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authorSimon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
commit058a2edd75debbd0297f92572316daa704bd379f (patch)
treead303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/Simulation.cpp
parente3594aba9e05c6865d396418c028049cda92c2f3 (diff)
parent7a21ae192fe19868539956f3fe28e62b2c7c4429 (diff)
downloadpowder-058a2edd75debbd0297f92572316daa704bd379f.zip
powder-058a2edd75debbd0297f92572316daa704bd379f.tar.gz
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Diffstat (limited to 'src/simulation/Simulation.cpp')
-rw-r--r--src/simulation/Simulation.cpp4835
1 files changed, 4835 insertions, 0 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
new file mode 100644
index 0000000..cfe39ac
--- /dev/null
+++ b/src/simulation/Simulation.cpp
@@ -0,0 +1,4835 @@
+//#include <cstdlib>
+#include <cmath>
+#include <math.h>
+#if !defined(_MSC_VER)
+#include <strings.h>
+#else
+#include <windows.h>
+#endif
+#include "Config.h"
+#include "Simulation.h"
+#include "Elements.h"
+//#include "ElementFunctions.h"
+#include "Air.h"
+#include "Gravity.h"
+#include "elements/Element.h"
+
+//#include "graphics/Renderer.h"
+//#include "graphics/Graphics.h"
+#include "Misc.h"
+#include "Tools.h"
+#include "game/Brush.h"
+#include "client/GameSave.h"
+#include "Sample.h"
+#include "Snapshot.h"
+//#include "StorageClasses.h"
+
+#undef LUACONSOLE
+//#include "cat/LuaScriptHelper.h"
+
+int Simulation::Load(GameSave * save)
+{
+ return Load(0, 0, save);
+}
+
+int Simulation::Load(int fullX, int fullY, GameSave * save)
+{
+ int blockX, blockY, x, y, r;
+
+ if(!save) return 0;
+ save->Expand();
+
+ //Align to blockMap
+ blockX = fullX/CELL;
+ blockY = fullY/CELL;
+ fullX = blockX*CELL;
+ fullY = blockY*CELL;
+
+ int partMap[PT_NUM];
+ for(int i = 0; i < PT_NUM; i++)
+ {
+ partMap[i] = i;
+ }
+ if(save->palette.size())
+ {
+ for(std::vector<GameSave::PaletteItem>::iterator iter = save->palette.begin(), end = save->palette.end(); iter != end; ++iter)
+ {
+ GameSave::PaletteItem pi = *iter;
+ if(pi.second >= 0 && pi.second < PT_NUM)
+ {
+ int myId = 0;//pi.second;
+ for(int i = 0; i < PT_NUM; i++)
+ {
+ if(elements[i].Enabled && elements[i].Identifier == pi.first)
+ myId = i;
+ }
+ partMap[pi.second] = myId;
+ }
+ }
+ }
+
+ int i;
+ for(int n = 0; n < NPART && n < save->particlesCount; n++)
+ {
+ Particle tempPart = save->particles[n];
+ tempPart.x += (float)fullX;
+ tempPart.y += (float)fullY;
+ x = int(tempPart.x + 0.5f);
+ y = int(tempPart.y + 0.5f);
+
+ if(tempPart.type >= 0 && tempPart.type < PT_NUM)
+ tempPart.type = partMap[tempPart.type];
+
+ if ((player.spwn == 1 && tempPart.type==PT_STKM) || (player2.spwn == 1 && tempPart.type==PT_STKM2))
+ continue;
+ if (!elements[tempPart.type].Enabled)
+ continue;
+
+ if(r = pmap[y][x])
+ {
+ //Replace existing
+ parts[r>>8] = tempPart;
+ i = r>>8;
+ pmap[y][x] = 0;
+ elementCount[parts[r>>8].type]--;
+ elementCount[tempPart.type]++;
+ }
+ else
+ {
+ //Allocate new particle
+ if (pfree == -1)
+ break;
+ i = pfree;
+ pfree = parts[i].life;
+ if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
+ parts[i] = tempPart;
+
+ elementCount[tempPart.type]++;
+ }
+
+ if (parts[i].type == PT_STKM)
+ {
+ Element_STKM::STKM_init_legs(this, &player, i);
+ player.spwn = 1;
+ player.elem = PT_DUST;
+ }
+ else if (parts[i].type == PT_STKM2)
+ {
+ Element_STKM::STKM_init_legs(this, &player2, i);
+ player2.spwn = 1;
+ player2.elem = PT_DUST;
+ }
+ else if (parts[i].type == PT_FIGH)
+ {
+ //TODO: 100 should be replaced with a macro
+ for(int fcount = 0; fcount < 100; fcount++)
+ {
+ if(!fighters[fcount].spwn)
+ {
+ fighcount++;
+ //currentPart.tmp = fcount;
+ parts[i].tmp = fcount;
+ Element_STKM::STKM_init_legs(this, &(fighters[fcount]), i);
+ fighters[fcount].spwn = 1;
+ fighters[fcount].elem = PT_DUST;
+ break;
+ }
+ }
+ }
+ }
+ parts_lastActiveIndex = NPART-1;
+ force_stacking_check = 1;
+ Element_PPIP::ppip_changed = 1;
+ for(int i = 0; i < save->signs.size() && signs.size() < MAXSIGNS; i++)
+ {
+ sign tempSign = save->signs[i];
+ tempSign.x += fullX;
+ tempSign.y += fullY;
+ signs.push_back(tempSign);
+ }
+ for(int saveBlockX = 0; saveBlockX < save->blockWidth; saveBlockX++)
+ {
+ for(int saveBlockY = 0; saveBlockY < save->blockHeight; saveBlockY++)
+ {
+ if(save->blockMap[saveBlockY][saveBlockX])
+ {
+ bmap[saveBlockY+blockY][saveBlockX+blockX] = save->blockMap[saveBlockY][saveBlockX];
+ fvx[saveBlockY+blockY][saveBlockX+blockX] = save->fanVelX[saveBlockY][saveBlockX];
+ fvy[saveBlockY+blockY][saveBlockX+blockX] = save->fanVelY[saveBlockY][saveBlockX];
+ }
+ }
+ }
+
+ gravWallChanged = true;
+
+ return 0;
+}
+
+GameSave * Simulation::Save()
+{
+ return Save(0, 0, XRES, YRES);
+}
+
+GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
+{
+ int blockX, blockY, blockX2, blockY2, fullW, fullH, blockW, blockH;
+ //Normalise incoming coords
+ int swapTemp;
+ if(fullY>fullY2)
+ {
+ swapTemp = fullY;
+ fullY = fullY2;
+ fullY2 = swapTemp;
+ }
+ if(fullX>fullX2)
+ {
+ swapTemp = fullX;
+ fullX = fullX2;
+ fullX2 = swapTemp;
+ }
+
+ //Align coords to blockMap
+ blockX = fullX/CELL;
+ blockY = fullY/CELL;
+
+ blockX2 = fullX2/CELL;
+ blockY2 = fullY2/CELL;
+
+ fullX = blockX*CELL;
+ fullY = blockY*CELL;
+
+ fullX2 = blockX2*CELL;
+ fullY2 = blockY2*CELL;
+
+ blockW = blockX2-blockX;
+ blockH = blockY2-blockY;
+ fullW = fullX2-fullX;
+ fullH = fullY2-fullY;
+
+ GameSave * newSave = new GameSave(blockW, blockH);
+
+ int storedParts = 0;
+ int elementCount[PT_NUM];
+ std::fill(elementCount, elementCount+PT_NUM, 0);
+ for(int i = 0; i < NPART; i++)
+ {
+ int x, y;
+ x = int(parts[i].x + 0.5f);
+ y = int(parts[i].y + 0.5f);
+ if(parts[i].type && x >= fullX && y >= fullY && x < fullX2 && y < fullY2)
+ {
+ Particle tempPart = parts[i];
+ tempPart.x -= fullX;
+ tempPart.y -= fullY;
+ if(elements[tempPart.type].Enabled)
+ {
+ *newSave << tempPart;
+ storedParts++;
+ elementCount[tempPart.type]++;
+ }
+ }
+ }
+
+ if(storedParts)
+ {
+ for(int i = 0; i < PT_NUM; i++)
+ {
+ if(elements[i].Enabled && elementCount[i])
+ {
+ newSave->palette.push_back(GameSave::PaletteItem(elements[i].Identifier, i));
+ }
+ }
+ }
+
+ for(int i = 0; i < MAXSIGNS && i < signs.size(); i++)
+ {
+ if(signs[i].text.length() && signs[i].x >= fullX && signs[i].y >= fullY && signs[i].x < fullX2 && signs[i].y < fullY2)
+ {
+ sign tempSign = signs[i];
+ tempSign.x -= fullX;
+ tempSign.y -= fullY;
+ *newSave << tempSign;
+ }
+ }
+
+ for(int saveBlockX = 0; saveBlockX < newSave->blockWidth; saveBlockX++)
+ {
+ for(int saveBlockY = 0; saveBlockY < newSave->blockHeight; saveBlockY++)
+ {
+ if(bmap[saveBlockY+blockY][saveBlockX+blockX])
+ {
+ newSave->blockMap[saveBlockY][saveBlockX] = bmap[saveBlockY+blockY][saveBlockX+blockX];
+ newSave->fanVelX[saveBlockY][saveBlockX] = fvx[saveBlockY+blockY][saveBlockX+blockX];
+ newSave->fanVelY[saveBlockY][saveBlockX] = fvy[saveBlockY+blockY][saveBlockX+blockX];
+ }
+ }
+ }
+
+ return newSave;
+}
+
+Snapshot * Simulation::CreateSnapshot()
+{
+ Snapshot * snap = new Snapshot();
+ snap->AirPressure.insert(snap->AirPressure.begin(), &pv[0][0], &pv[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->AirVelocityX.insert(snap->AirVelocityX.begin(), &vx[0][0], &vx[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->AirVelocityY.insert(snap->AirVelocityY.begin(), &vy[0][0], &vy[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->AmbientHeat.insert(snap->AmbientHeat.begin(), &hv[0][0], &hv[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->Particles.insert(snap->Particles.begin(), parts, parts+NPART);
+ snap->PortalParticles.insert(snap->PortalParticles.begin(), &portalp[0][0][0], &portalp[CHANNELS-1][8-1][80-1]);
+ snap->WirelessData.insert(snap->WirelessData.begin(), &wireless[0][0], &wireless[CHANNELS-1][2-1]);
+ snap->GravVelocityX.insert(snap->GravVelocityX.begin(), gravx, gravx+((XRES/CELL)*(YRES/CELL)));
+ snap->GravVelocityY.insert(snap->GravVelocityY.begin(), gravy, gravy+((XRES/CELL)*(YRES/CELL)));
+ snap->GravValue.insert(snap->GravValue.begin(), gravp, gravp+((XRES/CELL)*(YRES/CELL)));
+ snap->GravMap.insert(snap->GravMap.begin(), gravmap, gravmap+((XRES/CELL)*(YRES/CELL)));
+ snap->BlockMap.insert(snap->BlockMap.begin(), &bmap[0][0], &bmap[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->ElecMap.insert(snap->ElecMap.begin(), &emap[0][0], &emap[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->FanVelocityX.insert(snap->FanVelocityX.begin(), &fvx[0][0], &fvx[0][0]+((XRES/CELL)*(YRES/CELL)));
+ snap->FanVelocityY.insert(snap->FanVelocityY.begin(), &fvy[0][0], &fvy[0][0]+((XRES/CELL)*(YRES/CELL)));
+ return snap;
+}
+
+void Simulation::Restore(const Snapshot & snap)
+{
+ parts_lastActiveIndex = NPART-1;
+ std::copy(snap.AirPressure.begin(), snap.AirPressure.end(), &pv[0][0]);
+ std::copy(snap.AirVelocityX.begin(), snap.AirVelocityX.end(), &vx[0][0]);
+ std::copy(snap.AirVelocityY.begin(), snap.AirVelocityY.end(), &vy[0][0]);
+ std::copy(snap.AmbientHeat.begin(), snap.AmbientHeat.end(), &hv[0][0]);
+ std::copy(snap.Particles.begin(), snap.Particles.end(), parts);
+ std::copy(snap.PortalParticles.begin(), snap.PortalParticles.end(), &portalp[0][0][0]);
+ std::copy(snap.WirelessData.begin(), snap.WirelessData.end(), &wireless[0][0]);
+ std::copy(snap.GravVelocityX.begin(), snap.GravVelocityX.end(), gravx);
+ std::copy(snap.GravVelocityY.begin(), snap.GravVelocityY.end(), gravy);
+ std::copy(snap.GravValue.begin(), snap.GravValue.end(), gravp);
+ std::copy(snap.GravMap.begin(), snap.GravMap.end(), gravmap);
+ std::copy(snap.BlockMap.begin(), snap.BlockMap.end(), &bmap[0][0]);
+ std::copy(snap.ElecMap.begin(), snap.ElecMap.end(), &emap[0][0]);
+ std::copy(snap.FanVelocityX.begin(), snap.FanVelocityX.end(), &fvx[0][0]);
+ std::copy(snap.FanVelocityY.begin(), snap.FanVelocityY.end(), &fvy[0][0]);
+}
+
+/*int Simulation::Load(unsigned char * data, int dataLength)
+{
+ return SaveLoader::Load(data, dataLength, this, true, 0, 0);
+}
+
+int Simulation::Load(int x, int y, unsigned char * data, int dataLength)
+{
+ return SaveLoader::Load(data, dataLength, this, false, x, y);
+}
+
+unsigned char * Simulation::Save(int & dataLength)
+{
+ return SaveLoader::Build(dataLength, this, 0, 0, XRES, YRES);
+}
+
+unsigned char * Simulation::Save(int x1, int y1, int x2, int y2, int & dataLength)
+{
+ return SaveLoader::Build(dataLength, this, x1, y1, x2-x1, y2-y1);
+}*/
+
+void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
+{
+ int cx = 0;
+ int cy = 0;
+ for (cy=0; cy<area_h; cy++)
+ {
+ for (cx=0; cx<area_w; cx++)
+ {
+ if(bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] == WL_GRAV)
+ gravWallChanged = true;
+ bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] = 0;
+ delete_part(cx+area_x, cy+area_y, 0);
+ }
+ }
+}
+
+void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags)
+{
+ int i, j;
+ if (c==SPC_PROP)
+ return;
+ if (x1>x2)
+ {
+ i = x2;
+ x2 = x1;
+ x1 = i;
+ }
+ if (y1>y2)
+ {
+ j = y2;
+ y2 = y1;
+ y1 = j;
+ }
+ for (j=y1; j<=y2; j++)
+ for (i=x1; i<=x2; i++)
+ CreateParts(i, j, 0, 0, c, flags);
+}
+
+void Simulation::CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags)
+{
+ int i, j;
+ if (x1>x2)
+ {
+ i = x2;
+ x2 = x1;
+ x1 = i;
+ }
+ if (y1>y2)
+ {
+ j = y2;
+ y2 = y1;
+ y1 = j;
+ }
+ for (j=y1; j<=y2; j++)
+ for (i=x1; i<=x2; i++)
+ CreateWalls(i, j, 0, 0, c, flags);
+}
+
+int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype, int parttype, char * bitmap)
+{
+ int x1, x2, i, dy = 1;
+ x1 = x2 = x;
+ while (x1>=CELL)
+ {
+ if ((pmap[y][x1-1]&0xFF)!=parttype || bitmap[(y*XRES)+x1-1])
+ {
+ break;
+ }
+ x1--;
+ }
+ while (x2<XRES-CELL)
+ {
+ if ((pmap[y][x2+1]&0xFF)!=parttype || bitmap[(y*XRES)+x2+1])
+ {
+ break;
+ }
+ x2++;
+ }
+ for (x=x1; x<=x2; x++)
+ {
+ i = pmap[y][x]>>8;
+ switch (proptype) {
+ case StructProperty::Float:
+ *((float*)(((char*)&parts[i])+propoffset)) = *((float*)propvalue);
+ break;
+
+ case StructProperty::ParticleType:
+ case StructProperty::Integer:
+ *((int*)(((char*)&parts[i])+propoffset)) = *((int*)propvalue);
+ break;
+
+ case StructProperty::UInteger:
+ *((unsigned int*)(((char*)&parts[i])+propoffset)) = *((unsigned int*)propvalue);
+ break;
+
+ default:
+ break;
+ }
+ bitmap[(y*XRES)+x] = 1;
+ }
+ if (y>=CELL+dy)
+ for (x=x1; x<=x2; x++)
+ if ((pmap[y-dy][x]&0xFF)==parttype && !bitmap[((y-dy)*XRES)+x])
+ if (!flood_prop_2(x, y-dy, propoffset, propvalue, proptype, parttype, bitmap))
+ return 0;
+ if (y<YRES-CELL-dy)
+ for (x=x1; x<=x2; x++)
+ if ((pmap[y+dy][x]&0xFF)==parttype && !bitmap[((y+dy)*XRES)+x])
+ if (!flood_prop_2(x, y+dy, propoffset, propvalue, proptype, parttype, bitmap))
+ return 0;
+ return 1;
+}
+
+int Simulation::flood_prop(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype)
+{
+ int r = 0;
+ char * bitmap = (char *)malloc(XRES*YRES); //Bitmap for checking
+ memset(bitmap, 0, XRES*YRES);
+ r = pmap[y][x];
+ flood_prop_2(x, y, propoffset, propvalue, proptype, r&0xFF, bitmap);
+ free(bitmap);
+ return 0;
+}
+
+SimulationSample Simulation::Get(int x, int y)
+{
+ SimulationSample sample;
+ sample.PositionX = x;
+ sample.PositionY = y;
+ if(pmap[y][x])
+ {
+ sample.particle = parts[pmap[y][x]>>8];
+ sample.ParticleID = pmap[y][x]>>8;
+ }
+ else if(photons[y][x])
+ {
+ sample.particle = parts[photons[y][x]>>8];
+ sample.ParticleID = photons[y][x]>>8;
+ }
+ if (bmap[y/CELL][x/CELL])
+ {
+ sample.WallType = bmap[y/CELL][x/CELL];
+ }
+ sample.AirPressure = pv[y/CELL][x/CELL];
+ sample.AirTemperature = hv[y/CELL][x/CELL];
+ sample.AirVelocityX = vx[y/CELL][x/CELL];
+ sample.AirVelocityY = vy[y/CELL][x/CELL];
+
+ if(grav->ngrav_enable)
+ {
+ sample.Gravity = gravp[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ sample.GravityVelocityX = gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ sample.GravityVelocityY = gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ }
+
+ sample.NumParts = NUM_PARTS;
+ return sample;
+}
+
+#define PMAP_CMP_CONDUCTIVE(pmap, t) (((pmap)&0xFF)==(t) || (((pmap)&0xFF)==PT_SPRK && parts[(pmap)>>8].ctype==(t)))
+
+int Simulation::FloodINST(int x, int y, int fullc, int cm)
+{
+ int c = fullc&0xFF;
+ int x1, x2, dy = (c<PT_NUM)?1:CELL;
+ int co = c;
+ int coord_stack_limit = XRES*YRES;
+ unsigned short (*coord_stack)[2];
+ int coord_stack_size = 0;
+ int created_something = 0;
+
+ if (c>=PT_NUM)
+ return 0;
+
+ if (cm==-1)
+ {
+ if (c==0)
+ {
+ cm = pmap[y][x]&0xFF;
+ if (!cm)
+ return 0;
+ }
+ else
+ cm = 0;
+ }
+
+ if ((pmap[y][x]&0xFF)!=cm || parts[pmap[y][x]>>8].life!=0)
+ return 1;
+
+ coord_stack = (short unsigned int (*)[2])malloc(sizeof(unsigned short)*2*coord_stack_limit);
+ coord_stack[coord_stack_size][0] = x;
+ coord_stack[coord_stack_size][1] = y;
+ coord_stack_size++;
+
+ do
+ {
+ coord_stack_size--;
+ x = coord_stack[coord_stack_size][0];
+ y = coord_stack[coord_stack_size][1];
+ x1 = x2 = x;
+ // go left as far as possible
+ while (x1>=CELL)
+ {
+ if ((pmap[y][x1-1]&0xFF)!=cm || parts[pmap[y][x1-1]>>8].life!=0)
+ {
+ break;
+ }
+ x1--;
+ }
+ // go right as far as possible
+ while (x2<XRES-CELL)
+ {
+ if ((pmap[y][x2+1]&0xFF)!=cm || parts[pmap[y][x2+1]>>8].life!=0)
+ {
+ break;
+ }
+ x2++;
+ }
+ // fill span
+ for (x=x1; x<=x2; x++)
