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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-09 20:05:20 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-09 20:05:20 (GMT)
commit9971ea63b7aca6f23dfdee9ceb5d7cb3dcd1fa58 (patch)
treed68699db22c32bddcdb8421a822ee207f1578b4e /src/simulation/Simulation.cpp
parentac45502de917bae206ae511366926c235d7bff1d (diff)
downloadpowder-9971ea63b7aca6f23dfdee9ceb5d7cb3dcd1fa58.zip
powder-9971ea63b7aca6f23dfdee9ceb5d7cb3dcd1fa58.tar.gz
Slow LIGH creation speed, fixes #86
Diffstat (limited to 'src/simulation/Simulation.cpp')
-rw-r--r--src/simulation/Simulation.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index 64969e1..880d2b1 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -3093,7 +3093,6 @@ void Simulation::update_particles_i(int start, int inc)
int excessive_stacking_found = 0;
currentTick++;
- currentTick %= 3600;
if (lighting_recreate>0)
{