnResponseReady(void * imagePtr); @@ -45,8 +46,6 @@ protected: ui::Checkbox * pausedCheckbox; class CancelAction; class SaveAction; + class PublishingAction; class RulesAction; - friend class CancelAction; - friend class SaveAction; - friend class RulesAction; }; |