+ {
+ if (create_part(-1, x, y, fullc)>=0)
+ created_something = 1;
+ }
+
+ // add vertically adjacent pixels to stack
+ // (wire crossing for INST)
+ if (y>=CELL+1 && x1==x2 &&
+ PMAP_CMP_CONDUCTIVE(pmap[y-1][x1-1], cm) && PMAP_CMP_CONDUCTIVE(pmap[y-1][x1], cm) && PMAP_CMP_CONDUCTIVE(pmap[y-1][x1+1], cm) &&
+ !PMAP_CMP_CONDUCTIVE(pmap[y-2][x1-1], cm) && PMAP_CMP_CONDUCTIVE(pmap[y-2][x1], cm) && !PMAP_CMP_CONDUCTIVE(pmap[y-2][x1+1], cm))
+ {
+ // travelling vertically up, skipping a horizontal line
+ if ((pmap[y-2][x1]&0xFF)==cm && !parts[pmap[y-2][x1]>>8].life)
+ {
+ coord_stack[coord_stack_size][0] = x1;
+ coord_stack[coord_stack_size][1] = y-2;
+ coord_stack_size++;
+ if (coord_stack_size>=coord_stack_limit)
+ {
+ free(coord_stack);
+ return -1;
+ }
+ }
+ }
+ else if (y>=CELL+1)
+ {
+ for (x=x1; x<=x2; x++)
+ {
+ if ((pmap[y-1][x]&0xFF)==cm && !parts[pmap[y-1][x]>>8].life)
+ {
+ if (x==x1 || x==x2 || y>=YRES-CELL-1 || !PMAP_CMP_CONDUCTIVE(pmap[y+1][x], cm))
+ {
+ // if at the end of a horizontal section, or if it's a T junction
+ coord_stack[coord_stack_size][0] = x;
+ coord_stack[coord_stack_size][1] = y-1;
+ coord_stack_size++;
+ if (coord_stack_size>=coord_stack_limit)
+ {
+ free(coord_stack);
+ return -1;
+ }
+ }
+ }
+ }
+ }
+
+ if (y<YRES-CELL-1 && x1==x2 &&
+ PMAP_CMP_CONDUCTIVE(pmap[y+1][x1-1], cm) && PMAP_CMP_CONDUCTIVE(pmap[y+1][x1], cm) && PMAP_CMP_CONDUCTIVE(pmap[y+1][x1+1], cm) &&
+ !PMAP_CMP_CONDUCTIVE(pmap[y+2][x1-1], cm) && PMAP_CMP_CONDUCTIVE(pmap[y+2][x1], cm) && !PMAP_CMP_CONDUCTIVE(pmap[y+2][x1+1], cm))
+ {
+ // travelling vertically down, skipping a horizontal line
+ if ((pmap[y+2][x1]&0xFF)==cm && !parts[pmap[y+2][x1]>>8].life)
+ {
+ coord_stack[coord_stack_size][0] = x1;
+ coord_stack[coord_stack_size][1] = y+2;
+ coord_stack_size++;
+ if (coord_stack_size>=coord_stack_limit)
+ {
+ free(coord_stack);
+ return -1;
+ }
+ }
+ }
+ else if (y<YRES-CELL-1)
+ {
+ for (x=x1; x<=x2; x++)
+ {
+ if ((pmap[y+1][x]&0xFF)==cm && !parts[pmap[y+1][x]>>8].life)
+ {
+ if (x==x1 || x==x2 || y<0 || !PMAP_CMP_CONDUCTIVE(pmap[y-1][x], cm))
+ {
+ // if at the end of a horizontal section, or if it's a T junction
+ coord_stack[coord_stack_size][0] = x;
+ coord_stack[coord_stack_size][1] = y+1;
+ coord_stack_size++;
+ if (coord_stack_size>=coord_stack_limit)
+ {
+ free(coord_stack);
+ return -1;
+ }
+ }
+
+ }
+ }
+ }
+ } while (coord_stack_size>0);
+ free(coord_stack);
+ return created_something;
+}
+
+
+int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
+{
+ int c = fullc&0xFF;
+ int x1, x2, dy = (c<PT_NUM)?1:CELL;
+ int co = c;
+ int coord_stack_limit = XRES*YRES;
+ unsigned short (*coord_stack)[2];
+ int coord_stack_size = 0;
+ int created_something = 0;
+
+ if (c==SPC_PROP)
+ return 0;
+ if (cm==-1)
+ {
+ if (c==0)
+ {
+ cm = pmap[y][x]&0xFF;
+ if (!cm)
+ return 0;
+ }
+ else
+ cm = 0;
+ }
+ if (bm==-1)
+ {
+ bm = bmap[y/CELL][x/CELL];
+ }
+
+ if (((pmap[y][x]&0xFF)!=cm || bmap[y/CELL][x/CELL]!=bm ))
+ return 1;
+
+ coord_stack = (short unsigned int (*)[2])malloc(sizeof(unsigned short)*2*coord_stack_limit);
+ coord_stack[coord_stack_size][0] = x;
+ coord_stack[coord_stack_size][1] = y;
+ coord_stack_size++;
+
+ do
+ {
+ coord_stack_size--;
+ x = coord_stack[coord_stack_size][0];
+ y = coord_stack[coord_stack_size][1];
+ x1 = x2 = x;
+ // go left as far as possible
+ while (x1>=CELL)
+ {
+ if ((pmap[y][x1-1]&0xFF)!=cm || bmap[y/CELL][(x1-1)/CELL]!=bm)
+ {
+ break;
+ }
+ x1--;
+ }
+ // go right as far as possible
+ while (x2<XRES-CELL)
+ {
+ if ((pmap[y][x2+1]&0xFF)!=cm || bmap[y/CELL][(x2+1)/CELL]!=bm)
+ {
+ break;
+ }
+ x2++;
+ }
+ // fill span
+ for (x=x1; x<=x2; x++)
+ {
+ if (CreateParts(x, y, 0, 0, fullc, flags))
+ created_something = 1;
+ }
+
+ if (y>=CELL+dy)
+ for (x=x1; x<=x2; x++)
+ if ((pmap[y-dy][x]&0xFF)==cm && bmap[(y-dy)/CELL][x/CELL]==bm)
+ {
+ coord_stack[coord_stack_size][0] = x;
+ coord_stack[coord_stack_size][1] = y-dy;
+ coord_stack_size++;
+ if (coord_stack_size>=coord_stack_limit)
+ {
+ free(coord_stack);
+ return -1;
+ }
+ }
+
+ if (y<YRES-CELL-dy)
+ for (x=x1; x<=x2; x++)
+ if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm)
+ {
+ coord_stack[coord_stack_size][0] = x;
+ coord_stack[coord_stack_size][1] = y+dy;
+ coord_stack_size++;
+ if (coord_stack_size>=coord_stack_limit)
+ {
+ free(coord_stack);
+ return -1;
+ }
+ }
+ } while (coord_stack_size>0);
+ free(coord_stack);
+ return created_something;
+}
+
+int Simulation::FloodWalls(int x, int y, int c, int cm, int bm, int flags)
+{
+ int x1, x2, dy = CELL;
+ int co = c;
+ if (cm==-1)
+ {
+ cm = pmap[y][x]&0xFF;
+ }
+ if (bm==-1)
+ {
+ if (c==WL_ERASE)
+ {
+ bm = bmap[y/CELL][x/CELL];
+ if (!bm)
+ return 0;
+ }
+ else
+ bm = 0;
+ }
+
+ if (((pmap[y][x]&0xFF)!=cm || bmap[y/CELL][x/CELL]!=bm )/*||( (flags&BRUSH_SPECIFIC_DELETE) && cm!=SLALT)*/)
+ return 1;
+
+ // go left as far as possible
+ x1 = x2 = x;
+ while (x1>=CELL)
+ {
+ if ((pmap[y][x1-1]&0xFF)!=cm || bmap[y/CELL][(x1-1)/CELL]!=bm)
+ {
+ break;
+ }
+ x1--;
+ }
+ while (x2<XRES-CELL)
+ {
+ if ((pmap[y][x2+1]&0xFF)!=cm || bmap[y/CELL][(x2+1)/CELL]!=bm)
+ {
+ break;
+ }
+ x2++;
+ }
+
+ // fill span
+ for (x=x1; x<=x2; x++)
+ {
+ if (!CreateWalls(x, y, 0, 0, c, flags))
+ return 0;
+ }
+ // fill children
+ if (y>=CELL+dy)
+ for (x=x1; x<=x2; x++)
+ if ((pmap[y-dy][x]&0xFF)==cm && bmap[(y-dy)/CELL][x/CELL]==bm)
+ if (!FloodWalls(x, y-dy, c, cm, bm, flags))
+ return 0;
+ if (y<YRES-CELL-dy)
+ for (x=x1; x<=x2; x++)
+ if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm)
+ if (!FloodWalls(x, y+dy, c, cm, bm, flags))
+ return 0;
+ return 1;
+}
+int Simulation::flood_water(int x, int y, int i, int originaly, int check)
+{
+ int x1 = 0,x2 = 0;
+ // go left as far as possible
+ x1 = x2 = x;
+ if (!pmap[y][x])
+ return 1;
+
+ while (x1>=CELL)
+ {
+ if ((elements[(pmap[y][x1-1]&0xFF)].Falldown)!=2)
+ {
+ break;
+ }
+ x1--;
+ }
+ while (x2<XRES-CELL)
+ {
+ if ((elements[(pmap[y][x2+1]&0xFF)].Falldown)!=2)
+ {
+ break;
+ }
+ x2++;
+ }
+
+ // fill span
+ for (x=x1; x<=x2; x++)
+ {
+ parts[pmap[y][x]>>8].tmp2 = !check;//flag it as checked, maybe shouldn't use .tmp2
+ //check above, maybe around other sides too?
+ if ( ((y-1) > originaly) && !pmap[y-1][x] && eval_move(parts[i].type, x, y-1, NULL))
+ {
+ int oldx = (int)(parts[i].x + 0.5f);
+ int oldy = (int)(parts[i].y + 0.5f);
+ pmap[y-1][x] = pmap[oldy][oldx];
+ pmap[oldy][oldx] = 0;
+ parts[i].x = x;
+ parts[i].y = y-1;
+ return 0;
+ }
+ }
+ // fill children
+
+ if (y>=CELL+1)
+ for (x=x1; x<=x2; x++)
+ if ((elements[(pmap[y-1][x]&0xFF)].Falldown)==2 && parts[pmap[y-1][x]>>8].tmp2 == check)
+ if (!flood_water(x, y-1, i, originaly, check))
+ return 0;
+ if (y<YRES-CELL-1)
+ for (x=x1; x<=x2; x++)
+ if ((elements[(pmap[y+1][x]&0xFF)].Falldown)==2 && parts[pmap[y+1][x]>>8].tmp2 == check)
+ if (!flood_water(x, y+1, i, originaly, check))
+ return 0;
+ return 1;
+}
+
+//wrapper around create_part to create TESC with correct tmp value
+int Simulation::create_part_add_props(int p, int x, int y, int tv, int rx, int ry)
+{
+ p=create_part(p, x, y, tv);
+ if (tv==PT_TESC)
+ {
+ parts[p].tmp=rx*4+ry*4+7;
+ if (parts[p].tmp>300)
+ parts[p].tmp=300;
+ }
+ return p;
+}
+
+void Simulation::SetEdgeMode(int newEdgeMode)
+{
+ edgeMode = newEdgeMode;
+ switch(edgeMode)
+ {
+ case 0:
+ for(int i = 0; i<(XRES/CELL); i++)
+ {
+ bmap[0][i] = 0;
+ bmap[YRES/CELL-1][i] = 0;
+ }
+ for(int i = 1; i<((YRES/CELL)-1); i++)
+ {
+ bmap[i][0] = 0;
+ bmap[i][XRES/CELL-1] = 0;
+ }
+ break;
+ case 1:
+ int i;
+ for(i=0; i<(XRES/CELL); i++)
+ {
+ bmap[0][i] = WL_WALL;
+ bmap[YRES/CELL-1][i] = WL_WALL;
+ }
+ for(i=1; i<((YRES/CELL)-1); i++)
+ {
+ bmap[i][0] = WL_WALL;
+ bmap[i][XRES/CELL-1] = WL_WALL;
+ }
+ break;
+ default:
+ SetEdgeMode(0);
+ }
+}
+
+void Simulation::ApplyDecoration(int x, int y, int colR_, int colG_, int colB_, int colA_, int mode)
+{
+ int rp;
+ float tr, tg, tb, ta, colR = colR_, colG = colG_, colB = colB_, colA = colA_;
+ float strength = 0.01f;
+ rp = pmap[y][x];
+ if (!rp)
+ return;
+
+ ta = (parts[rp>>8].dcolour>>24)&0xFF;
+ tr = (parts[rp>>8].dcolour>>16)&0xFF;
+ tg = (parts[rp>>8].dcolour>>8)&0xFF;
+ tb = (parts[rp>>8].dcolour)&0xFF;
+
+ ta /= 255.0f; tr /= 255.0f; tg /= 255.0f; tb /= 255.0f;
+ colR /= 255.0f; colG /= 255.0f; colB /= 255.0f; colA /= 255.0f;
+
+ if (mode == DECO_DRAW)
+ {
+ ta = colA;
+ tr = colR;
+ tg = colG;
+ tb = colB;
+ }
+ else if (mode == DECO_CLEAR)
+ {
+ ta = tr = tg = tb = 0.0f;
+ }
+ else if (mode == DECO_ADD)
+ {
+ //ta += (colA*strength)*colA;
+ tr += (colR*strength)*colA;
+ tg += (colG*strength)*colA;
+ tb += (colB*strength)*colA;
+ }
+ else if (mode == DECO_SUBTRACT)
+ {
+ //ta -= (colA*strength)*colA;
+ tr -= (colR*strength)*colA;
+ tg -= (colG*strength)*colA;
+ tb -= (colB*strength)*colA;
+ }
+ else if (mode == DECO_MULTIPLY)
+ {
+ tr *= 1.0f+(colR*strength)*colA;
+ tg *= 1.0f+(colG*strength)*colA;
+ tb *= 1.0f+(colB*strength)*colA;
+ }
+ else if (mode == DECO_DIVIDE)
+ {
+ tr /= 1.0f+(colR*strength)*colA;
+ tg /= 1.0f+(colG*strength)*colA;
+ tb /= 1.0f+(colB*strength)*colA;
+ }
+ else if (mode == DECO_SMUDGE)
+ {
+ float tas = 0.0f, trs = 0.0f, tgs = 0.0f, tbs = 0.0f;
+
+ int rx, ry;
+ float num = 0;
+ for (rx=-1; rx<2; rx++)
+ for (ry=-1; ry<2; ry++)
+ {
+ if ((pmap[y+ry][x+rx]&0xFF) && parts[pmap[y+ry][x+rx]>>8].dcolour)
+ {
+ Particle part = parts[pmap[y+ry][x+rx]>>8];
+ num += 1.0f;
+ tas += ((float)((part.dcolour>>24)&0xFF))/255.0f;
+ trs += ((float)((part.dcolour>>16)&0xFF))/255.0f;
+ tgs += ((float)((part.dcolour>>8)&0xFF))/255.0f;
+ tbs += ((float)((part.dcolour)&0xFF))/255.0f;
+ }
+ }
+ if (num == 0)
+ return;
+ ta = ((tas/num));//*0.8f) + (ta*0.2f);
+ tr = ((trs/num));//*0.8f) + (tr*0.2f);
+ tg = ((tgs/num));//*0.8f) + (tg*0.2f);
+ tb = ((tbs/num));//*0.8f) + (tb*0.2f);
+ }
+
+ ta *= 255.0f; tr *= 255.0f; tg *= 255.0f; tb *= 255.0f;
+ ta += .5f; tr += .5f; tg += .5f; tb += .5f;
+
+ colA_ = ta;
+ colR_ = tr;
+ colG_ = tg;
+ colB_ = tb;
+
+ if(colA_ > 255)
+ colA_ = 255;
+ else if(colA_ < 0)
+ colA_ = 0;
+ if(colR_ > 255)
+ colR_ = 255;
+ else if(colR_ < 0)
+ colR_ = 0;
+ if(colG_ > 255)
+ colG_ = 255;
+ else if(colG_ < 0)
+ colG_ = 0;
+ if(colB_ > 255)
+ colB_ = 255;
+ else if(colB_ < 0)
+ colB_ = 0;
+ parts[rp>>8].dcolour = ((colA_<<24)|(colR_<<16)|(colG_<<8)|colB_);
+}
+
+void Simulation::ApplyDecorationPoint(int positionX, int positionY, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
+{
+ int i, j;
+
+ if(cBrush)
+ {
+ int radiusX, radiusY, sizeX, sizeY;
+
+ radiusX = cBrush->GetRadius().X;
+ radiusY = cBrush->GetRadius().Y;
+
+ sizeX = cBrush->GetSize().X;
+ sizeY = cBrush->GetSize().Y;
+
+ unsigned char *bitmap = cBrush->GetBitmap();
+ for(int y = 0; y < sizeY; y++)
+ {
+ for(int x = 0; x < sizeX; x++)
+ {
+ if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
+ {
+ ApplyDecoration(positionX+(x-radiusX), positionY+(y-radiusY), colR, colG, colB, colA, mode);
+ }
+ }
+ }
+ }
+}
+
+void Simulation::ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode)
+{
+ int i, j;
+
+ if (x1>x2)
+ {
+ i = x2;
+ x2 = x1;
+ x1 = i;
+ }
+ if (y1>y2)
+ {
+ j = y2;
+ y2 = y1;
+ y1 = j;
+ }
+ for (j=y1; j<=y2; j++)
+ for (i=x1; i<=x2; i++)
+ ApplyDecoration(i, j, colR, colG, colB, colA, mode);
+}
+
+void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
+ float e, de;
+
+ if(cBrush)
+ {
+ rx = cBrush->GetRadius().X;
+ ry = cBrush->GetRadius().Y;
+ }
+
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ if (cp)
+ ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
+ else
+ ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ if (!(rx+ry))
+ {
+ if (cp)
+ ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
+ else
+ ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
+ }
+ e -= 1.0f;
+ }
+ }
+}
+
+int Simulation::Tool(int x, int y, int tool, float strength)
+{
+ if(tools[tool])
+ {
+ Particle * cpart = NULL;
+ int r;
+ if(r = pmap[y][x])
+ cpart = &(parts[r>>8]);
+ else if(r = photons[y][x])
+ cpart = &(parts[r>>8]);
+ return tools[tool]->Perform(this, cpart, x, y, strength);
+ }
+ return 0;
+}
+
+int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush, float strength)
+{
+ if(cBrush)
+ {
+ int radiusX, radiusY, sizeX, sizeY;
+
+ radiusX = cBrush->GetRadius().X;
+ radiusY = cBrush->GetRadius().Y;
+
+ sizeX = cBrush->GetSize().X;
+ sizeY = cBrush->GetSize().Y;
+ unsigned char *bitmap = cBrush->GetBitmap();
+ for(int y = 0; y < sizeY; y++)
+ for(int x = 0; x < sizeX; x++)
+ if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
+ Tool(positionX+(x-radiusX), positionY+(y-radiusY), tool, strength);
+ }
+ return 0;
+}
+
+void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
+ float e, de;
+ rx = cBrush->GetRadius().X;
+ ry = cBrush->GetRadius().Y;
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ if (cp)
+ ToolBrush(y, x, tool, cBrush, strength);
+ else
+ ToolBrush(x, y, tool, cBrush, strength);
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ if ((!(rx+ry)) && ((y1<y2) ? (y<=y2) : (y>=y2)))
+ {
+ if (cp)
+ ToolBrush(y, x, tool, cBrush, strength);
+ else
+ ToolBrush(x, y, tool, cBrush, strength);
+ }
+ e -= 1.0f;
+ }
+ }
+}
+void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
+{
+ int i, j;
+ if (x1>x2)
+ {
+ i = x2;
+ x2 = x1;
+ x1 = i;
+ }
+ if (y1>y2)
+ {
+ j = y2;
+ y2 = y1;
+ y1 = j;
+ }
+ for (j=y1; j<=y2; j++)
+ for (i=x1; i<=x2; i++)
+ Tool(i, j, tool, strength);
+}
+
+int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
+{
+ if(cBrush)
+ {
+ int radiusX, radiusY, sizeX, sizeY;
+
+ radiusX = cBrush->GetRadius().X;
+ radiusY = cBrush->GetRadius().Y;
+
+ sizeX = cBrush->GetSize().X;
+ sizeY = cBrush->GetSize().Y;
+
+ unsigned char *bitmap = cBrush->GetBitmap();
+
+ if(c == PT_NONE)
+ {
+ for(int y = 0; y < sizeY; y++)
+ {
+ for(int x = 0; x < sizeX; x++)
+ {
+ if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
+ {
+ delete_part(positionX+(x-radiusX), positionY+(y-radiusY), 0);
+ }
+ }
+ }
+ }
+ else
+ {
+ for(int y = 0; y < sizeY; y++)
+ {
+ for(int x = 0; x < sizeX; x++)
+ {
+ if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
+ {
+ create_part(-2, positionX+(x-radiusX), positionY+(y-radiusY), c);
+ }
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags)
+{
+ int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;
+ int wall = c - 100;
+ if (c==SPC_WIND || c==PT_FIGH)
+ return 0;
+
+ if (c==PT_LIGH)
+ {
+ if (lighting_recreate>0 && rx+ry>0)
+ return 0;
+ p=create_part(-2, x, y, c);
+ if (p!=-1)
+ {
+ parts[p].life=rx+ry;
+ if (parts[p].life>55)
+ parts[p].life=55;
+ parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
+ lighting_recreate+=parts[p].life/2+1;
+ return 1;
+ }
+ else return 0;
+ }
+
+ //eraser
+ if (c == 0)
+ {
+ if (rx==0&&ry==0)
+ {
+ delete_part(x, y, 0);
+ }
+ else
+ {
+ for (j=-ry; j<=ry; j++)
+ for (i=-rx; i<=rx; i++)
+ delete_part(x+i, y+j, 0);
+ }
+ return 1;
+ }
+
+ if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV)
+ {
+ if (rx==0&&ry==0)
+ {
+ create_part(-2, x, y, c);
+ }
+ else
+ {
+ for (j=-ry; j<=ry; j++)
+ for (i=-rx; i<=rx; i++)
+ {
+ if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
+ continue;
+ create_part(-2, x+i, y+j, c);
+ }
+ }
+ return 1;
+ }
+
+ //else, no special modes, draw element like normal.
