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-rw-r--r--src/cat/LegacyLuaAPI.cpp2
-rw-r--r--src/gui/game/GameController.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/cat/LegacyLuaAPI.cpp b/src/cat/LegacyLuaAPI.cpp
index 293d45e..9c32ad5 100644
--- a/src/cat/LegacyLuaAPI.cpp
+++ b/src/cat/LegacyLuaAPI.cpp
@@ -1100,7 +1100,7 @@ int luatpt_reset_spark(lua_State* l)
if (luacon_sim->parts[i].ctype >= 0 && luacon_sim->parts[i].ctype < PT_NUM)
{
luacon_sim->parts[i].type = luacon_sim->parts[i].ctype;
- luacon_sim->parts[i].life = 0;
+ luacon_sim->parts[i].life = luacon_sim->parts[i].ctype = 0;
}
else
luacon_sim->kill_part(i);
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index b6d0560..1235848 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -749,7 +749,7 @@ void GameController::ResetSpark()
if (sim->parts[i].ctype >= 0 && sim->parts[i].ctype < PT_NUM && sim->elements[sim->parts[i].ctype].Enabled)
{
sim->parts[i].type = sim->parts[i].ctype;
- sim->parts[i].life = 0;
+ sim->parts[i].ctype = sim->parts[i].life = 0;
}
else
sim->kill_part(i);