summaryrefslogtreecommitdiff
path: root/src/simulation/Elements.h
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
commit058a2edd75debbd0297f92572316daa704bd379f (patch)
treead303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/Elements.h
parente3594aba9e05c6865d396418c028049cda92c2f3 (diff)
parent7a21ae192fe19868539956f3fe28e62b2c7c4429 (diff)
downloadpowder-058a2edd75debbd0297f92572316daa704bd379f.zip
powder-058a2edd75debbd0297f92572316daa704bd379f.tar.gz
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Diffstat (limited to 'src/simulation/Elements.h')
-rw-r--r--src/simulation/Elements.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/simulation/Elements.h b/src/simulation/Elements.h
new file mode 100644
index 0000000..781a8f8
--- /dev/null
+++ b/src/simulation/Elements.h
@@ -0,0 +1,100 @@
+/*
+ * Elements.h
+ *
+ * Created on: Jan 5, 2012
+ * Author: Simon
+ */
+
+#ifndef ELEMENTS_H_
+#define ELEMENTS_H_
+
+//#include "Config.h"
+//#include "Simulation.h"
+
+#define R_TEMP 22
+#define MAX_TEMP 9999
+#define MIN_TEMP 0
+#define O_MAX_TEMP 3500
+#define O_MIN_TEMP -273
+
+#define TYPE_PART 0x00001 //1 Powders
+#define TYPE_LIQUID 0x00002 //2 Liquids
+#define TYPE_SOLID 0x00004 //4 Solids
+#define TYPE_GAS 0x00008 //8 Gasses (Includes plasma)
+#define TYPE_ENERGY 0x00010 //16 Energy (Thunder, Light, Neutrons etc.)
+#define PROP_CONDUCTS 0x00020 //32 Conducts electricity
+#define PROP_BLACK 0x00040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better)
+#define PROP_NEUTPENETRATE 0x00080 //128 Penetrated by neutrons
+#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default
+#define PROP_NEUTPASS 0x00200 //512 Neutrons pass through, such as with glass
+#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman
+#define PROP_HOT_GLOW 0x00800 //2048 Hot Metal Glow
+#define PROP_LIFE 0x01000 //4096 Is a GoL type
+#define PROP_RADIOACTIVE 0x02000 //8192 Radioactive
+#define PROP_LIFE_DEC 0x04000 //2^14 Life decreases by one every frame if > zero
+#define PROP_LIFE_KILL 0x08000 //2^15 Kill when life value is <= zero
+#define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero
+#define PROP_SPARKSETTLE 0x20000 //2^17 Allow Sparks/Embers to settle
+#define PROP_NOAMBHEAT 0x40000 //2^18 Don't transfer or receive heat from ambient heat.
+
+#define FLAG_STAGNANT 1
+#define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT
+#define FLAG_MOVABLE 0x4 // if can move
+
+#define ST_NONE 0
+#define ST_SOLID 1
+#define ST_LIQUID 2
+#define ST_GAS 3
+
+#define UPDATE_FUNC_ARGS Simulation* sim, int i, int x, int y, int surround_space, int nt, Particle *parts, int pmap[YRES][XRES]
+#define UPDATE_FUNC_SUBCALL_ARGS sim, i, x, y, surround_space, nt, parts, pmap
+
+#define GRAPHICS_FUNC_ARGS Renderer * ren, Particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
+#define GRAPHICS_FUNC_SUBCALL_ARGS ren, cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb
+
+#define SPC_AIR 236
+#define SPC_HEAT 237
+#define SPC_COOL 238
+#define SPC_VACUUM 239
+#define SPC_WIND 241
+#define SPC_PGRV 243
+#define SPC_NGRV 244
+#define SPC_PROP 246
+
+
+#define NGT_GOL 0
+#define NGT_HLIF 1
+#define NGT_ASIM 2
+#define NGT_2x2 3
+#define NGT_DANI 4
+#define NGT_AMOE 5
+#define NGT_MOVE 6
+#define NGT_PGOL 7
+#define NGT_DMOE 8
+#define NGT_34 9
+#define NGT_LLIF 10
+#define NGT_STAN 11
+#define NGT_SEED 12
+#define NGT_MAZE 13
+#define NGT_COAG 14
+#define NGT_WALL 15
+#define NGT_GNAR 16
+#define NGT_REPL 17
+#define NGT_MYST 18
+#define NGT_LOTE 19
+#define NGT_FRG2 20
+#define NGT_STAR 21
+#define NGT_FROG 22
+#define NGT_BRAN 23
+
+#define OLD_PT_WIND 147
+
+//#define PT_NUM 161
+#define PT_NUM 256
+
+struct playerst;
+
+#include "ElementClasses.h"
+
+
+#endif /* ELEMENTS_H_ */