+ if (rx==0&&ry==0)//workaround for 1pixel brush/floodfill crashing. todo: find a better fix later.
+ {
+ if (create_part_add_props(-2, x, y, c, rx, ry)==-1)
+ f = 1;
+ }
+ else
+ {
+ for (j=-ry; j<=ry; j++)
+ for (i=-rx; i<=rx; i++)
+ if (create_part_add_props(-2, x+i, y+j, c, rx, ry)==-1)
+ f = 1;
+ }
+ return !f;
+}
+
+int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
+{
+ int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
+
+ if(cBrush)
+ {
+ rx = cBrush->GetRadius().X;
+ ry = cBrush->GetRadius().Y;
+ }
+
+ int wall = c;
+
+ if (wall == WL_ERASE)
+ b = 0;
+ else
+ b = wall;
+
+ ry = ry/CELL;
+ rx = rx/CELL;
+ x = x/CELL;
+ y = y/CELL;
+ x -= rx;///2;
+ y -= ry;///2;
+ for (ox=x; ox<=x+rx+rx; ox++)
+ {
+ for (oy=y; oy<=y+ry+ry; oy++)
+ {
+ if (ox>=0&&ox<XRES/CELL&&oy>=0&&oy<YRES/CELL)
+ {
+ i = ox;
+ j = oy;
+ if (b==WL_FAN)
+ {
+ fvx[j][i] = 0.0f;
+ fvy[j][i] = 0.0f;
+ }
+ if (b==WL_GRAV || bmap[j][i]==WL_GRAV)
+ {
+ gravWallChanged = true;
+ }
+ if (b==WL_STREAM)
+ {
+ i = x + rx;///2;
+ j = y + ry;///2;
+ for (v=-1; v<2; v++)
+ for (u=-1; u<2; u++)
+ if (i+u>=0 && i+u<XRES/CELL &&
+ j+v>=0 && j+v<YRES/CELL &&
+ bmap[j+v][i+u] == WL_STREAM)
+ return 1;
+ bmap[j][i] = WL_STREAM;
+ continue;
+ }
+ bmap[j][i] = b;
+ }
+ }
+ }
+ return 1;
+}
+
+void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
+ rx = cBrush->GetRadius().X;
+ ry = cBrush->GetRadius().Y;
+ float e, de;
+ if (c==SPC_PROP)
+ return;
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ if (cp)
+ CreateParts(y, x, c, cBrush);
+ else
+ CreateParts(x, y, c, cBrush);
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
+ && ((y1<y2) ? (y<=y2) : (y>=y2)))
+ {
+ if (cp)
+ CreateParts(y, x, c, cBrush);
+ else
+ CreateParts(x, y, c, cBrush);
+ }
+ e -= 1.0f;
+ }
+ }
+}
+
+void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
+ float e, de;
+ if (c==SPC_PROP)
+ return;
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ if (cp)
+ CreateParts(y, x, rx, ry, c, flags);
+ else
+ CreateParts(x, y, rx, ry, c, flags);
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
+ && ((y1<y2) ? (y<=y2) : (y>=y2)))
+ {
+ if (cp)
+ CreateParts(y, x, rx, ry, c, flags);
+ else
+ CreateParts(x, y, rx, ry, c, flags);
+ }
+ e -= 1.0f;
+ }
+ }
+}
+
+void Simulation::CreateWallLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags, Brush * cBrush)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
+ float e, de;
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ if (cp)
+ CreateWalls(y, x, rx, ry, c, flags, cBrush);
+ else
+ CreateWalls(x, y, rx, ry, c, flags, cBrush);
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
+ {
+ if (cp)
+ CreateWalls(y, x, rx, ry, c, flags, cBrush);
+ else
+ CreateWalls(x, y, rx, ry, c, flags, cBrush);
+ }
+ e -= 1.0f;
+ }
+ }
+}
+
+void *Simulation::transform_save(void *odata, int *size, matrix2d transform, vector2d translate)
+{
+ void *ndata;
+ unsigned char (*bmapo)[XRES/CELL] = (unsigned char (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char));
+ unsigned char (*bmapn)[XRES/CELL] = (unsigned char (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char));
+ Particle *partst = (Particle*)calloc(sizeof(Particle), NPART);
+ sign *signst = (sign*)calloc(MAXSIGNS, sizeof(sign));
+ unsigned (*pmapt)[XRES] = (unsigned (*)[XRES])calloc(YRES*XRES, sizeof(unsigned));
+ float (*fvxo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*fvyo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*fvxn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*fvyn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*vxo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*vyo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*vxn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*vyn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*pvo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ float (*pvn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
+ int i, x, y, nx, ny, w, h, nw, nh;
+ vector2d pos, tmp, ctl, cbr;
+ vector2d vel;
+ vector2d cornerso[4];
+ unsigned char *odatac = (unsigned char *)odata;
+ //if (parse_save(odata, *size, 0, 0, 0, bmapo, vxo, vyo, pvo, fvxo, fvyo, signst, partst, pmapt)) //TODO: Implement
+ {
+ free(bmapo);
+ free(bmapn);
+ free(partst);
+ free(signst);
+ free(pmapt);
+ free(fvxo);
+ free(fvyo);
+ free(fvxn);
+ free(fvyn);
+ free(vxo);
+ free(vyo);
+ free(vxn);
+ free(vyn);
+ free(pvo);
+ free(pvn);
+ return odata;
+ }
+ w = odatac[6]*CELL;
+ h = odatac[7]*CELL;
+ // undo any translation caused by rotation
+ cornerso[0] = v2d_new(0,0);
+ cornerso[1] = v2d_new(w-1,0);
+ cornerso[2] = v2d_new(0,h-1);
+ cornerso[3] = v2d_new(w-1,h-1);
+ for (i=0; i<4; i++)
+ {
+ tmp = m2d_multiply_v2d(transform,cornerso[i]);
+ if (i==0) ctl = cbr = tmp; // top left, bottom right corner
+ if (tmp.x<ctl.x) ctl.x = tmp.x;
+ if (tmp.y<ctl.y) ctl.y = tmp.y;
+ if (tmp.x>cbr.x) cbr.x = tmp.x;
+ if (tmp.y>cbr.y) cbr.y = tmp.y;
+ }
+ // casting as int doesn't quite do what we want with negative numbers, so use floor()
+ tmp = v2d_new(floor(ctl.x+0.5f),floor(ctl.y+0.5f));
+ translate = v2d_sub(translate,tmp);
+ nw = floor(cbr.x+0.5f)-floor(ctl.x+0.5f)+1;
+ nh = floor(cbr.y+0.5f)-floor(ctl.y+0.5f)+1;
+ if (nw>XRES) nw = XRES;
+ if (nh>YRES) nh = YRES;
+ // rotate and translate signs, parts, walls
+ for (i=0; i<MAXSIGNS; i++)
+ {
+ if (!signst[i].text[0]) continue;
+ pos = v2d_new(signst[i].x, signst[i].y);
+ pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
+ nx = floor(pos.x+0.5f);
+ ny = floor(pos.y+0.5f);
+ if (nx<0 || nx>=nw || ny<0 || ny>=nh)
+ {
+ signst[i].text[0] = 0;
+ continue;
+ }
+ signst[i].x = nx;
+ signst[i].y = ny;
+ }
+ for (i=0; i<NPART; i++)
+ {
+ if (!partst[i].type) continue;
+ pos = v2d_new(partst[i].x, partst[i].y);
+ pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
+ nx = floor(pos.x+0.5f);
+ ny = floor(pos.y+0.5f);
+ if (nx<0 || nx>=nw || ny<0 || ny>=nh)
+ {
+ partst[i].type = PT_NONE;
+ continue;
+ }
+ partst[i].x = nx;
+ partst[i].y = ny;
+ vel = v2d_new(partst[i].vx, partst[i].vy);
+ vel = m2d_multiply_v2d(transform, vel);
+ partst[i].vx = vel.x;
+ partst[i].vy = vel.y;
+ }
+ for (y=0; y<YRES/CELL; y++)
+ for (x=0; x<XRES/CELL; x++)
+ {
+ pos = v2d_new(x*CELL+CELL*0.4f, y*CELL+CELL*0.4f);
+ pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
+ nx = pos.x/CELL;
+ ny = pos.y/CELL;
+ if (nx<0 || nx>=nw/CELL || ny<0 || ny>=nh/CELL)
+ continue;
+ if (bmapo[y][x])
+ {
+ bmapn[ny][nx] = bmapo[y][x];
+ if (bmapo[y][x]==WL_FAN)
+ {
+ vel = v2d_new(fvxo[y][x], fvyo[y][x]);
+ vel = m2d_multiply_v2d(transform, vel);
+ fvxn[ny][nx] = vel.x;
+ fvyn[ny][nx] = vel.y;
+ }
+ }
+ vel = v2d_new(vxo[y][x], vyo[y][x]);
+ vel = m2d_multiply_v2d(transform, vel);
+ vxn[ny][nx] = vel.x;
+ vyn[ny][nx] = vel.y;
+ pvn[ny][nx] = pvo[y][x];
+ }
+ //ndata = build_save(size,0,0,nw,nh,bmapn,vxn,vyn,pvn,fvxn,fvyn,signst,partst); //TODO: IMPLEMENT
+ free(bmapo);
+ free(bmapn);
+ free(partst);
+ free(signst);
+ free(pmapt);
+ free(fvxo);
+ free(fvyo);
+ free(fvxn);
+ free(fvyn);
+ free(vxo);
+ free(vyo);
+ free(vxn);
+ free(vyn);
+ free(pvo);
+ free(pvn);
+ return ndata;
+}
+
+TPT_NO_INLINE void Simulation::orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[])
+{
+ resblock1[0] = (block1&0x000000FF);
+ resblock1[1] = (block1&0x0000FF00)>>8;
+ resblock1[2] = (block1&0x00FF0000)>>16;
+ resblock1[3] = (block1&0xFF000000)>>24;
+
+ resblock2[0] = (block2&0x000000FF);
+ resblock2[1] = (block2&0x0000FF00)>>8;
+ resblock2[2] = (block2&0x00FF0000)>>16;
+ resblock2[3] = (block2&0xFF000000)>>24;
+}
+
+TPT_NO_INLINE void Simulation::orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[])
+{
+ int block1tmp = 0;
+ int block2tmp = 0;
+
+ block1tmp = (resblock1[0]&0xFF);
+ block1tmp |= (resblock1[1]&0xFF)<<8;
+ block1tmp |= (resblock1[2]&0xFF)<<16;
+ block1tmp |= (resblock1[3]&0xFF)<<24;
+
+ block2tmp = (resblock2[0]&0xFF);
+ block2tmp |= (resblock2[1]&0xFF)<<8;
+ block2tmp |= (resblock2[2]&0xFF)<<16;
+ block2tmp |= (resblock2[3]&0xFF)<<24;
+
+ *block1 = block1tmp;
+ *block2 = block2tmp;
+}
+
+inline int Simulation::is_wire(int x, int y)
+{
+ return bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_ALLOWALLELEC || bmap[y][x]==WL_EHOLE;
+}
+
+inline int Simulation::is_wire_off(int x, int y)
+{
+ return (bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_ALLOWALLELEC || bmap[y][x]==WL_EHOLE) && emap[y][x]<8;
+}
+
+int Simulation::get_wavelength_bin(int *wm)
+{
+ int i, w0=30, wM=0;
+
+ if (!*wm)
+ return -1;
+
+ for (i=0; i<30; i++)
+ if (*wm & (1<<i)) {
+ if (i < w0)
+ w0 = i;
+ if (i > wM)
+ wM = i;
+ }
+
+ if (wM-w0 < 5)
+ return (wM+w0)/2;
+
+ i = rand() % (wM-w0-3);
+ i += w0;
+
+ *wm &= 0x1F << i;
+ return i + 2;
+}
+
+void Simulation::set_emap(int x, int y)
+{
+ int x1, x2;
+
+ if (!is_wire_off(x, y))
+ return;
+
+ // go left as far as possible
+ x1 = x2 = x;
+ while (x1>0)
+ {
+ if (!is_wire_off(x1-1, y))
+ break;
+ x1--;
+ }
+ while (x2<XRES/CELL-1)
+ {
+ if (!is_wire_off(x2+1, y))
+ break;
+ x2++;
+ }
+
+ // fill span
+ for (x=x1; x<=x2; x++)
+ emap[y][x] = 16;
+
+ // fill children
+
+ if (y>1 && x1==x2 &&
+ is_wire(x1-1, y-1) && is_wire(x1, y-1) && is_wire(x1+1, y-1) &&
+ !is_wire(x1-1, y-2) && is_wire(x1, y-2) && !is_wire(x1+1, y-2))
+ set_emap(x1, y-2);
+ else if (y>0)
+ for (x=x1; x<=x2; x++)
+ if (is_wire_off(x, y-1))
+ {
+ if (x==x1 || x==x2 || y>=YRES/CELL-1 ||
+ is_wire(x-1, y-1) || is_wire(x+1, y-1) ||
+ is_wire(x-1, y+1) || !is_wire(x, y+1) || is_wire(x+1, y+1))
+ set_emap(x, y-1);
+ }
+
+ if (y<YRES/CELL-2 && x1==x2 &&
+ is_wire(x1-1, y+1) && is_wire(x1, y+1) && is_wire(x1+1, y+1) &&
+ !is_wire(x1-1, y+2) && is_wire(x1, y+2) && !is_wire(x1+1, y+2))
+ set_emap(x1, y+2);
+ else if (y<YRES/CELL-1)
+ for (x=x1; x<=x2; x++)
+ if (is_wire_off(x, y+1))
+ {
+ if (x==x1 || x==x2 || y<0 ||
+ is_wire(x-1, y+1) || is_wire(x+1, y+1) ||
+ is_wire(x-1, y-1) || !is_wire(x, y-1) || is_wire(x+1, y-1))
+ set_emap(x, y+1);
+ }
+}
+
+int Simulation::parts_avg(int ci, int ni,int t)
+{
+ if (t==PT_INSL)//to keep electronics working
+ {
+ int pmr = pmap[((int)(parts[ci].y+0.5f) + (int)(parts[ni].y+0.5f))/2][((int)(parts[ci].x+0.5f) + (int)(parts[ni].x+0.5f))/2];
+ if (pmr)
+ return parts[pmr>>8].type;
+ else
+ return PT_NONE;
+ }
+ else
+ {
+ int pmr2 = pmap[(int)((parts[ci].y + parts[ni].y)/2+0.5f)][(int)((parts[ci].x + parts[ni].x)/2+0.5f)];//seems to be more accurate.
+ if (pmr2)
+ {
+ if (parts[pmr2>>8].type==t)
+ return t;
+ }
+ else
+ return PT_NONE;
+ }
+ return PT_NONE;
+}
+
+
+int Simulation::nearest_part(int ci, int t, int max_d)
+{
+ int distance = (max_d!=-1)?max_d:MAX_DISTANCE;
+ int ndistance = 0;
+ int id = -1;
+ int i = 0;
+ int cx = (int)parts[ci].x;
+ int cy = (int)parts[ci].y;
+ for (i=0; i<=parts_lastActiveIndex; i++)
+ {
+ if ((parts[i].type==t||(t==-1&&parts[i].type))&&!parts[i].life&&i!=ci)
+ {
+ ndistance = abs(cx-parts[i].x)+abs(cy-parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2));
+ if (ndistance<distance)
+ {
+ distance = ndistance;
+ id = i;
+ }
+ }
+ }
+ return id;
+}
+
+void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags)
+{
+ int i;
+ float xint, yint;
+ int *xmid, *ymid;
+ int voffset = variance/2;
+ xmid = (int *)calloc(midpoints + 2, sizeof(int));
+ ymid = (int *)calloc(midpoints + 2, sizeof(int));
+ xint = (float)(dx-sx)/(float)(midpoints+1.0f);
+ yint = (float)(dy-sy)/(float)(midpoints+1.0f);
+ xmid[0] = sx;
+ xmid[midpoints+1] = dx;
+ ymid[0] = sy;
+ ymid[midpoints+1] = dy;
+
+ for(i = 1; i <= midpoints; i++)
+ {
+ ymid[i] = ymid[i-1]+yint;
+ xmid[i] = xmid[i-1]+xint;
+ }
+
+ for(i = 0; i <= midpoints; i++)
+ {
+ if(i!=midpoints)
+ {
+ xmid[i+1] += (rand()%variance)-voffset;
+ ymid[i+1] += (rand()%variance)-voffset;
+ }
+ CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags);
+ }
+ free(xmid);
+ free(ymid);
+}
+
+void Simulation::clear_sim(void)
+{
+ int i, x, y;
+ emp_decor = 0;
+ signs.clear();
+ memset(bmap, 0, sizeof(bmap));
+ memset(emap, 0, sizeof(emap));
+ memset(parts, 0, sizeof(Particle)*NPART);
+ for (i=0; i<NPART-1; i++)
+ parts[i].life = i+1;
+ parts[NPART-1].life = -1;
+ pfree = 0;
+ parts_lastActiveIndex = 0;
+ memset(pmap, 0, sizeof(pmap));
+ if(fvx)
+ memset(fvx, 0, sizeof(fvx));
+ if(fvy)
+ memset(fvy, 0, sizeof(fvy));
+ memset(photons, 0, sizeof(photons));
+ memset(wireless, 0, sizeof(wireless));
+ memset(gol2, 0, sizeof(gol2));
+ memset(portalp, 0, sizeof(portalp));
+ memset(fighters, 0, sizeof(fighters));
+ std::fill(elementCount, elementCount+PT_NUM, 0);
+ fighcount = 0;
+ player.spwn = 0;
+ player2.spwn = 0;
+ //memset(pers_bg, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
+ //memset(fire_r, 0, sizeof(fire_r));
+ //memset(fire_g, 0, sizeof(fire_g));
+ //memset(fire_b, 0, sizeof(fire_b));
+ //if(gravmask)
+ //memset(gravmask, 0xFFFFFFFF, (XRES/CELL)*(YRES/CELL)*sizeof(unsigned));
+ if(grav)
+ grav->Clear();
+ if(air)
+ air->Clear();
+ SetEdgeMode(edgeMode);
+}
+void Simulation::init_can_move()
+{
+ // can_move[moving type][type at destination]
+ // 0 = No move/Bounce
+ // 1 = Swap
+ // 2 = Both particles occupy the same space.
+ // 3 = Varies, go run some extra checks
+ int t, rt, stkm_move;
+ for (rt=0;rt<PT_NUM;rt++)
+ can_move[0][rt] = 0; // particles that don't exist shouldn't move...
