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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-19 11:16:51 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-19 11:16:51 (GMT)
commit4c63a6f5932be96dadb5bcc7003d6b12ed2c4b89 (patch)
treea1f6a98d973df01c4551c64d8606e7abbdb48c77 /src/simulation/SimulationData.cpp
parentfee3f3bf44ae686d30abec6dabff446f7cf74656 (diff)
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Fix the Lua EngineProcess bug, not sure how either (needs further investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
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