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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-14 22:53:58 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-14 22:53:58 (GMT) |
| commit | 3b2f4d59fc44ad4d15e002123aa1e05a080b51a8 (patch) | |
| tree | 7fd0da46fddc15b76a6218276466d2aeedabd187 /src/simulation/SaveRenderer.cpp | |
| parent | 5b9032fb3fe8e2f52134dc570a7ae358ed659a4a (diff) | |
| download | powder-3b2f4d59fc44ad4d15e002123aa1e05a080b51a8.zip powder-3b2f4d59fc44ad4d15e002123aa1e05a080b51a8.tar.gz | |
Better fire rendering for saves
Diffstat (limited to 'src/simulation/SaveRenderer.cpp')
| -rw-r--r-- | src/simulation/SaveRenderer.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp index 483172b..3e5c971 100644 --- a/src/simulation/SaveRenderer.cpp +++ b/src/simulation/SaveRenderer.cpp @@ -66,8 +66,23 @@ Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations) ren->clearScreen(1.0f); ren->ClearAccumulation(); + +#ifdef OGLR ren->RenderBegin(); ren->RenderEnd(); +#else + int frame = 15; + while(frame) + { + frame--; + ren->render_parts(); + ren->render_fire(); + ren->clearScreen(1.0f); + } + + ren->RenderBegin(); + ren->RenderEnd(); +#endif glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glTranslated(0, -MENUSIZE, 0); @@ -103,8 +118,19 @@ Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations) pixel * src = g->vid; ren->ClearAccumulation(); + + int frame = 15; + while(frame) + { + frame--; + ren->render_parts(); + ren->render_fire(); + ren->clearScreen(1.0f); + } + ren->RenderBegin(); ren->RenderEnd(); + pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL))); dst = pData; |