+ for (t=1;t<PT_NUM;t++)
+ for (rt=0;rt<PT_NUM;rt++)
+ can_move[t][rt] = 1;
+ for (rt=1;rt<PT_NUM;rt++)
+ {
+ can_move[PT_PHOT][rt] = 2;
+ }
+ for (t=1;t<PT_NUM;t++)
+ {
+ for (rt=1;rt<PT_NUM;rt++)
+ {
+ // weight check, also prevents particles of same type displacing each other
+ if (elements[t].Weight <= elements[rt].Weight || rt==PT_GEL) can_move[t][rt] = 0;
+ if (t==PT_NEUT && (elements[rt].Properties&PROP_NEUTPASS))
+ can_move[t][rt] = 2;
+ if (t==PT_NEUT && (elements[rt].Properties&PROP_NEUTABSORB))
+ can_move[t][rt] = 1;
+ if (t==PT_NEUT && (elements[rt].Properties&PROP_NEUTPENETRATE))
+ can_move[t][rt] = 1;
+ if ((elements[t].Properties&PROP_NEUTPENETRATE) && rt==PT_NEUT)
+ can_move[t][rt] = 0;
+ if ((elements[t].Properties&TYPE_ENERGY) && (elements[rt].Properties&TYPE_ENERGY))
+ can_move[t][rt] = 2;
+ }
+ }
+ can_move[PT_DEST][PT_DMND] = 0;
+ can_move[PT_DEST][PT_CLNE] = 0;
+ can_move[PT_DEST][PT_PCLN] = 0;
+ can_move[PT_DEST][PT_BCLN] = 0;
+ can_move[PT_DEST][PT_PBCN] = 0;
+ can_move[PT_BIZR][PT_FILT] = 2;
+ can_move[PT_BIZRG][PT_FILT] = 2;
+ for (t=0;t<PT_NUM;t++)
+ {
+ //spark shouldn't move
+ can_move[PT_SPRK][t] = 0;
+ stkm_move = 0;
+ if (elements[t].Properties & (TYPE_LIQUID | TYPE_GAS))
+ stkm_move = 2;
+ if (!t || t==PT_PRTO || t==PT_SPAWN || t==PT_SPAWN2)
+ stkm_move = 2;
+ can_move[PT_STKM][t] = stkm_move;
+ can_move[PT_STKM2][t] = stkm_move;
+ can_move[PT_FIGH][t] = stkm_move;
+ }
+ for (t=1;t<PT_NUM;t++)
+ {
+ // make them eat things
+ can_move[t][PT_BHOL] = 1;
+ can_move[t][PT_NBHL] = 1;
+ can_move[t][PT_STKM] = 0;
+ can_move[t][PT_STKM2] = 0;
+ can_move[t][PT_FIGH] = 0;
+ //INVIS behaviour varies with pressure
+ can_move[t][PT_INVIS] = 3;
+ //stop CNCT being displaced by other particles
+ can_move[t][PT_CNCT] = 0;
+ //void behaviour varies with powered state and ctype
+ can_move[t][PT_PVOD] = 3;
+ can_move[t][PT_VOID] = 3;
+ can_move[t][PT_EMBR] = 0;
+ can_move[PT_EMBR][t] = 0;
+ if (elements[t].Properties&TYPE_ENERGY)
+ {
+ can_move[t][PT_VIBR] = 1;
+ can_move[t][PT_BVBR] = 1;
+ }
+ }
+ for (t=0;t<PT_NUM;t++)
+ {
+ if (t==PT_GLAS || t==PT_PHOT || t==PT_CLNE || t==PT_PCLN
+ || t==PT_GLOW || t==PT_WATR || t==PT_DSTW || t==PT_SLTW
+ || t==PT_ISOZ || t==PT_ISZS || t==PT_FILT || t==PT_INVIS
+ || t==PT_QRTZ || t==PT_PQRT)
+ can_move[PT_PHOT][t] = 2;
+ }
+ can_move[PT_ELEC][PT_LCRY] = 2;
+ can_move[PT_ELEC][PT_EXOT] = 2;
+ can_move[PT_NEUT][PT_EXOT] = 2;
+ can_move[PT_PHOT][PT_LCRY] = 3;//varies according to LCRY life
+
+ can_move[PT_PHOT][PT_BIZR] = 2;
+ can_move[PT_ELEC][PT_BIZR] = 2;
+ can_move[PT_PHOT][PT_BIZRG] = 2;
+ can_move[PT_ELEC][PT_BIZRG] = 2;
+ can_move[PT_PHOT][PT_BIZRS] = 2;
+ can_move[PT_ELEC][PT_BIZRS] = 2;
+
+ can_move[PT_NEUT][PT_INVIS] = 2;
+ //whol eats anar
+ can_move[PT_ANAR][PT_WHOL] = 1;
+ can_move[PT_ANAR][PT_NWHL] = 1;
+ can_move[PT_ELEC][PT_DEUT] = 1;
+ can_move[PT_THDR][PT_THDR] = 2;
+ can_move[PT_EMBR][PT_EMBR] = 2;
+}
+
+/*
+ RETURN-value explenation
+1 = Swap
+0 = No move/Bounce
+2 = Both particles occupy the same space.
+ */
+int Simulation::eval_move(int pt, int nx, int ny, unsigned *rr)
+{
+ unsigned r;
+ int result;
+
+ if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
+ return 0;
+
+ r = pmap[ny][nx];
+ if (r)
+ r = (r&~0xFF) | parts[r>>8].type;
+ if (rr)
+ *rr = r;
+ if (pt>=PT_NUM || (r&0xFF)>=PT_NUM)
+ return 0;
+ result = can_move[pt][r&0xFF];
+ if (result==3)
+ {
+ if ((pt==PT_PHOT || pt==PT_ELEC) && (r&0xFF)==PT_LCRY)
+ result = (parts[r>>8].life > 5)? 2 : 0;
+ if ((r&0xFF)==PT_INVIS)
+ {
+ if (pv[ny/CELL][nx/CELL]>4.0f || pv[ny/CELL][nx/CELL]<-4.0f) result = 2;
+ else result = 0;
+ }
+ if ((r&0xFF)==PT_PVOD)
+ {
+ if (parts[r>>8].life == 10)
+ {
+ if(!parts[r>>8].ctype || (parts[r>>8].ctype==pt)!=(parts[r>>8].tmp&1))
+ result = 1;
+ else
+ result = 0;
+ }
+ else result = 0;
+ }
+ if ((r&0xFF)==PT_VOID)
+ {
+ if(!parts[r>>8].ctype || (parts[r>>8].ctype==pt)!=(parts[r>>8].tmp&1))
+ result = 1;
+ else
+ result = 0;
+ }
+ }
+ if (bmap[ny/CELL][nx/CELL])
+ {
+ if (bmap[ny/CELL][nx/CELL]==WL_ALLOWGAS && !(elements[pt].Properties&TYPE_GAS))// && elements[pt].Falldown!=0 && pt!=PT_FIRE && pt!=PT_SMKE)
+ return 0;
+ if (bmap[ny/CELL][nx/CELL]==WL_ALLOWENERGY && !(elements[pt].Properties&TYPE_ENERGY))// && elements[pt].Falldown!=0 && pt!=PT_FIRE && pt!=PT_SMKE)
+ return 0;
+ if (bmap[ny/CELL][nx/CELL]==WL_ALLOWLIQUID && elements[pt].Falldown!=2)
+ return 0;
+ if (bmap[ny/CELL][nx/CELL]==WL_ALLOWSOLID && elements[pt].Falldown!=1)
+ return 0;
+ if (bmap[ny/CELL][nx/CELL]==WL_ALLOWAIR || bmap[ny/CELL][nx/CELL]==WL_WALL || bmap[ny/CELL][nx/CELL]==WL_WALLELEC)
+ return 0;
+ if (bmap[ny/CELL][nx/CELL]==WL_EWALL && !emap[ny/CELL][nx/CELL])
+ return 0;
+ if (bmap[ny/CELL][nx/CELL]==WL_EHOLE && !emap[ny/CELL][nx/CELL] && !(elements[pt].Properties&TYPE_SOLID) && !(elements[r&0xFF].Properties&TYPE_SOLID))
+ return 2;
+ }
+ return result;
+}
+
+int Simulation::try_move(int i, int x, int y, int nx, int ny)
+{
+ unsigned r, e;
+
+ if (x==nx && y==ny)
+ return 1;
+ if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
+ return 1;
+
+ e = eval_move(parts[i].type, nx, ny, &r);
+
+ /* half-silvered mirror */
+ if (!e && parts[i].type==PT_PHOT &&
+ (((r&0xFF)==PT_BMTL && rand()<RAND_MAX/2) ||
+ (pmap[y][x]&0xFF)==PT_BMTL))
+ e = 2;
+
+ if (!e) //if no movement
+ {
+ if (!(elements[parts[i].type].Properties & TYPE_ENERGY))
+ return 0;
+ if (!legacy_enable && parts[i].type==PT_PHOT && r)//PHOT heat conduction
+ {
+ if ((r & 0xFF) == PT_COAL || (r & 0xFF) == PT_BCOL)
+ parts[r>>8].temp = parts[i].temp;
+
+ if ((r & 0xFF) < PT_NUM && elements[r&0xFF].HeatConduct && ((r&0xFF)!=PT_HSWC||parts[r>>8].life==10) && (r&0xFF)!=PT_FILT)
+ parts[i].temp = parts[r>>8].temp = restrict_flt((parts[r>>8].temp+parts[i].temp)/2, MIN_TEMP, MAX_TEMP);
+ }
+ if ((parts[i].type==PT_NEUT || parts[i].type==PT_ELEC) && ((r&0xFF)==PT_CLNE || (r&0xFF)==PT_PCLN || (r&0xFF)==PT_BCLN || (r&0xFF)==PT_PBCN)) {
+ if (!parts[r>>8].ctype)
+ parts[r>>8].ctype = parts[i].type;
+ }
+ if ((r&0xFF)==PT_PRTI && (elements[parts[i].type].Properties & TYPE_ENERGY))
+ {
+ int nnx, count;
+ for (count=0; count<8; count++)
+ {
+ if (isign(x-nx)==isign(portal_rx[count]) && isign(y-ny)==isign(portal_ry[count]))
+ break;
+ }
+ count = count%8;
+ parts[r>>8].tmp = (int)((parts[r>>8].temp-73.15f)/100+1);
+ if (parts[r>>8].tmp>=CHANNELS) parts[r>>8].tmp = CHANNELS-1;
+ else if (parts[r>>8].tmp<0) parts[r>>8].tmp = 0;
+ for ( nnx=0; nnx<80; nnx++)
+ if (!portalp[parts[r>>8].tmp][count][nnx].type)
+ {
+ portalp[parts[r>>8].tmp][count][nnx] = parts[i];
+ parts[i].type=PT_NONE;
+ break;
+ }
+ }
+ return 0;
+ }
+
+ if (e == 2) //if occupy same space
+ {
+ if (parts[i].type == PT_PHOT && (r&0xFF)==PT_GLOW && !parts[r>>8].life)
+ if (rand() < RAND_MAX/30)
+ {
+ parts[r>>8].life = 120;
+ create_gain_photon(i);
+ }
+ if (parts[i].type == PT_PHOT && (r&0xFF)==PT_FILT)
+ {
+ int temp_bin = (int)((parts[r>>8].temp-273.0f)*0.025f);
+ if (temp_bin < 0) temp_bin = 0;
+ if (temp_bin > 25) temp_bin = 25;
+ if(!parts[r>>8].tmp){
+ parts[i].ctype = 0x1F << temp_bin; //Assign Colour
+ } else if(parts[r>>8].tmp==1){
+ parts[i].ctype &= 0x1F << temp_bin; //Filter Colour
+ } else if(parts[r>>8].tmp==2){
+ parts[i].ctype |= 0x1F << temp_bin; //Add Colour
+ } else if(parts[r>>8].tmp==3){
+ parts[i].ctype &= ~(0x1F << temp_bin); //Subtract Colour
+ }
+ }
+ if (parts[i].type == PT_NEUT && (r&0xFF)==PT_GLAS) {
+ if (rand() < RAND_MAX/10)
+ create_cherenkov_photon(i);
+ }
+ if (parts[i].type == PT_PHOT && (r&0xFF)==PT_INVIS && pv[ny/CELL][nx/CELL]<=4.0f && pv[ny/CELL][nx/CELL]>=-4.0f) {
+ part_change_type(i,x,y,PT_NEUT);
+ parts[i].ctype = 0;
+ }
+ if ((parts[i].type==PT_BIZR||parts[i].type==PT_BIZRG) && (r&0xFF)==PT_FILT)
+ {
+ int temp_bin = (int)((parts[r>>8].temp-273.0f)*0.025f);
+ if (temp_bin < 0) temp_bin = 0;
+ if (temp_bin > 25) temp_bin = 25;
+ parts[i].ctype = 0x1F << temp_bin;
+ }
+ if (((r&0xFF)==PT_BIZR || (r&0xFF)==PT_BIZRG || (r&0xFF)==PT_BIZRS) && parts[i].type==PT_PHOT)
+ {
+ part_change_type(i, x, y, PT_ELEC);
+ parts[i].ctype = 0;
+ }
+ return 1;
+ }
+ //else e=1 , we are trying to swap the particles, return 0 no swap/move, 1 is still overlap/move, because the swap takes place later
+
+ if (parts[i].type == PT_NEUT && (elements[r & 0xFF].Properties & PROP_NEUTABSORB))
+ {
+ kill_part(i);
+ return 0;
+ }
+ if ((r&0xFF)==PT_VOID || (r&0xFF)==PT_PVOD) //this is where void eats particles
+ {
+ //void ctype already checked in eval_move
+ kill_part(i);
+ return 0;
+ }
+ if ((r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) //this is where blackhole eats particles
+ {
+ if (!legacy_enable)
+ {
+ parts[r>>8].temp = restrict_flt(parts[r>>8].temp+parts[i].temp/2, MIN_TEMP, MAX_TEMP);//3.0f;
+ }
+ kill_part(i);
+ return 0;
+ }
+ if (((r&0xFF)==PT_WHOL||(r&0xFF)==PT_NWHL) && parts[i].type==PT_ANAR) //whitehole eats anar
+ {
+ if (!legacy_enable)
+ {
+ parts[r>>8].temp = restrict_flt(parts[r>>8].temp- (MAX_TEMP-parts[i].temp)/2, MIN_TEMP, MAX_TEMP);
+ }
+ kill_part(i);
+ return 0;
+ }
+ if ((r&0xFF)==PT_DEUT && parts[i].type==PT_ELEC)
+ {
+ if(parts[r>>8].life < 6000)
+ parts[r>>8].life += 1;
+ parts[r>>8].temp = 0;
+ kill_part(i);
+ return 0;
+ }
+ if (((r&0xFF)==PT_VIBR || (r&0xFF)==PT_BVBR) && (elements[parts[i].type].Properties & TYPE_ENERGY))
+ {
+ parts[r>>8].tmp += 20;
+ kill_part(i);
+ return 0;
+ }
+
+ if (parts[i].type==PT_CNCT && y<ny && (pmap[y+1][x]&0xFF)==PT_CNCT)//check below CNCT for another CNCT
+ return 0;
+
+ if ((bmap[y/CELL][x/CELL]==WL_EHOLE && !emap[y/CELL][x/CELL]) && !(bmap[ny/CELL][nx/CELL]==WL_EHOLE && !emap[ny/CELL][nx/CELL]))
+ return 0;
+
+ if(parts[i].type==PT_GBMB&&parts[i].life>0)
+ return 0;
+
+ e = r >> 8; //e is now the particle number at r (pmap[ny][nx])
+ if (r)//the swap part, if we make it this far, swap
+ {
+ if (parts[i].type==PT_NEUT) {
+ // target material is NEUTPENETRATE, meaning it gets moved around when neutron passes
+ unsigned s = pmap[y][x];
+ if (s && !(elements[s&0xFF].Properties&PROP_NEUTPENETRATE))
+ return 1; // if the element currently underneath neutron isn't NEUTPENETRATE, don't move anything except the neutron
+ // if nothing is currently underneath neutron, only move target particle
+ if (s)
+ {
+ pmap[ny][nx] = (s&~(0xFF))|parts[s>>8].type;
+ parts[s>>8].x = nx;
+ parts[s>>8].y = ny;
+ }
+ else pmap[ny][nx] = 0;
+ parts[e].x = x;
+ parts[e].y = y;
+ pmap[y][x] = (e<<8)|parts[e].type;
+ return 1;
+ }
+
+ if ((pmap[ny][nx]>>8)==e) pmap[ny][nx] = 0;
+ parts[e].x += x-nx;
+ parts[e].y += y-ny;
+ pmap[(int)(parts[e].y+0.5f)][(int)(parts[e].x+0.5f)] = (e<<8)|parts[e].type;
+ }
+ return 1;
+}
+
+// try to move particle, and if successful update pmap and parts[i].x,y
+int Simulation::do_move(int i, int x, int y, float nxf, float nyf)
+{
+ int nx = (int)(nxf+0.5f), ny = (int)(nyf+0.5f), result;
+ if (parts[i].type == PT_NONE)
+ return 0;
+ result = try_move(i, x, y, nx, ny);
+ if (result)
+ {
+ int t = parts[i].type;
+ parts[i].x = nxf;
+ parts[i].y = nyf;
+ if (ny!=y || nx!=x)
+ {
+ if ((pmap[y][x]>>8)==i) pmap[y][x] = 0;
+ else if ((photons[y][x]>>8)==i) photons[y][x] = 0;
+ if (nx<CELL || nx>=XRES-CELL || ny<CELL || ny>=YRES-CELL)//kill_part if particle is out of bounds
+ {
+ kill_part(i);
+ return -1;
+ }
+ if (elements[t].Properties & TYPE_ENERGY)
+ photons[ny][nx] = t|(i<<8);
+ else if (t)
+ pmap[ny][nx] = t|(i<<8);
+ }
+ }
+ return result;
+}
+
+int Simulation::pn_junction_sprk(int x, int y, int pt)
+{
+ unsigned r = pmap[y][x];
+ if ((r & 0xFF) != pt)
+ return 0;
+ r >>= 8;
+ if (parts[r].type != pt)
+ return 0;
+ if (parts[r].life != 0)
+ return 0;
+
+ parts[r].ctype = pt;
+ part_change_type(r,x,y,PT_SPRK);
+ parts[r].life = 4;
+ return 1;
+}
+
+void Simulation::photoelectric_effect(int nx, int ny)//create sparks from PHOT when hitting PSCN and NSCN
+{
+ unsigned r = pmap[ny][nx];
+
+ if ((r&0xFF) == PT_PSCN) {
+ if ((pmap[ny][nx-1] & 0xFF) == PT_NSCN ||
+ (pmap[ny][nx+1] & 0xFF) == PT_NSCN ||
+ (pmap[ny-1][nx] & 0xFF) == PT_NSCN ||
+ (pmap[ny+1][nx] & 0xFF) == PT_NSCN)
+ pn_junction_sprk(nx, ny, PT_PSCN);
+ }
+}
+
+unsigned Simulation::direction_to_map(float dx, float dy, int t)
+{
+ // TODO:
+ // Adding extra directions causes some inaccuracies.
+ // Not adding them causes problems with some diagonal surfaces (photons absorbed instead of reflected).
+ // For now, don't add them.
+ // Solution may involve more intelligent setting of initial i0 value in find_next_boundary?
+ // or rewriting normal/boundary finding code
+
+ return (dx >= 0) |
+ (((dx + dy) >= 0) << 1) | /* 567 */
+ ((dy >= 0) << 2) | /* 4+0 */
+ (((dy - dx) >= 0) << 3) | /* 321 */
+ ((dx <= 0) << 4) |
+ (((dx + dy) <= 0) << 5) |
+ ((dy <= 0) << 6) |
+ (((dy - dx) <= 0) << 7);
+ /*
+ return (dx >= -0.001) |
+ (((dx + dy) >= -0.001) << 1) | // 567
+ ((dy >= -0.001) << 2) | // 4+0
+ (((dy - dx) >= -0.001) << 3) | // 321
+ ((dx <= 0.001) << 4) |
+ (((dx + dy) <= 0.001) << 5) |
+ ((dy <= 0.001) << 6) |
+ (((dy - dx) <= 0.001) << 7);
+ }*/
+}
+
+int Simulation::is_blocking(int t, int x, int y)
+{
+ if (t & REFRACT) {
+ if (x<0 || y<0 || x>=XRES || y>=YRES)
+ return 0;
+ if ((pmap[y][x] & 0xFF) == PT_GLAS)
+ return 1;
+ return 0;
+ }
+
+ return !eval_move(t, x, y, NULL);
+}
+
+int Simulation::is_boundary(int pt, int x, int y)
+{
+ if (!is_blocking(pt,x,y))
+ return 0;
+ if (is_blocking(pt,x,y-1) && is_blocking(pt,x,y+1) && is_blocking(pt,x-1,y) && is_blocking(pt,x+1,y))
+ return 0;
+ return 1;
+}
+
+int Simulation::find_next_boundary(int pt, int *x, int *y, int dm, int *em)
+{
+ static int dx[8] = {1,1,0,-1,-1,-1,0,1};
+ static int dy[8] = {0,1,1,1,0,-1,-1,-1};
+ static int de[8] = {0x83,0x07,0x0E,0x1C,0x38,0x70,0xE0,0xC1};
+ int i, ii, i0;
+
+ if (*x <= 0 || *x >= XRES-1 || *y <= 0 || *y >= YRES-1)
+ return 0;
+
+ if (*em != -1) {
+ i0 = *em;
+ dm &= de[i0];
+ } else
+ i0 = 0;
+
+ for (ii=0; ii<8; ii++) {
+ i = (ii + i0) & 7;
+ if ((dm & (1 << i)) && is_boundary(pt, *x+dx[i], *y+dy[i])) {
+ *x += dx[i];
+ *y += dy[i];
+ *em = i;
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+int Simulation::get_normal(int pt, int x, int y, float dx, float dy, float *nx, float *ny)
+{
+ int ldm, rdm, lm, rm;
+ int lx, ly, lv, rx, ry, rv;
+ int i, j;
+ float r, ex, ey;
+
+ if (!dx && !dy)
+ return 0;
+
+ if (!is_boundary(pt, x, y))
+ return 0;
+
+ ldm = direction_to_map(-dy, dx, pt);
+ rdm = direction_to_map(dy, -dx, pt);
+ lx = rx = x;
+ ly = ry = y;
+ lv = rv = 1;
+ lm = rm = -1;
+
+ j = 0;
+ for (i=0; i<SURF_RANGE; i++) {
+ if (lv)
+ lv = find_next_boundary(pt, &lx, &ly, ldm, &lm);
+ if (rv)
+ rv = find_next_boundary(pt, &rx, &ry, rdm, &rm);
+ j += lv + rv;
+ if (!lv && !rv)
+ break;
+ }
+
+ if (j < NORMAL_MIN_EST)
+ return 0;
+
+ if ((lx == rx) && (ly == ry))
+ return 0;
+
+ ex = rx - lx;
+ ey = ry - ly;
+ r = 1.0f/hypot(ex, ey);
+ *nx = ey * r;
+ *ny = -ex * r;
+
+ return 1;
+}
+
+int Simulation::get_normal_interp(int pt, float x0, float y0, float dx, float dy, float *nx, float *ny)
+{
+ int x, y, i;
+
+ dx /= NORMAL_FRAC;
+ dy /= NORMAL_FRAC;
+
+ for (i=0; i<NORMAL_INTERP; i++) {
+ x = (int)(x0 + 0.5f);
+ y = (int)(y0 + 0.5f);
+ if (is_boundary(pt, x, y))
+ break;
+ x0 += dx;
+ y0 += dy;
+ }
+ if (i >= NORMAL_INTERP)
+ return 0;
+
+ if (pt == PT_PHOT)
+ photoelectric_effect(x, y);
+
+ return get_normal(pt, x, y, dx, dy, nx, ny);
+}
+
+//For soap only
+void Simulation::detach(int i)
+{
+ if ((parts[i].ctype&2) == 2)
+ {
+ if ((parts[parts[i].tmp].ctype&4) == 4)
+ parts[parts[i].tmp].ctype ^= 4;
+ }
+
+ if ((parts[i].ctype&4) == 4)
+ {
+ if ((parts[parts[i].tmp2].ctype&2) == 2)
+ parts[parts[i].tmp2].ctype ^= 2;
+ }
+
+ parts[i].ctype = 0;
+}
+
+void Simulation::kill_part(int i)//kills particle number i
+{
+ int x, y;
+
+ // Remove from pmap even if type==0, otherwise infinite recursion occurs when flood fill deleting
+ // a particle which sets type to 0 without calling kill_part (such as LIFE)
+ x = (int)(parts[i].x+0.5f);
+ y = (int)(parts[i].y+0.5f);
+ if (x>=0 && y>=0 && x<XRES && y<YRES) {
+ if ((pmap[y][x]>>8)==i)
+ pmap[y][x] = 0;
+ else if ((photons[y][x]>>8)==i)
+ photons[y][x] = 0;
+ }
+
+ if (parts[i].type == PT_NONE)
+ return;
+
+ if(parts[i].type > 0 && parts[i].type < PT_NUM && elementCount[parts[i].type])
+ elementCount[parts[i].type]--;
+ if (parts[i].type == PT_STKM)
+ {
+ player.spwn = 0;
+ }
+ if (parts[i].type == PT_STKM2)
+ {
+ player2.spwn = 0;
+ }
+ if (parts[i].type == PT_FIGH)
+ {
+ fighters[(unsigned char)parts[i].tmp].spwn = 0;
+ fighcount--;
+ }
+ if (parts[i].type == PT_SOAP)
+ {
+ detach(i);
+ }
+
+ parts[i].type = PT_NONE;
+ parts[i].life = pfree;
+ pfree = i;
+}
+
+void Simulation::part_change_type(int i, int x, int y, int t)//changes the type of particle number i, to t. This also changes pmap at the same time.
