diff options
| author | jacob1 <jfu614@gmail.com> | 2013-09-12 01:41:54 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-09-12 01:41:54 (GMT) |
| commit | 074a2226e168b4860e0e19ff50956752cdb51a77 (patch) | |
| tree | 9b04a6f11fb10776aa76032fcad961cc34ca3305 /src/simulation/Simulation.cpp | |
| parent | 332aa25bf6aa938fe3217a7a6622bf5f4c2f3201 (diff) | |
| download | powder-074a2226e168b4860e0e19ff50956752cdb51a77.zip powder-074a2226e168b4860e0e19ff50956752cdb51a77.tar.gz | |
remove useless and laggy lightning_recreate check
Diffstat (limited to 'src/simulation/Simulation.cpp')
| -rw-r--r-- | src/simulation/Simulation.cpp | 41 |
1 files changed, 11 insertions, 30 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index e46681d..8dff706 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -3230,34 +3230,12 @@ void Simulation::update_particles_i(int start, int inc) int h_count = 0; int surround[8]; int surround_hconduct[8]; - int lighting_ok=1; unsigned int elem_properties; float pGravX, pGravY, pGravD; int excessive_stacking_found = 0; currentTick++; - if (lighting_recreate>0) - { - for (i=0; i<=parts_lastActiveIndex; i++) - { - if (parts[i].type==PT_LIGH && parts[i].tmp2>0) - { - lighting_ok=0; - break; - } - } - } - - if (lighting_ok) - lighting_recreate--; - - if (lighting_recreate<0) - lighting_recreate=1; - - if (lighting_recreate>21) - lighting_recreate=21; - //if (sys_pause&&!framerender)//do nothing if paused // return; @@ -3815,7 +3793,7 @@ void Simulation::update_particles_i(int start, int inc) if ((t==PT_ICEI || t==PT_SNOW) && (parts[i].ctype<=0 || parts[i].ctype>=PT_NUM || parts[i].ctype==PT_ICEI || parts[i].ctype==PT_SNOW || !elements[parts[i].ctype].Enabled)) parts[i].ctype = PT_WATR; - if (ctemph>elements[t].HighTemperature && elements[t].HighTemperatureTransition>-1) + if (elements[t].HighTemperatureTransition>-1 && ctemph>elements[t].HighTemperature) { // particle type change due to high temperature #ifdef REALISTIC @@ -3911,7 +3889,7 @@ void Simulation::update_particles_i(int start, int inc) else s = 0; } - else if (ctempl<elements[t].LowTemperature && elements[t].LowTemperatureTransition > -1) + else if (elements[t].LowTemperatureTransition > -1 && ctempl<elements[t].LowTemperature) { // particle type change due to low temperature #ifdef REALISTIC @@ -4095,7 +4073,7 @@ void Simulation::update_particles_i(int start, int inc) s = 1; gravtot = fabs(gravy[(y/CELL)*(XRES/CELL)+(x/CELL)])+fabs(gravx[(y/CELL)*(XRES/CELL)+(x/CELL)]); - if (pv[y/CELL][x/CELL]>elements[t].HighPressure&&elements[t].HighPressureTransition>-1) { + if (elements[t].HighPressureTransition>-1 && pv[y/CELL][x/CELL]>elements[t].HighPressure) { // particle type change due to high pressure if (elements[t].HighPressureTransition!=PT_NUM) t = elements[t].HighPressureTransition; @@ -4107,12 +4085,12 @@ void Simulation::update_particles_i(int start, int inc) else s = 0; } else s = 0; - } else if (pv[y/CELL][x/CELL]<elements[t].LowPressure&&elements[t].LowPressureTransition>-1) { + } else if (elements[t].LowPressureTransition>-1 && pv[y/CELL][x/CELL]<elements[t].LowPressure) { // particle type change due to low pressure if (elements[t].LowPressureTransition!=PT_NUM) t = elements[t].LowPressureTransition; else s = 0; - } else if (gravtot>(elements[t].HighPressure/4.0f)&&elements[t].HighPressureTransition>-1) { + } else if (elements[t].HighPressureTransition>-1 && gravtot>(elements[t].HighPressure/4.0f)) { // particle type change due to high gravity if (elements[t].HighPressureTransition!=PT_NUM) t = elements[t].HighPressureTransition; @@ -4125,12 +4103,16 @@ void Simulation::update_particles_i(int start, int inc) } else s = 0; } else s = 0; - if (s) { // particle type change occurred + + // particle type change occurred + if (s) + { parts[i].life = 0; part_change_type(i,x,y,t); if (t==PT_FIRE) parts[i].life = rand()%50+120; - if (t==PT_NONE) { + if (t==PT_NONE) + { kill_part(i); goto killed; } @@ -4781,7 +4763,6 @@ Simulation::Simulation(): pretty_powder(0), sandcolour_frame(0), emp_decor(0), - lighting_recreate(0), force_stacking_check(0), ISWIRE(0), gravWallChanged(false), |
