| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-03-14 | Fix rx = 0 crash | Jacob1 | 2 | -6/+4 | |
| 2012-03-14 | Make create_parts smaller/make cirlce code not repeat 3 times | Jacob1 | 1 | -142/+62 | |
| 2012-03-14 | When creating a line, only fill in the first circle, and draw outlines the ↵ | Jacob1 | 1 | -20/+87 | |
| rest of the line | |||||
| 2012-03-14 | large cursor size doesn't cause any lag at all | Jacob1 | 1 | -38/+31 | |
| 2012-03-14 | Specific delete speed increase, delete useless(?) if statement | Jacob1 | 1 | -24/+15 | |
| 2012-03-14 | Way faster deleting | Jacob1 | 1 | -4/+17 | |
| 2012-03-14 | Fixed triangle brush, but maybe I could keep it in as diamond brush | Jacob1 | 1 | -4/+8 | |
| 2012-03-14 | Increase drawing speed | Jacob1 | 1 | -7/+18 | |
| 2012-03-14 | Update Powder Toy README | Jacob1 | 1 | -19/+173 | |
| 2012-03-14 | Remove 2 pixels per frame speed limit in detector wall | jacksonmj | 1 | -2/+3 | |
| 2012-03-13 | Fix fighters not going through portals correctly | jacksonmj | 3 | -2/+31 | |
| 2012-03-10 | Display decor in heat gradient view | jacksonmj | 1 | -10/+11 | |
| 2012-03-09 | (REALISTIC) Better air<->body heat conduction. Air density now | savask | 1 | -4/+13 | |
| influences on it (things don't heat vacuum). | |||||
| 2012-03-02 | Volume from heat change (for REALISTIC) | savask | 1 | -0/+4 | |
| 2012-02-29 | Rotate/reflect particle, air, and fan velocities in transform_save | jacksonmj | 1 | -4/+13 | |
| 2012-02-29 | Prevent ARAY passing through some non-conductive materials, and let normal ↵ | jacksonmj | 1 | -3/+2 | |
| ARAY pass through sparked INWR | |||||
| 2012-02-28 | Fixed the bug with fighters running away from stick mans, but now | savask | 1 | -20/+22 | |
| boundary check is worser so fighters won't usually notice holes on their way. | |||||
| 2012-02-25 | Old nothing display mode in the form of Basic colour mode | Simon Robertshaw | 3 | -5/+13 | |
| 2012-02-25 | A new unstable REALISTIC option. No guarantees - but more realistic behaviour. | savask | 2 | -4/+16 | |
| Better diffusion and heat transition. | |||||
| 2012-02-25 | Version Increment | chaos.powdertoy.co.uk | 1 | -2/+2 | |
| 2012-02-25 | Added FRAY - Force-ray and RPEL - Repeller | Simon Robertshaw | 5 | -13/+75 | |
| 2012-02-20 | Lua methods for reading/writing the bmap and emap (no mapped walltypes yet | Simon Robertshaw | 2 | -0/+122 | |
| 2012-02-19 | Prevent gaps in beams of photons from powered clone | jacksonmj | 4 | -0/+17 | |
| 2012-02-18 | Make DEUT compress when Newtonian gravity is applied to it | jacksonmj | 1 | -0/+4 | |
| 2012-02-16 | Allow BRAY from PSCN to pass through sparked INWR | jacksonmj | 1 | -1/+1 | |
| (it currently passes through INWR only when not sparked) | |||||
| 2012-02-16 | Draw pixels for the entire fire_alpha array | jacksonmj | 1 | -2/+2 | |
| Makes fire glow look slightly less blocky | |||||
| 2012-02-12 | End sign movement when a save is loaded | jacksonmj | 1 | -0/+1 | |
| 2012-02-11 | Fix save reloading when saving to file | Simon Robertshaw | 1 | -0/+7 | |
| 2012-02-10 | Fix stationary photons being created by PCLN/PBCN | jacksonmj | 2 | -10/+20 | |
| 2012-02-05 | Version Increment | chaos.powdertoy.co.uk | 1 | -3/+4 | |
| 2012-02-05 | Prevent ambient heat going through walls | jacksonmj | 1 | -10/+14 | |
| Still doesn't conserve energy, it might disappear when blown towards a wall, but it will no longer go through the wall. | |||||
| 2012-02-05 | INSL blocks DLAY conduction, and raise DLAY temperature limit | jacksonmj | 1 | -5/+5 | |
| 2012-02-05 | Make ARAY fire once per spark | jacksonmj | 1 | -1/+1 | |
| 2012-02-05 | More SPRK life checks for electronic elements | jacksonmj | 7 | -8/+7 | |
| Check life>0, because SPRK changes back to its ctype when life==0. This could result in SPRK being found/not found depending on particle order, so pretend SPRK is not there if life==0 (it will disappear during the current frame). | |||||
| 2012-02-05 | Fix switch not activating completely while being sparked | jacksonmj | 1 | -2/+5 | |
| Check life>=10 so that activation still spreads just after the switch has been sparked. Copy other particle's life value instead of setting to 10 to avoid spark loops. | |||||
| 2012-02-05 | Prevent particle creation when clicking in the menu area | jacksonmj | 1 | -1/+1 | |
| 2012-02-05 | Change wifi so that it always takes one frame to transmit | jacksonmj | 2 | -9/+9 | |
| 2012-02-05 | Separate loop for updating life, and add SPRK life checks to most electronics | jacksonmj | 9 | -21/+30 | |
| 2012-01-31 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 1 | -1/+1 | |
| 2012-01-31 | Font editor makefile for Windows | Simon Robertshaw | 1 | -1/+10 | |
| 2012-01-29 | Version Increment | chaos.powdertoy.co.uk | 1 | -1/+1 | |
| 2012-01-29 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 1 | -2/+2 | |
| 2012-01-29 | Stop printing crap from BRMT function | Simon Robertshaw | 1 | -1/+0 | |
| 2012-01-26 | Version Increment | chaos.powdertoy.co.uk | 1 | -2/+2 | |
| 2012-01-26 | Save PSv for now | Simon Robertshaw | 1 | -1/+1 | |
| 2012-01-26 | stickmen load correctly and are drawn in new save format, and fighters are ↵ | Jacob1 | 1 | -8/+85 | |
| drawn correctly in both Conflicts: src/save.c | |||||
| 2012-01-26 | Fix deco colour in prerender_save to work with other pixel formats | jacksonmj | 1 | -4/+6 | |
| 2012-01-26 | save tmp2, show decoration color on stamps | Jacob1 | 1 | -7/+30 | |
| 2012-01-26 | Another change to the eval_move check in create_part | jacksonmj | 1 | -1/+5 | |
| Creating a particle where there was a wall but no existing particle was broken, since eval_move returns 1 for moving into empty space. | |||||
| 2012-01-26 | Version Increment | chaos.powdertoy.co.uk | 1 | -3/+2 | |