+{
+ if (x<0 || y<0 || x>=XRES || y>=YRES || i>=NPART || t<0 || t>=PT_NUM)
+ return;
+ if (!elements[t].Enabled)
+ t = PT_NONE;
+
+ if (parts[i].type == PT_STKM)
+ player.spwn = 0;
+
+ if (parts[i].type == PT_STKM2)
+ player2.spwn = 0;
+
+ if (parts[i].type == PT_FIGH)
+ {
+ fighters[(unsigned char)parts[i].tmp].spwn = 0;
+ fighcount--;
+ }
+
+ parts[i].type = t;
+ if (elements[t].Properties & TYPE_ENERGY)
+ {
+ photons[y][x] = t|(i<<8);
+ if ((pmap[y][x]>>8)==i)
+ pmap[y][x] = 0;
+ }
+ else
+ {
+ pmap[y][x] = t|(i<<8);
+ if ((photons[y][x]>>8)==i)
+ photons[y][x] = 0;
+ }
+}
+
+//the function for creating a particle, use p=-1 for creating a new particle, -2 is from a brush, or a particle number to replace a particle.
+//tv = Type (8 bits) + Var (24 bits), var is usually 0
+int Simulation::create_part(int p, int x, int y, int tv)
+{
+ int i;
+
+ int t = tv & 0xFF;
+ int v = (tv >> 8) & 0xFFFFFF;
+
+ if (x<0 || y<0 || x>=XRES || y>=YRES || ((t<=0 || t>=PT_NUM)&&t!=SPC_HEAT&&t!=SPC_COOL&&t!=SPC_AIR&&t!=SPC_VACUUM&&t!=SPC_PGRV&&t!=SPC_NGRV))
+ return -1;
+ if (t>=0 && t<PT_NUM && !elements[t].Enabled)
+ return -1;
+ if(t==SPC_PROP) {
+ return -1; //Prop tool works on a mouse click basic, make sure it doesn't do anything here
+ }
+
+ /*if (t==SPC_HEAT||t==SPC_COOL)
+ {
+ if ((pmap[y][x]&0xFF)!=PT_NONE&&(pmap[y][x]&0xFF)<PT_NUM)
+ {
+ if (t==SPC_HEAT&&parts[pmap[y][x]>>8].temp<MAX_TEMP)
+ {
+ if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
+ parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 0.1f, MIN_TEMP, MAX_TEMP);
+ } else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
+ parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 50.0f, MIN_TEMP, MAX_TEMP);
+ } else {
+ parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 4.0f, MIN_TEMP, MAX_TEMP);
+ }
+ }
+ if (t==SPC_COOL&&parts[pmap[y][x]>>8].temp>MIN_TEMP)
+ {
+ if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
+ parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 0.1f, MIN_TEMP, MAX_TEMP);
+ } else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
+ parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 50.0f, MIN_TEMP, MAX_TEMP);
+ } else {
+ parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 4.0f, MIN_TEMP, MAX_TEMP);
+ }
+ }
+ return pmap[y][x]>>8;
+ }
+ else
+ {
+ return -1;
+ }
+ }*/
+ if (t==SPC_AIR)
+ {
+ pv[y/CELL][x/CELL] += 0.03f;
+ if (y+CELL<YRES)
+ pv[y/CELL+1][x/CELL] += 0.03f;
+ if (x+CELL<XRES)
+ {
+ pv[y/CELL][x/CELL+1] += 0.03f;
+ if (y+CELL<YRES)
+ pv[y/CELL+1][x/CELL+1] += 0.03f;
+ }
+ return -1;
+ }
+ if (t==SPC_VACUUM)
+ {
+ pv[y/CELL][x/CELL] -= 0.03f;
+ if (y+CELL<YRES)
+ pv[y/CELL+1][x/CELL] -= 0.03f;
+ if (x+CELL<XRES)
+ {
+ pv[y/CELL][x/CELL+1] -= 0.03f;
+ if (y+CELL<YRES)
+ pv[y/CELL+1][x/CELL+1] -= 0.03f;
+ }
+ return -1;
+ }
+ if (t==SPC_PGRV)
+ {
+ gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = 5;
+ return -1;
+ }
+ if (t==SPC_NGRV)
+ {
+ gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = -5;
+ return -1;
+ }
+
+
+ if (t==PT_SPRK)
+ {
+ int type = pmap[y][x]&0xFF;
+ int index = pmap[y][x]>>8;
+ if(type == PT_WIRE)
+ {
+ parts[index].ctype = PT_DUST;
+ }
+ if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS)))
+ return -1;
+ if (parts[index].life!=0)
+ return -1;
+ if (p == -2 && type == PT_INST)
+ {
+ FloodINST(x, y, PT_SPRK, PT_INST);
+ return index;
+ }
+ parts[index].type = PT_SPRK;
+ parts[index].life = 4;
+ parts[index].ctype = type;
+ pmap[y][x] = (pmap[y][x]&~0xFF) | PT_SPRK;
+ if (parts[index].temp+10.0f < 673.0f && !legacy_enable && (type==PT_METL || type == PT_BMTL || type == PT_BRMT || type == PT_PSCN || type == PT_NSCN || type == PT_ETRD || type == PT_NBLE || type == PT_IRON))
+ parts[index].temp = parts[index].temp+10.0f;
+ return index;
+ }
+ if (t==PT_SPAWN&&elementCount[PT_SPAWN])
+ return -1;
+ if (t==PT_SPAWN2&&elementCount[PT_SPAWN2])
+ return -1;
+ if (p==-1)//creating from anything but brush
+ {
+ // If there is a particle, only allow creation if the new particle can occupy the same space as the existing particle
+ // If there isn't a particle but there is a wall, check whether the new particle is allowed to be in it
+ // (not "!=2" for wall check because eval_move returns 1 for moving into empty space)
+ // If there's no particle and no wall, assume creation is allowed
+ if (pmap[y][x] ? (eval_move(t, x, y, NULL)!=2) : (bmap[y/CELL][x/CELL] && eval_move(t, x, y, NULL)==0))
+ {
+ if ((pmap[y][x]&0xFF)!=PT_SPAWN&&(pmap[y][x]&0xFF)!=PT_SPAWN2)
+ {
+ if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)
+ {
+ return -1;
+ }
+ }
+ }
+ if (pfree == -1)
+ return -1;
+ i = pfree;
+ pfree = parts[i].life;
+ }
+ else if (p==-2)//creating from brush
+ {
+ if (pmap[y][x])
+ {
+ if ((
+ ((pmap[y][x]&0xFF)==PT_STOR&&!(elements[t].Properties&TYPE_SOLID))||
+ (pmap[y][x]&0xFF)==PT_CLNE||
+ (pmap[y][x]&0xFF)==PT_BCLN||
+ (pmap[y][x]&0xFF)==PT_CONV||
+ ((pmap[y][x]&0xFF)==PT_PCLN&&t!=PT_PSCN&&t!=PT_NSCN)||
+ ((pmap[y][x]&0xFF)==PT_PBCN&&t!=PT_PSCN&&t!=PT_NSCN)
+ )&&(
+ t!=PT_CLNE&&t!=PT_PCLN&&
+ t!=PT_BCLN&&t!=PT_STKM&&
+ t!=PT_STKM2&&t!=PT_PBCN&&
+ t!=PT_STOR&&t!=PT_FIGH)
+ )
+ {
+ parts[pmap[y][x]>>8].ctype = t;
+ if (t==PT_LIFE && v<NGOLALT && (pmap[y][x]&0xFF)!=PT_STOR) parts[pmap[y][x]>>8].tmp = v;
+ }
+ else if ((pmap[y][x]&0xFF) == PT_DTEC && (pmap[y][x]&0xFF) != t)
+ {
+ parts[pmap[y][x]>>8].ctype = t;
+ if (t==PT_LIFE && v<NGOLALT)
+ parts[pmap[y][x]>>8].tmp = v;
+ }
+ return -1;
+ }
+ if (photons[y][x] && (elements[t].Properties & TYPE_ENERGY))
+ return -1;
+ if (pfree == -1)
+ return -1;
+ i = pfree;
+ pfree = parts[i].life;
+ }
+ else if (p==-3)//skip pmap checks, e.g. for sing explosion
+ {
+ if (pfree == -1)
+ return -1;
+ i = pfree;
+ pfree = parts[i].life;
+ }
+ else
+ {
+ int oldX = (int)(parts[p].x+0.5f);
+ int oldY = (int)(parts[p].y+0.5f);
+ if ((pmap[oldY][oldX]>>8)==p)
+ pmap[oldY][oldX] = 0;
+ if ((photons[oldY][oldX]>>8)==p)
+ photons[oldY][oldX] = 0;
+ i = p;
+ }
+
+ if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
+
+ parts[i].dcolour = 0;
+ parts[i].flags = 0;
+ if (t==PT_GLAS)
+ {
+ parts[i].pavg[1] = pv[y/CELL][x/CELL];
+ }
+ else if (t==PT_QRTZ)
+ {
+ parts[i].pavg[1] = pv[y/CELL][x/CELL];
+ }
+ else
+ {
+ parts[i].pavg[0] = 0.0f;
+ parts[i].pavg[1] = 0.0f;
+ }
+ if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
+ {
+ parts[i].x = (float)x;
+ parts[i].y = (float)y;
+ parts[i].type = t;
+ parts[i].vx = 0;
+ parts[i].vy = 0;
+ parts[i].life = 0;
+ parts[i].ctype = 0;
+ parts[i].temp = elements[t].Temperature;
+ parts[i].tmp = 0;
+ parts[i].tmp2 = 0;
+ }
+ switch (t)
+ {
+ case PT_SOAP:
+ parts[i].tmp = -1;
+ parts[i].tmp2 = -1;
+ break;
+ case PT_ACID: case PT_CAUS:
+ parts[i].life = 75;
+ break;
+ /*Testing
+ case PT_WOOD:
+ parts[i].life = 150;
+ break;
+ End Testing*/
+ case PT_WARP:
+ parts[i].life = rand()%95+70;
+ break;
+ case PT_FUSE:
+ parts[i].life = 50;
+ parts[i].tmp = 50;
+ break;
+ case PT_LIFE:
+ if (v<NGOLALT)
+ {
+ parts[i].tmp = grule[v+1][9] - 1;
+ parts[i].ctype = v;
+ }
+ break;
+ case PT_DEUT:
+ parts[i].life = 10;
+ break;
+ case PT_MERC:
+ parts[i].tmp = 10;
+ break;
+ case PT_BRAY:
+ parts[i].life = 30;
+ break;
+ case PT_GPMP: case PT_PUMP:
+ parts[i].life = 10;
+ break;
+ case PT_SING:
+ parts[i].life = rand()%50+60;
+ break;
+ case PT_QRTZ:
+ parts[i].tmp = (rand()%11);
+ break;
+ case PT_PQRT:
+ parts[i].tmp = (rand()%11);
+ break;
+ case PT_CLST:
+ parts[i].tmp = (rand()%7);
+ break;
+ case PT_FSEP:
+ parts[i].life = 50;
+ break;
+ case PT_COAL:
+ parts[i].life = 110;
+ parts[i].tmp = 50;
+ break;
+ case PT_IGNT:
+ parts[i].life = 3;
+ break;
+ case PT_FRZW:
+ parts[i].life = 100;
+ break;
+ case PT_PPIP:
+ case PT_PIPE:
+ parts[i].life = 60;
+ break;
+ case PT_BCOL:
+ parts[i].life = 110;
+ break;
+ case PT_FIRE:
+ parts[i].life = rand()%50+120;
+ break;
+ case PT_PLSM:
+ parts[i].life = rand()%150+50;
+ break;
+ case PT_HFLM:
+ parts[i].life = rand()%150+50;
+ break;
+ case PT_LAVA:
+ parts[i].life = rand()%120+240;
+ break;
+ case PT_NBLE:
+ parts[i].life = 0;
+ break;
+ case PT_ICEI:
+ parts[i].ctype = PT_WATR;
+ break;
+ case PT_MORT:
+ parts[i].vx = 2;
+ break;
+ case PT_EXOT:
+ parts[i].life = 1000;
+ parts[i].tmp = 244;
+ break;
+ case PT_EMBR:
+ parts[i].life = 50;
+ break;
+ case PT_TESC:
+ parts[i].tmp = v;
+ if (parts[i].tmp > 300)
+ parts[i].tmp=300;
+ break;
+ case PT_STKM:
+ if (player.spwn==0)
+ {
+ parts[i].x = (float)x;
+ parts[i].y = (float)y;
+ parts[i].type = PT_STKM;
+ parts[i].vx = 0;
+ parts[i].vy = 0;
+ parts[i].life = 100;
+ parts[i].ctype = 0;
+ parts[i].temp = elements[t].Temperature;
+ Element_STKM::STKM_init_legs(this, &player, i);
+ player.spwn = 1;
+ player.elem = PT_DUST;
+ }
+ else
+ {
+ return -1;
+ }
+ create_part(-3,x,y,PT_SPAWN);
+ elementCount[PT_SPAWN] = 1;
+ break;
+ case PT_STKM2:
+ if (player2.spwn==0)
+ {
+ parts[i].x = (float)x;
+ parts[i].y = (float)y;
+ parts[i].type = PT_STKM2;
+ parts[i].vx = 0;
+ parts[i].vy = 0;
+ parts[i].life = 100;
+ parts[i].ctype = 0;
+ parts[i].temp = elements[t].Temperature;
+ Element_STKM::STKM_init_legs(this, &player2, i);
+ player2.spwn = 1;
+ player2.elem = PT_DUST;
+ }
+ else
+ {
+ return -1;
+ }
+ create_part(-3,x,y,PT_SPAWN2);
+ elementCount[PT_SPAWN2] = 1;
+ break;
+ case PT_BIZR: case PT_BIZRG: case PT_BIZRS:
+ parts[i].ctype = 0x47FFFF;
+ break;
+ case PT_DTEC:
+ parts[i].tmp2 = 2;
+ case PT_TSNS:
+ parts[i].tmp2 = 2;
+ break;
+ default:
+ if (t==PT_FIGH)
+ {
+ unsigned char fcount = 0;
+ while (fcount < 100 && fcount < (fighcount+1) && fighters[fcount].spwn==1) fcount++;
+ if (fcount < 100 && fighters[fcount].spwn==0)
+ {
+ parts[i].x = (float)x;
+ parts[i].y = (float)y;
+ parts[i].type = PT_FIGH;
+ parts[i].vx = 0;
+ parts[i].vy = 0;
+ parts[i].life = 100;
+ parts[i].ctype = 0;
+ parts[i].tmp = fcount;
+ parts[i].temp = elements[t].Temperature;
+ Element_STKM::STKM_init_legs(this, &fighters[fcount], i);
+ fighters[fcount].spwn = 1;
+ fighters[fcount].elem = PT_DUST;
+ fighcount++;
+
+ return i;
+ }
+ return -1;
+ }
+ if (t==PT_PHOT)
+ {
+ float a = (rand()%8) * 0.78540f;
+ parts[i].life = 680;
+ parts[i].ctype = 0x3FFFFFFF;
+ parts[i].vx = 3.0f*cosf(a);
+ parts[i].vy = 3.0f*sinf(a);
+ }
+ if (t==PT_ELEC)
+ {
+ float a = (rand()%360)*3.14159f/180.0f;
+ parts[i].life = 680;
+ parts[i].vx = 2.0f*cosf(a);
+ parts[i].vy = 2.0f*sinf(a);
+ }
+ if (t==PT_NEUT)
+ {
+ float r = (rand()%128+128)/127.0f;
+ float a = (rand()%360)*3.14159f/180.0f;
+ parts[i].life = rand()%480+480;
+ parts[i].vx = r*cosf(a);
+ parts[i].vy = r*sinf(a);
+ }
+ if (t==PT_TRON)
+ {
+ int randhue = rand()%360;
+ int randomdir = rand()%4;
+ parts[i].tmp = 1|(randomdir<<5)|(randhue<<7);//set as a head and a direction
+ parts[i].tmp2 = 4;//tail
+ parts[i].life = 5;
+ }
+ if (t==PT_LIGH)
+ {
+ float gx, gy, gsize;
+ if (p!=-2)
+ {
+ parts[i].life=30;
+ parts[i].temp=parts[i].life*150.0f; // temperature of the lighting shows the power of the lighting
+ }
+ GetGravityField(x, y, 1.0f, 1.0f, gx, gy);
+ gsize = gx*gx+gy*gy;
+ if (gsize<0.0016f)
+ {
+ float angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
+ gsize = sqrtf(gsize);
+ // randomness in weak gravity fields (more randomness with weaker fields)
+ gx += cosf(angle)*(0.04f-gsize);
+ gy += sinf(angle)*(0.04f-gsize);
+ }
+ parts[i].tmp = (((int)(atan2f(-gy, gx)*(180.0f/M_PI)))+rand()%40-20+360)%360;
+ parts[i].tmp2 = 4;
+ }
+ break;
+ }
+ //and finally set the pmap/photon maps to the newly created particle
+ if (elements[t].Properties & TYPE_ENERGY)
+ photons[y][x] = t|(i<<8);
+ else if (t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH)
+ pmap[y][x] = t|(i<<8);
+
+ //Fancy dust effects for powder types
+ if((elements[t].Properties & TYPE_PART) && pretty_powder)
+ {
+ int colr, colg, colb, randa;
+ randa = (rand()%30)-15;
+ colr = (PIXR(elements[t].Colour)+sandcolour+(rand()%20)-10+randa);
+ colg = (PIXG(elements[t].Colour)+sandcolour+(rand()%20)-10+randa);
+ colb = (PIXB(elements[t].Colour)+sandcolour+(rand()%20)-10+randa);
+ colr = colr>255 ? 255 : (colr<0 ? 0 : colr);
+ colg = colg>255 ? 255 : (colg<0 ? 0 : colg);
+ colb = colb>255 ? 255 : (colb<0 ? 0 : colb);
+ parts[i].dcolour = 0xFF000000 | (colr<<16) | (colg<<8) | colb;
+ }
+ elementCount[t]++;
+ return i;
+}
+
+void Simulation::GetGravityField(int x, int y, float particleGrav, float newtonGrav, float & pGravX, float & pGravY)
+{
+ pGravX = newtonGrav*gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ pGravY = newtonGrav*gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ switch (gravityMode)
+ {
+ default:
+ case 0: //normal, vertical gravity
+ pGravY += particleGrav;
+ break;
+ case 1: //no gravity
+ break;
+ case 2: //radial gravity
+ if (x-XCNTR != 0 || y-YCNTR != 0)
+ {
+ float pGravMult = particleGrav/sqrtf((x-XCNTR)*(x-XCNTR) + (y-YCNTR)*(y-YCNTR));
+ pGravX -= pGravMult * (float)(x - XCNTR);
+ pGravY -= pGravMult * (float)(y - YCNTR);
+ }
+ }
+}
+
+void Simulation::create_gain_photon(int pp)//photons from PHOT going through GLOW
+{
+ float xx, yy;
+ int i, lr, temp_bin, nx, ny;
+
+ if (pfree == -1)
+ return;
+ i = pfree;
+
+ lr = rand() % 2;
+
+ if (lr) {
+ xx = parts[pp].x - 0.3*parts[pp].vy;
+ yy = parts[pp].y + 0.3*parts[pp].vx;
+ } else {
+ xx = parts[pp].x + 0.3*parts[pp].vy;
+ yy = parts[pp].y - 0.3*parts[pp].vx;
+ }
+
+ nx = (int)(xx + 0.5f);
+ ny = (int)(yy + 0.5f);
+
+ if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
+ return;
+
+ if ((pmap[ny][nx] & 0xFF) != PT_GLOW)
+ return;
+
+ pfree = parts[i].life;
