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| author | jacob1 <jfu614@gmail.com> | 2013-03-17 16:21:45 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-03-17 16:21:45 (GMT) |
| commit | d357fcdc36e931d2f561fc8e684618d572a35e6d (patch) | |
| tree | edf4f4b46e145fbf3aab19c66c89a7a58e85d35d /src/simulation/elements/VIBR.cpp | |
| parent | b617b8b6565f7c87e2bd1e984f9a17d49743634c (diff) | |
| download | powder-d357fcdc36e931d2f561fc8e684618d572a35e6d.zip powder-d357fcdc36e931d2f561fc8e684618d572a35e6d.tar.gz | |
add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
Diffstat (limited to 'src/simulation/elements/VIBR.cpp')
| -rw-r--r-- | src/simulation/elements/VIBR.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/simulation/elements/VIBR.cpp b/src/simulation/elements/VIBR.cpp index b6c7df6..ee57565 100644 --- a/src/simulation/elements/VIBR.cpp +++ b/src/simulation/elements/VIBR.cpp @@ -131,8 +131,8 @@ int Element_VIBR::update(UPDATE_FUNC_ARGS) { } } //Neighbor check loop - for (rx=-1; rx<2; rx++) - for (ry=-1; ry<2; ry++) + for (rx=-2; rx<3; rx++) + for (ry=-2; ry<3; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; @@ -141,7 +141,7 @@ int Element_VIBR::update(UPDATE_FUNC_ARGS) { if (!r) continue; //Melts into EXOT - if ((r&0xFF) == PT_EXOT && !(rand()%83) && !parts[i].life) + if ((r&0xFF) == PT_EXOT && !(rand()%250) && !parts[i].life) { sim->create_part(i, x, y, PT_EXOT); } |
