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Diffstat (limited to 'src/cat/LuaScriptInterface.h')
| -rw-r--r-- | src/cat/LuaScriptInterface.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/cat/LuaScriptInterface.h b/src/cat/LuaScriptInterface.h new file mode 100644 index 0000000..2fcfc33 --- /dev/null +++ b/src/cat/LuaScriptInterface.h @@ -0,0 +1,47 @@ +/* + * LuaScriptInterface.h + * + * Created on: Feb 11, 2012 + * Author: Simon + */ + +#ifndef LUASCRIPTINTERFACE_H_ +#define LUASCRIPTINTERFACE_H_ + +extern "C" +{ +#include <lua5.1/lua.h> +#include <lua5.1/lauxlib.h> +#include <lua5.1/lualib.h> +} + +#include "CommandInterface.h" +#include "simulation/Simulation.h"; + +//Because lua only has bindings for C, we're going to have to go outside "outside" the LuaScriptInterface, this means we can only have one instance :( + +#define LOCAL_LUA_DIR "Lua" + +#define LUACON_MDOWN 1 +#define LUACON_MUP 2 +#define LUACON_MPRESS 3 +#define LUACON_KDOWN 1 +#define LUACON_KUP 2 + +//Bitmasks for things that might need recalculating after changes to tpt.el +#define LUACON_EL_MODIFIED_CANMOVE 0x1 +#define LUACON_EL_MODIFIED_GRAPHICS 0x2 +#define LUACON_EL_MODIFIED_MENUS 0x4 + +class LuaScriptInterface: public CommandInterface { +public: + lua_State *l; + LuaScriptInterface(GameModel * m); + virtual void Tick(); + virtual int Command(std::string command); + virtual std::string FormatCommand(std::string command); + virtual ~LuaScriptInterface(); +}; + + +#endif /* LUASCRIPTINTERFACE_H_ */ |