+ if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
+
+ parts[i].type = PT_PHOT;
+ parts[i].life = 680;
+ parts[i].x = xx;
+ parts[i].y = yy;
+ parts[i].vx = parts[pp].vx;
+ parts[i].vy = parts[pp].vy;
+ parts[i].temp = parts[pmap[ny][nx] >> 8].temp;
+ parts[i].tmp = 0;
+ parts[i].pavg[0] = parts[i].pavg[1] = 0.0f;
+ photons[ny][nx] = PT_PHOT|(i<<8);
+
+ temp_bin = (int)((parts[i].temp-273.0f)*0.25f);
+ if (temp_bin < 0) temp_bin = 0;
+ if (temp_bin > 25) temp_bin = 25;
+ parts[i].ctype = 0x1F << temp_bin;
+}
+
+void Simulation::create_cherenkov_photon(int pp)//photons from NEUT going through GLAS
+{
+ int i, lr, nx, ny;
+ float r, eff_ior;
+
+ if (pfree == -1)
+ return;
+ i = pfree;
+
+ nx = (int)(parts[pp].x + 0.5f);
+ ny = (int)(parts[pp].y + 0.5f);
+ if ((pmap[ny][nx] & 0xFF) != PT_GLAS)
+ return;
+
+ if (hypotf(parts[pp].vx, parts[pp].vy) < 1.44f)
+ return;
+
+ pfree = parts[i].life;
+ if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
+
+ lr = rand() % 2;
+
+ parts[i].type = PT_PHOT;
+ parts[i].ctype = 0x00000F80;
+ parts[i].life = 680;
+ parts[i].x = parts[pp].x;
+ parts[i].y = parts[pp].y;
+ parts[i].temp = parts[pmap[ny][nx] >> 8].temp;
+ parts[i].tmp = 0;
+ parts[i].pavg[0] = parts[i].pavg[1] = 0.0f;
+ photons[ny][nx] = PT_PHOT|(i<<8);
+
+ if (lr) {
+ parts[i].vx = parts[pp].vx - 2.5f*parts[pp].vy;
+ parts[i].vy = parts[pp].vy + 2.5f*parts[pp].vx;
+ } else {
+ parts[i].vx = parts[pp].vx + 2.5f*parts[pp].vy;
+ parts[i].vy = parts[pp].vy - 2.5f*parts[pp].vx;
+ }
+
+ /* photons have speed of light. no discussion. */
+ r = 1.269 / hypotf(parts[i].vx, parts[i].vy);
+ parts[i].vx *= r;
+ parts[i].vy *= r;
+}
+
+void Simulation::delete_part(int x, int y, int flags)//calls kill_part with the particle located at x,y
+{
+ unsigned i;
+
+ if (x<0 || y<0 || x>=XRES || y>=YRES)
+ return;
+ if (photons[y][x]) {
+ i = photons[y][x];
+ } else {
+ i = pmap[y][x];
+ }
+
+ if (!i)
+ return;
+ kill_part(i>>8);
+}
+
+void Simulation::update_particles_i(int start, int inc)
+{
+ int i, j, x, y, t, nx, ny, r, surround_space, s, lt, rt, nt, nnx, nny, q, golnum, goldelete, z, neighbors, createdsomething;
+ float mv, dx, dy, ix, iy, lx, ly, nrx, nry, dp, ctemph, ctempl, gravtot;
+ int fin_x, fin_y, clear_x, clear_y, stagnant;
+ float fin_xf, fin_yf, clear_xf, clear_yf;
+ float nn, ct1, ct2, swappage;
+ float pt = R_TEMP;
+ float c_heat = 0.0f;
+ int h_count = 0;
+ int starti = (start*-1);
+ int surround[8];
+ int surround_hconduct[8];
+ int lighting_ok=1;
+ unsigned int elem_properties;
+ float pGravX, pGravY, pGravD;
+ int excessive_stacking_found = 0;
+
+ currentTick++;
+
+ if (lighting_recreate>0)
+ {
+ for (i=0; i<=parts_lastActiveIndex; i++)
+ {
+ if (parts[i].type==PT_LIGH && parts[i].tmp2>0)
+ {
+ lighting_ok=0;
+ break;
+ }
+ }
+ }
+
+ if (lighting_ok)
+ lighting_recreate--;
+
+ if (lighting_recreate<0)
+ lighting_recreate=1;
+
+ if (lighting_recreate>21)
+ lighting_recreate=21;
+
+ //if (sys_pause&&!framerender)//do nothing if paused
+ // return;
+
+ if (force_stacking_check || (rand()%10)==0)
+ {
+ force_stacking_check = 0;
+ excessive_stacking_found = 0;
+ for (y=0; y<YRES; y++)
+ {
+ for (x=0; x<XRES; x++)
+ {
+ // Use a threshold, since some particle stacking can be normal (e.g. BIZR + FILT)
+ // Setting pmap_count[y][x] > NPART means BHOL will form in that spot
+ if (pmap_count[y][x]>5)
+ {
+ if (bmap[y/CELL][x/CELL]==WL_EHOLE)
+ {
+ // Allow more stacking in E-hole
+ if (pmap_count[y][x]>1500)
+ {
+ pmap_count[y][x] = pmap_count[y][x] + NPART;
+ excessive_stacking_found = 1;
+ }
+ }
+ else if (pmap_count[y][x]>1500 || (rand()%1600)<=(pmap_count[y][x]+100))
+ {
+ pmap_count[y][x] = pmap_count[y][x] + NPART;
+ excessive_stacking_found = 1;
+ }
+ }
+ }
+ }
+ if (excessive_stacking_found)
+ {
+ for (i=0; i<=parts_lastActiveIndex; i++)
+ {
+ if (parts[i].type)
+ {
+ t = parts[i].type;
+ x = (int)(parts[i].x+0.5f);
+ y = (int)(parts[i].y+0.5f);
+ if (x>=0 && y>=0 && x<XRES && y<YRES && !(elements[t].Properties&TYPE_ENERGY))
+ {
+ if (pmap_count[y][x]>=NPART)
+ {
+ if (pmap_count[y][x]>NPART)
+ {
+ create_part(i, x, y, PT_NBHL);
+ parts[i].temp = MAX_TEMP;
+ parts[i].tmp = pmap_count[y][x]-NPART;//strength of grav field
+ if (parts[i].tmp>51200) parts[i].tmp = 51200;
+ pmap_count[y][x] = NPART;
+ }
+ else
+ {
+ kill_part(i);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (ISLOVE || ISLOLZ) //LOVE and LOLZ element handling
+ {
+ int nx, nnx, ny, nny, r, rt;
+ ISLOVE = 0;
+ ISLOLZ = 0;
+ for (ny=0; ny<YRES-4; ny++)
+ {
+ for (nx=0; nx<XRES-4; nx++)
+ {
+ r=pmap[ny][nx];
+ if (!r)
+ {
+ continue;
+ }
+ else if ((ny<9||nx<9||ny>YRES-7||nx>XRES-10)&&(parts[r>>8].type==PT_LOVE||parts[r>>8].type==PT_LOLZ))
+ kill_part(r>>8);
+ else if (parts[r>>8].type==PT_LOVE)
+ {
+ love[nx/9][ny/9] = 1;
+ }
+ else if (parts[r>>8].type==PT_LOLZ)
+ {
+ lolz[nx/9][ny/9] = 1;
+ }
+ }
+ }
+ for (nx=9; nx<=XRES-18; nx++)
+ {
+ for (ny=9; ny<=YRES-7; ny++)
+ {
+ if (love[nx/9][ny/9]==1)
+ {
+ for ( nnx=0; nnx<9; nnx++)
+ for ( nny=0; nny<9; nny++)
+ {
+ if (ny+nny>0&&ny+nny<YRES&&nx+nnx>=0&&nx+nnx<XRES)
+ {
+ rt=pmap[ny+nny][nx+nnx];
+ if (!rt&&Element_LOVE::RuleTable[nnx][nny]==1)
+ create_part(-1,nx+nnx,ny+nny,PT_LOVE);
+ else if (!rt)
+ continue;
+ else if (parts[rt>>8].type==PT_LOVE&&Element_LOVE::RuleTable[nnx][nny]==0)
+ kill_part(rt>>8);
+ }
+ }
+ }
+ love[nx/9][ny/9]=0;
+ if (lolz[nx/9][ny/9]==1)
+ {
+ for ( nnx=0; nnx<9; nnx++)
+ for ( nny=0; nny<9; nny++)
+ {
+ if (ny+nny>0&&ny+nny<YRES&&nx+nnx>=0&&nx+nnx<XRES)
+ {
+ rt=pmap[ny+nny][nx+nnx];
+ if (!rt&&Element_LOLZ::RuleTable[nny][nnx]==1)
+ create_part(-1,nx+nnx,ny+nny,PT_LOLZ);
+ else if (!rt)
+ continue;
+ else if (parts[rt>>8].type==PT_LOLZ&&Element_LOLZ::RuleTable[nny][nnx]==0)
+ kill_part(rt>>8);
+
+ }
+ }
+ }
+ lolz[nx/9][ny/9]=0;
+ }
+ }
+ }
+
+ //wire!
+ if(elementCount[PT_WIRE] > 0)
+ {
+ for (nx=0; nx<XRES; nx++)
+ {
+ for (ny=0; ny<YRES; ny++)
+ {
+ r = pmap[ny][nx];
+ if (!r)
+ continue;
+ if(parts[r>>8].type==PT_WIRE)
+ parts[r>>8].tmp=parts[r>>8].ctype;
+ }
+ }
+ }
+
+ if (Element_PPIP::ppip_changed)
+ {
+ for (i=0; i<=parts_lastActiveIndex; i++)
+ {
+ if (parts[i].type==PT_PPIP)
+ {
+ parts[i].tmp |= (parts[i].tmp&0xE0000000)>>3;
+ parts[i].tmp &= ~0xE0000000;
+ }
+ }
+ Element_PPIP::ppip_changed = 0;
+ }
+
+ //game of life!
+ if (elementCount[PT_LIFE]>0&&++CGOL>=GSPEED)//GSPEED is frames per generation
+ {
+ int createdsomething = 0;
+ CGOL=0;
+ ISGOL=0;
+ for (ny=CELL; ny<YRES-CELL; ny++)
+ {//go through every particle and set neighbor map
+ for (nx=CELL; nx<XRES-CELL; nx++)
+ {
+ r = pmap[ny][nx];
+ if (!r)
+ {
+ gol[ny][nx] = 0;
+ continue;
+ }
+ else
+ {
+ //for ( golnum=1; golnum<=NGOL; golnum++) //This shouldn't be necessary any more.
+ //{
+ if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
+ {
+ golnum = parts[r>>8].ctype+1;
+ if (golnum<=0 || golnum>NGOLALT) {
+ parts[r>>8].type = PT_NONE;
+ continue;
+ }
+ if (parts[r>>8].tmp == grule[golnum][9]-1) {
+ gol[ny][nx] = golnum;
+ for ( nnx=-1; nnx<2; nnx++)
+ {
+ for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check
+ {
+ rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL];
+ if (!rt || (rt&0xFF)==PT_LIFE)
+ {
+ gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++;
+ gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++;
+ }
+ }
+ }
+ } else {
+ parts[r>>8].tmp --;
+ if (parts[r>>8].tmp<=0)
+ parts[r>>8].type = PT_NONE;//using kill_part makes it not work
+ }
+ }
+ //}
+ }
+ }
+ }
+ for (ny=CELL; ny<YRES-CELL; ny++)
+ { //go through every particle again, but check neighbor map, then update particles
+ for (nx=CELL; nx<XRES-CELL; nx++)
+ {
+ r = pmap[ny][nx];
+ neighbors = gol2[ny][nx][0];
+ if (neighbors==0 || !((r&0xFF)==PT_LIFE || !(r&0xFF)))
+ continue;
+ for ( golnum = 1; golnum<=NGOL; golnum++)
+ {
+ goldelete = neighbors;
+ if (gol[ny][nx]==0&&grule[golnum][goldelete]>=2&&gol2[ny][nx][golnum]>=(goldelete%2)+goldelete/2)
+ {
+ if (create_part(-1, nx, ny, PT_LIFE|((golnum-1)<<8)))
+ createdsomething = 1;
+ }
+ else if (gol[ny][nx]==golnum&&(grule[golnum][goldelete-1]==0||grule[golnum][goldelete-1]==2))//subtract 1 because it counted itself
+ {
+ if (parts[r>>8].tmp==grule[golnum][9]-1)
+ parts[r>>8].tmp --;
+ }
+ if (r && parts[r>>8].tmp<=0)
+ parts[r>>8].type = PT_NONE;//using kill_part makes it not work
+ }
+ for ( z = 0; z<=NGOL; z++)
+ gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
+ }
+ }
+ //memset(gol2, 0, sizeof(gol2));
+ }
+ if (ISWIRE>0)//wifi channel reseting
+ {
+ for ( q = 0; q<(int)(MAX_TEMP-73.15f)/100+2; q++)
+ {
+ wireless[q][0] = wireless[q][1];
+ wireless[q][1] = 0;
+ }
+ ISWIRE--;
+ }
+
+ bool elementRecount = !(currentTick%180);
+ if(elementRecount)
+ {
+ std::fill(elementCount, elementCount+PT_NUM, 0);
+ }
+
+ for (i=0; i<=parts_lastActiveIndex; i++)
+ if (parts[i].type)
+ {
+ t = parts[i].type;
+ if (t<0 || t>=PT_NUM || !elements[t].Enabled)
+ {
+ kill_part(i);
+ continue;
+ }
+
+
+ elementCount[t]++;
+
+ elem_properties = elements[t].Properties;
+ if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC))
+ {
+ // automatically decrease life
+ parts[i].life--;
+ if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))
+ {
+ // kill on change to no life
+ kill_part(i);
+ continue;
+ }
+ }
+ else if (parts[i].life<=0 && (elem_properties&PROP_LIFE_KILL))
+ {
+ // kill if no life
+ kill_part(i);
+ continue;
+ }
+ }
+ //the main particle loop function, goes over all particles.
+
+ for (i=0; i<=parts_lastActiveIndex; i++)
+ if (parts[i].type)
+ {
+ t = parts[i].type;
+
+ x = (int)(parts[i].x+0.5f);
+ y = (int)(parts[i].y+0.5f);
+
+ //this kills any particle out of the screen, or in a wall where it isn't supposed to go
+ if (x<CELL || y<CELL || x>=XRES-CELL || y>=YRES-CELL ||
+ (bmap[y/CELL][x/CELL] &&
+ (bmap[y/CELL][x/CELL]==WL_WALL ||
+ bmap[y/CELL][x/CELL]==WL_WALLELEC ||
+ bmap[y/CELL][x/CELL]==WL_ALLOWAIR ||
+ (bmap[y/CELL][x/CELL]==WL_DESTROYALL) ||
+ (bmap[y/CELL][x/CELL]==WL_ALLOWLIQUID && elements[t].Falldown!=2) ||
+ (bmap[y/CELL][x/CELL]==WL_ALLOWSOLID && elements[t].Falldown!=1) ||
+ (bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(elements[t].Properties&TYPE_GAS)) || //&& elements[t].Falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) ||
+ (bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(elements[t].Properties&TYPE_ENERGY)) ||
+ (bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) ||
+ (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH)))
+ {
+ kill_part(i);
+ continue;
+ }
+ if (bmap[y/CELL][x/CELL]==WL_DETECT && emap[y/CELL][x/CELL]<8)
+ set_emap(x/CELL, y/CELL);
+
+ //adding to velocity from the particle's velocity
+ vx[y/CELL][x/CELL] = vx[y/CELL][x/CELL]*elements[t].AirLoss + elements[t].AirDrag*parts[i].vx;
+ vy[y/CELL][x/CELL] = vy[y/CELL][x/CELL]*elements[t].AirLoss + elements[t].AirDrag*parts[i].vy;
+
+ if (t==PT_GAS||t==PT_NBLE)
+ {
+ if (pv[y/CELL][x/CELL]<3.5f)
+ pv[y/CELL][x/CELL] += elements[t].HotAir*(3.5f-pv[y/CELL][x/CELL]);
+ if (y+CELL<YRES && pv[y/CELL+1][x/CELL]<3.5f)
+ pv[y/CELL+1][x/CELL] += elements[t].HotAir*(3.5f-pv[y/CELL+1][x/CELL]);
+ if (x+CELL<XRES)
+ {
+ if (pv[y/CELL][x/CELL+1]<3.5f)
+ pv[y/CELL][x/CELL+1] += elements[t].HotAir*(3.5f-pv[y/CELL][x/CELL+1]);
+ if (y+CELL<YRES && pv[y/CELL+1][x/CELL+1]<3.5f)
+ pv[y/CELL+1][x/CELL+1] += elements[t].HotAir*(3.5f-pv[y/CELL+1][x/CELL+1]);
+ }
+ }
+ else//add the hotair variable to the pressure map, like black hole, or white hole.
+ {
+ pv[y/CELL][x/CELL] += elements[t].HotAir;
+ if (y+CELL<YRES)
+ pv[y/CELL+1][x/CELL] += elements[t].HotAir;
+ if (x+CELL<XRES)
+ {
+ pv[y/CELL][x/CELL+1] += elements[t].HotAir;
+ if (y+CELL<YRES)
+ pv[y/CELL+1][x/CELL+1] += elements[t].HotAir;
+ }
+ }
+
+ //Gravity mode by Moach
+ switch (gravityMode)
+ {
+ default:
+ case 0:
+ pGravX = 0.0f;
+ pGravY = elements[t].Gravity;
+ break;
+ case 1:
+ pGravX = pGravY = 0.0f;
+ break;
+ case 2:
+ pGravD = 0.01f - hypotf((x - XCNTR), (y - YCNTR));
+ pGravX = elements[t].Gravity * ((float)(x - XCNTR) / pGravD);
+ pGravY = elements[t].Gravity * ((float)(y - YCNTR) / pGravD);
+ break;
+ }
+ //Get some gravity from the gravity map
+ if (t==PT_ANAR)
+ {
+ // perhaps we should have a ptypes variable for this
+ pGravX -= gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ pGravY -= gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ }
+ else if(t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH && !(elements[t].Properties & TYPE_SOLID))
+ {
+ pGravX += gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ pGravY += gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
+ }
+ //velocity updates for the particle
+ if (!(parts[i].flags&FLAG_MOVABLE))
+ {
+ parts[i].vx *= elements[t].Loss;
+ parts[i].vy *= elements[t].Loss;
+ }
+ //particle gets velocity from the vx and vy maps
+ parts[i].vx += elements[t].Advection*vx[y/CELL][x/CELL] + pGravX;
+ parts[i].vy += elements[t].Advection*vy[y/CELL][x/CELL] + pGravY;
+
+
+ if (elements[t].Diffusion)//the random diffusion that gasses have
+ {
+#ifdef REALISTIC
+ //The magic number controlls diffusion speed
+ parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
+ parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
+#else
+ parts[i].vx += elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
+ parts[i].vy += elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
+#endif
+ }
+
+ j = surround_space = nt = 0;//if nt is greater than 1 after this, then there is a particle around the current particle, that is NOT the current particle's type, for water movement.
+ for (nx=-1; nx<2; nx++)
+ for (ny=-1; ny<2; ny++) {
+ if (nx||ny) {
+ surround[j] = r = pmap[y+ny][x+nx];
+ j++;
+ if (!(r&0xFF))
+ surround_space++;//there is empty space
+ if ((r&0xFF)!=t)
+ nt++;//there is nothing or a different particle
+ }
+ }
+
+ float gel_scale = 1.0f;
+ if (t==PT_GEL)
+ gel_scale = parts[i].tmp*2.55f;
+
+ if (!legacy_enable)
+ {
+ if (y-2 >= 0 && y-2 < YRES && (elements[t].Properties&TYPE_LIQUID) && (t!=PT_GEL || gel_scale>(1+rand()%255))) {//some heat convection for liquids
+ r = pmap[y-2][x];
+ if (!(!r || parts[i].type != (r&0xFF))) {
+ if (parts[i].temp>parts[r>>8].temp) {
+ swappage = parts[i].temp;
+ parts[i].temp = parts[r>>8].temp;
+ parts[r>>8].temp = swappage;
+ }
+ }
+ }
+
+ //heat transfer code
+ h_count = 0;
+#ifdef REALISTIC
+ if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale))
+ {
+ float c_Cm = 0.0f;
+#else
+ if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)>(rand()%250))
+ {
+ float c_Cm = 0.0f;
+#endif
+ if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
+ {
+#ifdef REALISTIC
+ c_heat = parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight) + hv[y/CELL][x/CELL]*100*(pv[y/CELL][x/CELL]+273.15f)/256;
+ c_Cm = 96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight) + 100*(pv[y/CELL][x/CELL]+273.15f)/256;
+ pt = c_heat/c_Cm;
+ pt = restrict_flt(pt, -MAX_TEMP+MIN_TEMP, MAX_TEMP-MIN_TEMP);
+ parts[i].temp = pt;
+ //Pressure increase from heat (temporary)
+ pv[y/CELL][x/CELL] += (pt-hv[y/CELL][x/CELL])*0.004;
+ hv[y/CELL][x/CELL] = pt;
+#else
+ c_heat = (hv[y/CELL][x/CELL]-parts[i].temp)*0.04;
+ c_heat = restrict_flt(c_heat, -MAX_TEMP+MIN_TEMP, MAX_TEMP-MIN_TEMP);
+ parts[i].temp += c_heat;
+ hv[y/CELL][x/CELL] -= c_heat;
+#endif
+ }
+ c_heat = 0.0f;
+ c_Cm = 0.0f;
+ for (j=0; j<8; j++)
+ {
+ surround_hconduct[j] = i;
+ r = surround[j];
+ if (!r)
+ continue;
+ rt = r&0xFF;
+ if (rt&&elements[rt].HeatConduct&&(rt!=PT_HSWC||parts[r>>8].life==10)
+ &&(t!=PT_FILT||(rt!=PT_BRAY&&rt!=PT_BIZR&&rt!=PT_BIZRG))
+ &&(rt!=PT_FILT||(t!=PT_BRAY&&t!=PT_PHOT&&t!=PT_BIZR&&t!=PT_BIZRG))
+ &&(t!=PT_ELEC||rt!=PT_DEUT)
+ &&(t!=PT_DEUT||rt!=PT_ELEC))
+ {
+ surround_hconduct[j] = r>>8;
+#ifdef REALISTIC
+ if (rt==PT_GEL)
+ gel_scale = parts[r>>8].tmp*2.55f;
+ else gel_scale = 1.0f;
+
+ c_heat += parts[r>>8].temp*96.645/elements[rt].HeatConduct*gel_scale*fabs(elements[rt].Weight);
+ c_Cm += 96.645/elements[rt].HeatConduct*gel_scale*fabs(elements[rt].Weight);
+#else
+ c_heat += parts[r>>8].temp;
+#endif
+ h_count++;
+ }
+ }
+#ifdef REALISTIC
+ if (t==PT_GEL)
+ gel_scale = parts[i].tmp*2.55f;
+ else gel_scale = 1.0f;
+
+ if (t == PT_PHOT)
+ pt = (c_heat+parts[i].temp*96.645)/(c_Cm+96.645);
+ else
+ pt = (c_heat+parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight))/(c_Cm+96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight));
+
+ c_heat += parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight);
+ c_Cm += 96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight);
+ parts[i].temp = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
+#else
+ pt = (c_heat+parts[i].temp)/(h_count+1);
+ pt = parts[i].temp = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
+ for (j=0; j<8; j++)
+ {
+ parts[surround_hconduct[j]].temp = pt;
+ }
+#endif
+
+ ctemph = ctempl = pt;
+ // change boiling point with pressure
+ if ((elements[t].State==ST_LIQUID && elements[t].HighTemperatureTransition>-1 && elements[t].HighTemperatureTransition<PT_NUM && elements[elements[t].HighTemperatureTransition].State==ST_GAS)
+ || t==PT_LNTG || t==PT_SLTW)
+ ctemph -= 2.0f*pv[y/CELL][x/CELL];
+ else if ((elements[t].State==ST_GAS && elements[t].LowTemperatureTransition>-1 && elements[t].LowTemperatureTransition<PT_NUM && elements[elements[t].LowTemperatureTransition].State==ST_LIQUID)
+ || t==PT_WTRV)
+ ctempl -= 2.0f*pv[y/CELL][x/CELL];
+ s = 1;
+
+ //A fix for ice with ctype = 0
+ if ((t==PT_ICEI || t==PT_SNOW) && (parts[i].ctype==0 || parts[i].ctype>=PT_NUM || parts[i].ctype==PT_ICEI || parts[i].ctype==PT_SNOW))
+ parts[i].ctype = PT_WATR;
+
+ if (ctemph>elements[t].HighTemperature&&elements[t].HighTemperatureTransition>-1) {
+ // particle type change due to high temperature
+#ifdef REALISTIC
+ float dbt = ctempl - pt;
+ if (elements[t].HighTemperatureTransition!=PT_NUM)
+ {
+ if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
+ {
+ pt = (c_heat - platent[t])/c_Cm;
+ t = elements[t].HighTemperatureTransition;
+ }
+ else
+ {
+ parts[i].temp = restrict_flt(elements[t].HighTemperature - dbt, MIN_TEMP, MAX_TEMP);
+ s = 0;
+ }
+ }
+ #else
+ if (elements[t].HighTemperatureTransition!=PT_NUM)
+ t = elements[t].HighTemperatureTransition;
+#endif
+ else if (t==PT_ICEI || t==PT_SNOW) {
+ if (parts[i].ctype<PT_NUM&&parts[i].ctype!=t) {
+ if (elements[parts[i].ctype].LowTemperatureTransition==t&&pt<=elements[parts[i].ctype].LowTemperature) s = 0;
+ else {
+#ifdef REALISTIC
+ //One ice table value for all it's kinds
+ if (platent[t] <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm))
+ {
+ pt = (c_heat - platent[t])/c_Cm;
+ t = parts[i].ctype;
+ parts[i].ctype = PT_NONE;
+ parts[i].life = 0;
+ }
+ else
+ {
+ parts[i].temp = restrict_flt(elements[parts[i].ctype].LowTemperature - dbt, MIN_TEMP, MAX_TEMP);
+ s = 0;
+ }
+ #else
+ t = parts[i].ctype;
+ parts[i].ctype = PT_NONE;
+ parts[i].life = 0;
+#endif
+ }
+ }
+ else s = 0;
+ }
+ else if (t==PT_SLTW) {
+#ifdef REALISTIC
+ if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
+ {
+ pt = (c_heat - platent[t])/c_Cm;
+
+ if (rand()%4==0) t = PT_SALT;
+ else t = PT_WTRV;
+ }
+ else
+ {
+ parts[i].temp = restrict_flt(elements[t].HighTemperature - dbt, MIN_TEMP, MAX_TEMP);
+ s = 0;
+ }
+#else
+ if (rand()%4==0) t = PT_SALT;
+ else t = PT_WTRV;
+#endif
+ }
+ else s = 0;
+ } else if (ctempl<elements[t].LowTemperature&&elements[t].LowTemperatureTransition>-1) {
+ // particle type change due to low temperature
+#ifdef REALISTIC
+ float dbt = ctempl - pt;
+ if (elements[t].LowTemperatureTransition!=PT_NUM)
+ {
+ if (platent[elements[t].LowTemperatureTransition] >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm))
+ {
+ pt = (c_heat + platent[elements[t].LowTemperatureTransition])/c_Cm;
+ t = elements[t].LowTemperatureTransition;
+ }
+ else
+ {
+ parts[i].temp = restrict_flt(elements[t].LowTemperature - dbt, MIN_TEMP, MAX_TEMP);
+ s = 0;
+ }
+ }
+#else
+ if (elements[t].LowTemperatureTransition!=PT_NUM)
+ t = elements[t].LowTemperatureTransition;
+#endif
+ else if (t==PT_WTRV) {
+ if (pt<273.0f) t = PT_RIME;
+ else t = PT_DSTW;
+ }
+ else if (t==PT_LAVA) {
+ if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA) {
+ if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature) s = 0;
+ else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f) s = 0;
+ else if (elements[parts[i].ctype].HighTemperatureTransition==PT_LAVA) {
+ if (pt>=elements[parts[i].ctype].HighTemperature) s = 0;
+ }
+ else if (pt>=973.0f) s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
+ if (s) {
+ t = parts[i].ctype;
+ parts[i].ctype = PT_NONE;
+ if (t==PT_THRM) {
+ parts[i].tmp = 0;
+ t = PT_BMTL;
+ }
+ if (t==PT_PLUT)
+ {
+ parts[i].tmp = 0;
+ t = PT_LAVA;
+ }
+ }
+ }
+ else if (pt<973.0f) t = PT_STNE;
+ else s = 0;
+ }
+ else s = 0;
+ }
+ else s = 0;
+#ifdef REALISTIC
+ pt = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
+ for (j=0; j<8; j++)
+ {
+ parts[surround_hconduct[j]].temp = pt;
+ }
+#endif
+ if (s) { // particle type change occurred
+ if (t==PT_ICEI||t==PT_LAVA||t==PT_SNOW)
+ parts[i].ctype = parts[i].type;
+ if (!(t==PT_ICEI&&parts[i].ctype==PT_FRZW)) parts[i].life = 0;
+ if (elements[t].State==ST_GAS&&elements[parts[i].type].State!=ST_GAS)
+ pv[y/CELL][x/CELL] += 0.50f;
+ part_change_type(i,x,y,t);
+ if (t==PT_FIRE||t==PT_PLSM||t==PT_HFLM)
+ parts[i].life = rand()%50+120;
+ if (t==PT_LAVA) {
+ if (parts[i].ctype==PT_BRMT) parts[i].ctype = PT_BMTL;
+ else if (parts[i].ctype==PT_SAND) parts[i].ctype = PT_GLAS;
+ else if (parts[i].ctype==PT_BGLA) parts[i].ctype = PT_GLAS;
+ else if (parts[i].ctype==PT_PQRT) parts[i].ctype = PT_QRTZ;
+ parts[i].life = rand()%120+240;
+ }
+ if (t==PT_NONE) {
+ kill_part(i);
+ goto killed;
+ }
+ }
+
+ pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
+ if (t==PT_LAVA) {
+ parts[i].life = restrict_flt((parts[i].temp-700)/7, 0.0f, 400.0f);
+ if (parts[i].ctype==PT_THRM&&parts[i].tmp>0)
+ {
+ parts[i].tmp--;
+ parts[i].temp = 3500;
+ }
+ if (parts[i].ctype==PT_PLUT&&parts[i].tmp>0)
+ {
+ parts[i].tmp--;
+ parts[i].temp = MAX_TEMP;
+ }
+ }
+#ifdef REALISTIC //needed to fix update_particles_i parsing
+ }
+#else
+ }
+#endif
+ else parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
+ }
+
+ if (t==PT_LIFE)
+ {
+ parts[i].temp = restrict_flt(parts[i].temp-50.0f, MIN_TEMP, MAX_TEMP);
+ //ISGOL=1;//means there is a life particle on screen
+ }
+ if (t==PT_WIRE)
+ {
+ //wire_placed = 1;
+ }
+ //spark updates from walls
+ if ((elements[t].Properties&PROP_CONDUCTS) || t==PT_SPRK)
+ {
+ nx = x % CELL;
+ if (nx == 0)
+ nx = x/CELL - 1;
+ else if (nx == CELL-1)
+ nx = x/CELL + 1;
+ else
+ nx = x/CELL;
+ ny = y % CELL;
+ if (ny == 0)
+ ny = y/CELL - 1;
+ else if (ny == CELL-1)
+ ny = y/CELL + 1;
+ else
+ ny = y/CELL;
+ if (nx>=0 && ny>=0 && nx<XRES/CELL && ny<YRES/CELL)
+ {
+ if (t!=PT_SPRK)
+ {
+ if (emap[ny][nx]==12 && !parts[i].life)
+ {
+ part_change_type(i,x,y,PT_SPRK);
+ parts[i].life = 4;
+ parts[i].ctype = t;
+ t = PT_SPRK;
+ }
+ }
+ else if (bmap[ny][nx]==WL_DETECT || bmap[ny][nx]==WL_EWALL || bmap[ny][nx]==WL_ALLOWLIQUID || bmap[ny][nx]==WL_WALLELEC || bmap[ny][nx]==WL_ALLOWALLELEC || bmap[ny][nx]==WL_EHOLE)
+ set_emap(nx, ny);
+ }
+ }
+
+ //the basic explosion, from the .explosive variable
+ if ((elements[t].Explosive&2) && pv[y/CELL][x/CELL]>2.5f)
+ {
+ parts[i].life = rand()%80+180;
+ parts[i].temp = restrict_flt(elements[PT_FIRE].Temperature + (elements[t].Flammable/2), MIN_TEMP, MAX_TEMP);
+ t = PT_FIRE;
+ part_change_type(i,x,y,t);
+ pv[y/CELL][x/CELL] += 0.25f * CFDS;
+ }
+
+
+ s = 1;
+ gravtot = fabs(gravy[(y/CELL)*(XRES/CELL)+(x/CELL)])+fabs(gravx[(y/CELL)*(XRES/CELL)+(x/CELL)]);
+ if (pv[y/CELL][x/CELL]>elements[t].HighPressure&&elements[t].HighPressureTransition>-1) {
+ // particle type change due to high pressure
+ if (elements[t].HighPressureTransition!=PT_NUM)
+ t = elements[t].HighPressureTransition;
+ else if (t==PT_BMTL) {
+ if (pv[y/CELL][x/CELL]>2.5f)
+ t = PT_BRMT;
+ else if (pv[y/CELL][x/CELL]>1.0f && parts[i].tmp==1)
+ t = PT_BRMT;
+ else s = 0;
+ }
+ else s = 0;
+ } else if (pv[y/CELL][x/CELL]<elements[t].LowPressure&&elements[t].LowPressureTransition>-1) {
+ // particle type change due to low pressure
+ if (elements[t].LowPressureTransition!=PT_NUM)
+ t = elements[t].LowPressureTransition;
+ else s = 0;
+ } else if (gravtot>(elements[t].HighPressure/4.0f)&&elements[t].HighPressureTransition>-1) {
+ // particle type change due to high gravity
+ if (elements[t].HighPressureTransition!=PT_NUM)
+ t = elements[t].HighPressureTransition;
+ else if (t==PT_BMTL) {
+ if (gravtot>0.625f)
+ t = PT_BRMT;
+ else if (gravtot>0.25f && parts[i].tmp==1)
+ t = PT_BRMT;
+ else s = 0;
+ }
+ else s = 0;
+ } else s = 0;
+ if (s) { // particle type change occurred
+ parts[i].life = 0;
+ part_change_type(i,x,y,t);
+ if (t==PT_FIRE)
+ parts[i].life = rand()%50+120;
+ if (t==PT_NONE) {
+ kill_part(i);
+ goto killed;
+ }
+ }
+
+ //call the particle update function, if there is one
+#ifdef LUACONSOLE
+ if (elements[t].Update && lua_el_mode[t] != 2)
+#else
+ if (elements[t].Update)
+#endif
+ {
+ if ((*(elements[t].Update))(this, i,x,y,surround_space,nt, parts, pmap))
+ continue;
+ else if (t==PT_WARP)
+ {
+ // Warp does some movement in its update func, update variables to avoid incorrect data in pmap
+ x = (int)(parts[i].x+0.5f);
+ y = (int)(parts[i].y+0.5f);
+ }
+ }
+#ifdef LUACONSOLE
+ if(lua_el_mode[t])
+ {
+ if(luacon_part_update(t,i,x,y,surround_space,nt))
+ continue;
+ // Need to update variables, in case they've been changed by Lua
+ x = (int)(parts[i].x+0.5f);
+ y = (int)(parts[i].y+0.5f);
+ }
+#endif
+
+
+ if(legacy_enable)//if heat sim is off
+ Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap);
+
+killed:
+ if (parts[i].type == PT_NONE)//if its dead, skip to next particle
+ continue;
+
+ if (!parts[i].vx&&!parts[i].vy)//if its not moving, skip to next particle, movement code it next
+ continue;
+
+ mv = fmaxf(fabsf(parts[i].vx), fabsf(parts[i].vy));
+ if (mv < ISTP)
+ {
+ clear_x = x;
+ clear_y = y;
+ clear_xf = parts[i].x;
+ clear_yf = parts[i].y;
+ fin_xf = clear_xf + parts[i].vx;
+ fin_yf = clear_yf + parts[i].vy;
+ fin_x = (int)(fin_xf+0.5f);
+ fin_y = (int)(fin_yf+0.5f);
+ }
+ else
+ {
+ // interpolate to see if there is anything in the way
+ dx = parts[i].vx*ISTP/mv;
+ dy = parts[i].vy*ISTP/mv;
+ fin_xf = parts[i].x;
+ fin_yf = parts[i].y;
+ while (1)
+ {
+ mv -= ISTP;
+ fin_xf += dx;
+ fin_yf += dy;
+ fin_x = (int)(fin_xf+0.5f);
+ fin_y = (int)(fin_yf+0.5f);
+ if (mv <= 0.0f)
+ {
+ // nothing found
+ fin_xf = parts[i].x + parts[i].vx;
+ fin_yf = parts[i].y + parts[i].vy;
+ fin_x = (int)(fin_xf+0.5f);
+ fin_y = (int)(fin_yf+0.5f);
+ clear_xf = fin_xf-dx;
+ clear_yf = fin_yf-dy;
+ clear_x = (int)(clear_xf+0.5f);
+ clear_y = (int)(clear_yf+0.5f);
+ break;
+ }
+ if (fin_x<CELL || fin_y<CELL || fin_x>=XRES-CELL || fin_y>=YRES-CELL || pmap[fin_y][fin_x] || (bmap[fin_y/CELL][fin_x/CELL] && (bmap[fin_y/CELL][fin_x/CELL]==WL_DESTROYALL || !eval_move(t,fin_x,fin_y,NULL))))
+ {
+ // found an obstacle
+ clear_xf = fin_xf-dx;
+ clear_yf = fin_yf-dy;
+ clear_x = (int)(clear_xf+0.5f);
+ clear_y = (int)(clear_yf+0.5f);
+ break;
+ }
+ if (bmap[fin_y/CELL][fin_x/CELL]==WL_DETECT && emap[fin_y/CELL][fin_x/CELL]<8)
+ set_emap(fin_x/CELL, fin_y/CELL);
+ }
+ }
+
+ stagnant = parts[i].flags & FLAG_STAGNANT;
+ parts[i].flags &= ~FLAG_STAGNANT;
+
+ if (t==PT_STKM || t==PT_STKM2 || t==PT_FIGH)
+ {
+ int nx, ny;
+ //head movement, let head pass through anything
+ parts[i].x += parts[i].vx;
+ parts[i].y += parts[i].vy;
+ nx = (int)((float)parts[i].x+0.5f);
+ ny = (int)((float)parts[i].y+0.5f);
+ if (ny!=y || nx!=x)
+ {
+ if ((pmap[y][x]>>8)==i) pmap[y][x] = 0;
+ else if ((photons[y][x]>>8)==i) photons[y][x] = 0;
+ if (nx<CELL || nx>=XRES-CELL || ny<CELL || ny>=YRES-CELL)
+ {
+ kill_part(i);
+ continue;
+ }
+ if (elements[t].Properties & TYPE_ENERGY)
+ photons[ny][nx] = t|(i<<8);
+ else if (t)
+ pmap[ny][nx] = t|(i<<8);
+ }
+ }
+ else if (elements[t].Properties & TYPE_ENERGY)
+ {
+ if (t == PT_PHOT) {
+ if (parts[i].flags&FLAG_SKIPMOVE)
+ {
+ parts[i].flags &= ~FLAG_SKIPMOVE;
+ continue;
+ }
+
+ rt = pmap[fin_y][fin_x] & 0xFF;
+ lt = pmap[y][x] & 0xFF;
+
+ r = eval_move(PT_PHOT, fin_x, fin_y, NULL);
+ if (((rt==PT_GLAS && lt!=PT_GLAS) || (rt!=PT_GLAS && lt==PT_GLAS)) && r) {
+ if (!get_normal_interp(REFRACT|t, parts[i].x, parts[i].y, parts[i].vx, parts[i].vy, &nrx, &nry)) {
+ kill_part(i);
+ continue;
+ }
+
+ r = get_wavelength_bin(&parts[i].ctype);
+ if (r == -1) {
+ kill_part(i);
+ continue;
+ }
+ nn = GLASS_IOR - GLASS_DISP*(r-15)/15.0f;
+ nn *= nn;
+ nrx = -nrx;
+ nry = -nry;
+ if (rt==PT_GLAS && lt!=PT_GLAS)
+ nn = 1.0f/nn;
+ ct1 = parts[i].vx*nrx + parts[i].vy*nry;
+ ct2 = 1.0f - (nn*nn)*(1.0f-(ct1*ct1));
+ if (ct2 < 0.0f) {
+ // total internal reflection
+ parts[i].vx -= 2.0f*ct1*nrx;
+ parts[i].vy -= 2.0f*ct1*nry;
+ fin_xf = parts[i].x;
+ fin_yf = parts[i].y;
+ fin_x = x;
+ fin_y = y;
+ } else {
+ // refraction
+ ct2 = sqrtf(ct2);
+ ct2 = ct2 - nn*ct1;
+ parts[i].vx = nn*parts[i].vx + ct2*nrx;
+ parts[i].vy = nn*parts[i].vy + ct2*nry;
+ }
+ }
+ }
+ if (stagnant)//FLAG_STAGNANT set, was reflected on previous frame
+ {
+ // cast coords as int then back to float for compatibility with existing saves
+ if (!do_move(i, x, y, (float)fin_x, (float)fin_y) && parts[i].type) {
+ kill_part(i);
+ continue;
+ }
+ }
+ else if (!do_move(i, x, y, fin_xf, fin_yf))
+ {
+ if (parts[i].type == PT_NONE)
+ continue;
+ // reflection
+ parts[i].flags |= FLAG_STAGNANT;
+ if (t==PT_NEUT && 100>(rand()%1000))
+ {
+ kill_part(i);
+ continue;
+ }
+ r = pmap[fin_y][fin_x];
+
+ if (((r&0xFF)==PT_PIPE || (r&0xFF) == PT_PPIP) && !(parts[r>>8].tmp&0xFF))
+ {
+ parts[r>>8].tmp = (parts[r>>8].tmp&~0xFF) | parts[i].type;
+ parts[r>>8].temp = parts[i].temp;
+ parts[r>>8].tmp2 = parts[i].life;
+ parts[r>>8].pavg[0] = parts[i].tmp;
+ parts[r>>8].pavg[1] = parts[i].ctype;
+ kill_part(i);
+ continue;
+ }
+
+ // this should be replaced with a particle type attribute ("photwl" or something)
+ if ((r & 0xFF) == PT_PSCN) parts[i].ctype = 0x00000000;
+ if ((r & 0xFF) == PT_NSCN) parts[i].ctype = 0x00000000;
+ if ((r & 0xFF) == PT_SPRK) parts[i].ctype = 0x00000000;
+ if ((r & 0xFF) == PT_COAL) parts[i].ctype = 0x00000000;
+ if ((r & 0xFF) == PT_BCOL) parts[i].ctype = 0x00000000;
+ if ((r & 0xFF) == PT_PLEX) parts[i].ctype &= 0x1F00003E;
+ if ((r & 0xFF) == PT_NITR) parts[i].ctype &= 0x0007C000;
+ if ((r & 0xFF) == PT_NBLE) parts[i].ctype &= 0x3FFF8000;
+ if ((r & 0xFF) == PT_LAVA) parts[i].ctype &= 0x3FF00000;
+ if ((r & 0xFF) == PT_ACID) parts[i].ctype &= 0x1FE001FE;
+ if ((r & 0xFF) == PT_DUST) parts[i].ctype &= 0x3FFFFFC0;
+ if ((r & 0xFF) == PT_SNOW) parts[i].ctype &= 0x03FFFFFF;
+ if ((r & 0xFF) == PT_GOO) parts[i].ctype &= 0x3FFAAA00;
+ if ((r & 0xFF) == PT_PLNT) parts[i].ctype &= 0x0007C000;
+ if ((r & 0xFF) == PT_PLUT) parts[i].ctype &= 0x001FCE00;
+ if ((r & 0xFF) == PT_URAN) parts[i].ctype &= 0x003FC000;
+
+ if (get_normal_interp(t, parts[i].x, parts[i].y, parts[i].vx, parts[i].vy, &nrx, &nry)) {
+ dp = nrx*parts[i].vx + nry*parts[i].vy;
+ parts[i].vx -= 2.0f*dp*nrx;
+ parts[i].vy -= 2.0f*dp*nry;
+ // leave the actual movement until next frame so that reflection of fast particles and refraction happen correctly
+ } else {
+ if (t!=PT_NEUT)
+ kill_part(i);
+ continue;
+ }
+ if (!(parts[i].ctype&0x3FFFFFFF)&&t!=PT_NEUT&&t!=PT_ELEC) {
+ kill_part(i);
+ continue;
+ }
+ }
+ }
+ else if (elements[t].Falldown==0)
+ {
+ // gasses and solids (but not powders)
+ if (!do_move(i, x, y, fin_xf, fin_yf))
+ {
+ if (parts[i].type == PT_NONE)
+ continue;
+ // can't move there, so bounce off
+ // TODO
+ // TODO: Work out what previous TODO was for
+ if (fin_x>x+ISTP) fin_x=x+ISTP;
+ if (fin_x<x-ISTP) fin_x=x-ISTP;
+ if (fin_y>y+ISTP) fin_y=y+ISTP;
+ if (fin_y<y-ISTP) fin_y=y-ISTP;
+ if (do_move(i, x, y, 0.25f+(float)(2*x-fin_x), 0.25f+fin_y))
+ {
+ parts[i].vx *= elements[t].Collision;
+ }
+ else if (do_move(i, x, y, 0.25f+fin_x, 0.25f+(float)(2*y-fin_y)))
+ {
+ parts[i].vy *= elements[t].Collision;
+ }
+ else
+ {
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ }
+ }
+ }
+ else
+ {
+ if (water_equal_test && elements[t].Falldown == 2 && 1>= rand()%400)//checking stagnant is cool, but then it doesn't update when you change it later.
+ {
+ if (!flood_water(x,y,i,y, parts[i].tmp2))
+ goto movedone;
+ }
+ // liquids and powders
+ if (!do_move(i, x, y, fin_xf, fin_yf))
+ {
+ if (parts[i].type == PT_NONE)
+ continue;
+ if (fin_x!=x && do_move(i, x, y, fin_xf, clear_yf))
+ {
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ }
+ else if (fin_y!=y && do_move(i, x, y, clear_xf, fin_yf))
+ {
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ }
+ else
+ {
+ s = 1;
+ r = (rand()%2)*2-1;
+ if ((clear_x!=x || clear_y!=y || nt || surround_space) &&
+ (fabsf(parts[i].vx)>0.01f || fabsf(parts[i].vy)>0.01f))
+ {
+ // allow diagonal movement if target position is blocked
+ // but no point trying this if particle is stuck in a block of identical particles
+ dx = parts[i].vx - parts[i].vy*r;
+ dy = parts[i].vy + parts[i].vx*r;
+ if (fabsf(dy)>fabsf(dx))
+ mv = fabsf(dy);
+ else
+ mv = fabsf(dx);
+ dx /= mv;
+ dy /= mv;
+ if (do_move(i, x, y, clear_xf+dx, clear_yf+dy))
+ {
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ goto movedone;
+ }
+ swappage = dx;
+ dx = dy*r;
+ dy = -swappage*r;
+ if (do_move(i, x, y, clear_xf+dx, clear_yf+dy))
+ {
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ goto movedone;
+ }
+ }
+ if (elements[t].Falldown>1 && !grav->ngrav_enable && gravityMode==0 && parts[i].vy>fabsf(parts[i].vx))
+ {
+ s = 0;
+ // stagnant is true if FLAG_STAGNANT was set for this particle in previous frame
+ if (!stagnant || nt) //nt is if there is an something else besides the current particle type, around the particle
+ rt = 30;//slight less water lag, although it changes how it moves a lot
+ else
+ rt = 10;
+
+ if (t==PT_GEL)
+ rt = parts[i].tmp*0.20f+5.0f;
+
+ for (j=clear_x+r; j>=0 && j>=clear_x-rt && j<clear_x+rt && j<XRES; j+=r)
+ {
+ if (((pmap[fin_y][j]&0xFF)!=t || bmap[fin_y/CELL][j/CELL])
+ && (s=do_move(i, x, y, (float)j, fin_yf)))
+ {
+ nx = (int)(parts[i].x+0.5f);
+ ny = (int)(parts[i].y+0.5f);
+ break;
+ }
+ if (fin_y!=clear_y && ((pmap[clear_y][j]&0xFF)!=t || bmap[clear_y/CELL][j/CELL])
+ && (s=do_move(i, x, y, (float)j, clear_yf)))
+ {
+ nx = (int)(parts[i].x+0.5f);
+ ny = (int)(parts[i].y+0.5f);
+ break;
+ }
+ if ((pmap[clear_y][j]&0xFF)!=t || (bmap[clear_y/CELL][j/CELL] && bmap[clear_y/CELL][j/CELL]!=WL_STREAM))
+ break;
+ }
+ if (parts[i].vy>0)
+ r = 1;
+ else
+ r = -1;
+ if (s==1)
+ for (j=ny+r; j>=0 && j<YRES && j>=ny-rt && j<ny+rt; j+=r)
+ {
+ if (((pmap[j][nx]&0xFF)!=t || bmap[j/CELL][nx/CELL]) && do_move(i, nx, ny, (float)nx, (float)j))
+ break;
+ if ((pmap[j][nx]&255)!=t || (bmap[j/CELL][nx/CELL] && bmap[j/CELL][nx/CELL]!=WL_STREAM))
+ break;
+ }
+ else if (s==-1) {} // particle is out of bounds
+ else if ((clear_x!=x||clear_y!=y) && do_move(i, x, y, clear_xf, clear_yf)) {}
+ else parts[i].flags |= FLAG_STAGNANT;
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ }
+ else if (elements[t].Falldown>1 && fabsf(pGravX*parts[i].vx+pGravY*parts[i].vy)>fabsf(pGravY*parts[i].vx-pGravX*parts[i].vy))
+ {
+ float nxf, nyf, prev_pGravX, prev_pGravY, ptGrav = elements[t].Gravity;
+ s = 0;
+ // stagnant is true if FLAG_STAGNANT was set for this particle in previous frame
+ if (!stagnant || nt) //nt is if there is an something else besides the current particle type, around the particle
+ rt = 30;//slight less water lag, although it changes how it moves a lot
+ else
+ rt = 10;
+ nxf = clear_xf;
+ nyf = clear_yf;
+ for (j=0;j<rt;j++)
+ {
+ switch (gravityMode)
+ {
+ default:
+ case 0:
+ pGravX = 0.0f;
+ pGravY = ptGrav;
+ break;
+ case 1:
+ pGravX = pGravY = 0.0f;
+ break;
+ case 2:
+ pGravD = 0.01f - hypotf((nx - XCNTR), (ny - YCNTR));
+ pGravX = ptGrav * ((float)(nx - XCNTR) / pGravD);
+ pGravY = ptGrav * ((float)(ny - YCNTR) / pGravD);
+ break;
+ }
+ pGravX += gravx[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
+ pGravY += gravy[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
+ if (fabsf(pGravY)>fabsf(pGravX))
+ mv = fabsf(pGravY);
+ else
+ mv = fabsf(pGravX);
+ if (mv<0.0001f) break;
+ pGravX /= mv;
+ pGravY /= mv;
+ if (j)
+ {
+ nxf += r*(pGravY*2.0f-prev_pGravY);
+ nyf += -r*(pGravX*2.0f-prev_pGravX);
+ }
+ else
+ {
+ nxf += r*pGravY;
+ nyf += -r*pGravX;
+ }
+ prev_pGravX = pGravX;
+ prev_pGravY = pGravY;
+ nx = (int)(nxf+0.5f);
+ ny = (int)(nyf+0.5f);
+ if (nx<0 || ny<0 || nx>=XRES || ny >=YRES)
+ break;
+ if ((pmap[ny][nx]&0xFF)!=t || bmap[ny/CELL][nx/CELL])
+ {
+ s = do_move(i, x, y, nxf, nyf);
+ if (s)
+ {
+ nx = (int)(parts[i].x+0.5f);
+ ny = (int)(parts[i].y+0.5f);
+ break;
+ }
+ if (bmap[ny/CELL][nx/CELL]!=WL_STREAM)
+ break;
+ }
+ }
+ if (s==1)
+ {
+ clear_x = nx;
+ clear_y = ny;
+ for (j=0;j<rt;j++)
+ {
+ switch (gravityMode)
+ {
+ default:
+ case 0:
+ pGravX = 0.0f;
+ pGravY = ptGrav;
+ break;
+ case 1:
+ pGravX = pGravY = 0.0f;
+ break;
+ case 2:
+ pGravD = 0.01f - hypotf((nx - XCNTR), (ny - YCNTR));
+ pGravX = ptGrav * ((float)(nx - XCNTR) / pGravD);
+ pGravY = ptGrav * ((float)(ny - YCNTR) / pGravD);
+ break;
+ }
+ pGravX += gravx[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
+ pGravY += gravy[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
+ if (fabsf(pGravY)>fabsf(pGravX))
+ mv = fabsf(pGravY);
+ else
+ mv = fabsf(pGravX);
+ if (mv<0.0001f) break;
+ pGravX /= mv;
+ pGravY /= mv;
+ nxf += pGravX;
+ nyf += pGravY;
+ nx = (int)(nxf+0.5f);
+ ny = (int)(nyf+0.5f);
+ if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
+ break;
+ if ((pmap[ny][nx]&0xFF)!=t || bmap[ny/CELL][nx/CELL])
+ {
+ s = do_move(i, clear_x, clear_y, nxf, nyf);
+ if (s || bmap[ny/CELL][nx/CELL]!=WL_STREAM)
+ break;
+ }
+ }
+ }
+ else if (s==-1) {} // particle is out of bounds
+ else if ((clear_x!=x||clear_y!=y) && do_move(i, x, y, clear_xf, clear_yf)) {}
+ else parts[i].flags |= FLAG_STAGNANT;
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ }
+ else
+ {
+ // if interpolation was done, try moving to last clear position
+ if ((clear_x!=x||clear_y!=y) && do_move(i, x, y, clear_xf, clear_yf)) {}
+ else parts[i].flags |= FLAG_STAGNANT;
+ parts[i].vx *= elements[t].Collision;
+ parts[i].vy *= elements[t].Collision;
+ }
+ }
+ }
+ }
+movedone:
+ continue;
+ }
+}
+
+int Simulation::GetParticleType(std::string type)
+{
+ int i = -1;
+ char * txt = (char*)type.c_str();
+
+ // alternative names for some elements
+ if (strcasecmp(txt,"C4")==0) i = PT_PLEX;
+ else if (strcasecmp(txt,"C5")==0) i = PT_C5;
+ else if (strcasecmp(txt,"NONE")==0) i = PT_NONE;
+ for (i=1; i<PT_NUM; i++) {
+ if (strcasecmp(txt, elements[i].Name)==0 && strlen(elements[i].Name) && elements[i].Enabled)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void Simulation::update_particles()//doesn't update the particles themselves, but some other things
+{
+ int i, j, x, y, t, nx, ny, r, cr,cg,cb, l = -1;
+ float lx, ly;
+ int lastPartUsed = 0;
+ int lastPartUnused = -1;
+#ifdef MT
+ int pt = 0, pc = 0;
+ pthread_t *InterThreads;
+#endif
+
+ if(!sys_pause||framerender)
+ {
+ air->update_air();
+
+ if(aheat_enable)
+ air->update_airh();
+
+ if(grav->ngrav_enable)
+ {
+ grav->gravity_update_async();
+
+ //Get updated buffer pointers for gravity
+ gravx = grav->gravx;
+ gravy = grav->gravy;
+ gravp = grav->gravp;
+ gravmap = grav->gravmap;
+
+ if(gravWallChanged)
+ {
+ grav->gravity_mask();
+ gravWallChanged = false;
+ }
+ }
+ if(emp_decor>0)
+ emp_decor -= emp_decor/25+2;
+ if(emp_decor < 0)
+ emp_decor = 0;
+ }
+ sandcolour = (int)(20.0f*sin((float)sandcolour_frame*(M_PI/180.0f)));
+ sandcolour_frame = (sandcolour_frame++)%360;
+
+ memset(pmap, 0, sizeof(pmap));
+ memset(pmap_count, 0, sizeof(pmap_count));
+ memset(photons, 0, sizeof(photons));
+ NUM_PARTS = 0;
+ for (i=0; i<=parts_lastActiveIndex; i++)//the particle loop that resets the pmap/photon maps every frame, to update them.
+ {
+ if (parts[i].type)
+ {
+ t = parts[i].type;
+ x = (int)(parts[i].x+0.5f);
+ y = (int)(parts[i].y+0.5f);
+ if (x>=0 && y>=0 && x<XRES && y<YRES)
+ {
+ if (elements[t].Properties & TYPE_ENERGY)
+ photons[y][x] = t|(i<<8);
+ else
+ {
+ // Particles are sometimes allowed to go inside INVS and FILT
+ // To make particles collide correctly when inside these elements, these elements must not overwrite an existing pmap entry from particles inside them
+ if (!pmap[y][x] || (t!=PT_INVIS && t!= PT_FILT))
+ pmap[y][x] = t|(i<<8);
+ // (there are a few exceptions, including energy particles - currently no limit on stacking those)
+ if (t!=PT_THDR && t!=PT_EMBR && t!=PT_FIGH && t!=PT_PLSM)
+ pmap_count[y][x]++;
+ }
+ }
+ lastPartUsed = i;
+ NUM_PARTS ++;
+ }
+ else
+ {
+ if (lastPartUnused<0) pfree = i;
+ else parts[lastPartUnused].life = i;
+ lastPartUnused = i;
+ }
+ }
+ if (lastPartUnused==-1)
+ {
+ if (parts_lastActiveIndex>=NPART-1) pfree = -1;
+ else pfree = parts_lastActiveIndex+1;
+ }
+ else
+ {
+ if (parts_lastActiveIndex>=NPART-1) parts[lastPartUnused].life = -1;
+ else parts[lastPartUnused].life = parts_lastActiveIndex+1;
+ }
+ parts_lastActiveIndex = lastPartUsed;
+ if (!sys_pause||framerender)
+ {
+ for (y=0; y<YRES/CELL; y++)
+ {
+ for (x=0; x<XRES/CELL; x++)
+ {
+ if (emap[y][x])
+ emap[y][x] --;
+ air->bmap_blockair[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || (bmap[y][x]==WL_EWALL && !emap[y][x]));
+ air->bmap_blockairh[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_GRAV || (bmap[y][x]==WL_EWALL && !emap[y][x]));
+ }
+ }
+ }
+
+ if(!sys_pause||framerender)
+ update_particles_i(0, 1);
+
+ if(framerender)
+ framerender--;
+ // this should probably be elsewhere
+ /*for (y=0; y<YRES/CELL; y++)
+ for (x=0; x<XRES/CELL; x++)
+ if (bmap[y][x]==WL_STREAM)
+ {
+ lx = x*CELL + CELL*0.5f;
+ ly = y*CELL + CELL*0.5f;
+ for (t=0; t<1024; t++)
+ {
+ nx = (int)(lx+0.5f);
+ ny = (int)(ly+0.5f);
+ if (nx<0 || nx>=XRES || ny<0 || ny>=YRES)
+ break;
+ addpixel(vid, nx, ny, 255, 255, 255, 64);
+ i = nx/CELL;
+ j = ny/CELL;
+ lx += vx[j][i]*0.125f;
+ ly += vy[j][i]*0.125f;
+ if (bmap[j][i]==WL_STREAM && i!=x && j!=y)
+ break;
+ }
+ drawtext(vid, x*CELL, y*CELL-2, "\x8D", 255, 255, 255, 128);
+ }
+*/
+}
+
+Simulation::~Simulation()
+{
+ delete[] platent;
+ delete grav;
+ delete air;
+ for(int i = 0; i < tools.size(); i++)
+ delete tools[i];
+}
+
+Simulation::Simulation():
+ sys_pause(0),
+ framerender(false),
+ pretty_powder(0),
+ sandcolour_frame(0)
+{
+
+ int tportal_rx[] = {-1, 0, 1, 1, 1, 0,-1,-1};
+ int tportal_ry[] = {-1,-1,-1, 0, 1, 1, 1, 0};
+
+ memcpy(portal_rx, tportal_rx, sizeof(tportal_rx));
+ memcpy(portal_ry, tportal_ry, sizeof(tportal_ry));
+
+ currentTick = 0;
+ std::fill(elementCount, elementCount+PT_NUM, 0);
+
+ //Create and attach gravity simulation
+ grav = new Gravity();
+ //Give air sim references to our data
+ grav->bmap = bmap;
+ //Gravity sim gives us maps to use
+ gravx = grav->gravx;
+ gravy = grav->gravy;
+ gravp = grav->gravp;
+ gravmap = grav->gravmap;
+
+ //Create and attach air simulation
+ air = new Air(*this);
+ //Give air sim references to our data
+ air->bmap = bmap;
+ air->emap = emap;
+ air->fvx = fvx;
+ air->fvy = fvy;
+ //Air sim gives us maps to use
+ vx = air->vx;
+ vy = air->vy;
+ pv = air->pv;
+ hv = air->hv;
+
+ int menuCount;
+ menu_section * msectionsT = LoadMenus(menuCount);
+ memcpy(msections, msectionsT, menuCount * sizeof(menu_section));
+ free(msectionsT);
+
+ int wallCount;
+ wall_type * wtypesT = LoadWalls(wallCount);
+ memcpy(wtypes, wtypesT, wallCount * sizeof(wall_type));
+ free(wtypesT);
+
+ platent = new unsigned[PT_NUM];
+ int latentCount;
+ unsigned int * platentT = LoadLatent(latentCount);
+ memcpy(platent, platentT, latentCount * sizeof(unsigned int));
+ free(platentT);
+
+ //elements = new Element[PT_NUM];
+ std::vector<Element> elementList = GetElements();
+ for(int i = 0; i < PT_NUM; i++)
+ {
+ if(i < elementList.size())
+ elements[i] = elementList[i];
+ else
+ elements[i] = Element();
+ }
+
+ tools = GetTools();
+
+ int golRulesCount;
+ int * golRulesT = LoadGOLRules(golRulesCount);
+ memcpy(grule, golRulesT, sizeof(int) * (golRulesCount*10));
+ free(golRulesT);
+
+ int golTypesCount;
+ int * golTypesT = LoadGOLTypes(golTypesCount);
+ memcpy(goltype, golTypesT, sizeof(int) * (golTypesCount));
+ free(golTypesT);
+
+ int golMenuCount;
+ gol_menu * golMenuT = LoadGOLMenu(golMenuCount);
+ memcpy(gmenu, golMenuT, sizeof(gol_menu) * golMenuCount);
+ free(golMenuT);
+
+ init_can_move();
+ clear_sim();
+
+ grav->gravity_mask();
+}