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2012-02-05Fix switch not activating completely while being sparkedjacksonmj1-2/+5
Check life>=10 so that activation still spreads just after the switch has been sparked. Copy other particle's life value instead of setting to 10 to avoid spark loops.
2012-02-05Prevent particle creation when clicking in the menu areajacksonmj1-1/+1
2012-02-05Change wifi so that it always takes one frame to transmitjacksonmj2-9/+9
2012-02-05Separate loop for updating life, and add SPRK life checks to most electronicsjacksonmj9-21/+30
2012-02-05Fix pointer errors for linux.savask1-2/+2
2012-02-02Flood fillSimon Robertshaw3-2/+14
2012-02-02Frame steppingSimon Robertshaw6-5/+25
2012-02-02Working GOL (No graphicsSimon Robertshaw8-3/+112
2012-02-01Use useragent for version, fix URl encodingSimon Robertshaw6-12/+69
2012-02-01Console UI, open in browser button, tab and enter shortcut for Login UI, variousSimon Robertshaw27-31/+565
2012-01-31Load user information from preferences, fps display for testingSimon Robertshaw20-30/+1340
2012-01-31Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw1-1/+1
2012-01-31Font editor makefile for WindowsSimon Robertshaw1-1/+10
2012-01-30Line and rect drawingSimon Robertshaw13-58/+347
2012-01-30ASCII for key events, save and Textarea (no caret, yet)Simon Robertshaw30-93/+636
2012-01-29Version Incrementchaos.powdertoy.co.uk1-1/+1
2012-01-29Stop printing crap from BRMT update methodSimon Robertshaw1-1/+0
2012-01-29Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw1-2/+2
2012-01-29Stop printing crap from BRMT functionSimon Robertshaw1-1/+0
2012-01-29Nice Icon settings for WindowsSimon Robertshaw1-0/+29
2012-01-29Vote view in save preview, better handling of controller destructionSimon Robertshaw12-47/+87
2012-01-29Background retrieval of save info and save list.Simon Robertshaw15-27/+269
2012-01-28Voting, fix save browserSimon Robertshaw17-38/+166
2012-01-28Make zoom Window switch sides to avoid getting in the waySimon Robertshaw1-0/+6
2012-01-28ZoomSimon Robertshaw10-21/+326
2012-01-27Stop freeing memory twice, also clear signs correctlySimon Robertshaw3-7/+13
2012-01-27Icon management, fix element menu order, fix renderer crashSimon Robertshaw13-124/+150
2012-01-27Icon for WindowsSimon Robertshaw1-6/+9
2012-01-27Release option, which should encourage the compiler to inline more ↵Simon Robertshaw1-1/+12
performance critical functions
2012-01-27Render optionsSimon Robertshaw11-10/+316
2012-01-27Functional checkbox on render options screenSimon Robertshaw8-4/+68
2012-01-27Some inlines and Checkbox ui componentSimon Robertshaw10-70/+247
2012-01-26Ellipse cursorSimon Robertshaw8-3/+97
2012-01-26Clear air properlySimon Robertshaw1-3/+3
2012-01-26Save loading and reloadingSimon Robertshaw9-38/+679
2012-01-26Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-01-26Save PSv for nowSimon Robertshaw1-1/+1
2012-01-26stickmen load correctly and are drawn in new save format, and fighters are ↵Jacob11-8/+85
drawn correctly in both Conflicts: src/save.c
2012-01-26Fix deco colour in prerender_save to work with other pixel formatsjacksonmj1-4/+6
2012-01-26save tmp2, show decoration color on stampsJacob11-7/+30
2012-01-26Another change to the eval_move check in create_partjacksonmj1-1/+5
Creating a particle where there was a wall but no existing particle was broken, since eval_move returns 1 for moving into empty space.
2012-01-26Version Incrementchaos.powdertoy.co.uk1-3/+2
2012-01-26Retrieve thumbnails, saves and info from caching server (static.powdertoy.co.uk)Simon Robertshaw2-19/+28
2012-01-26I've got to a point where I can no longer be bothered to think of a proper ↵Simon Robertshaw28-59/+424
commit comment
2012-01-25Better way of managing ControllersSimon Robertshaw5-6/+13
2012-01-25Fix some memory leaksSimon Robertshaw5-2/+11
2012-01-25Login working, segfaults sometimesSimon Robertshaw16-34/+164
2012-01-25Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-01-25Fix crash when JSON parsing failsjacksonmj1-3/+3
2012-01-25Fix WARP destroying DMNDjacksonmj1-2/+9
If WARP moved in its update function, then the x/y variables in the main loop were out of date. When the normal movement code ran, changes were made to the wrong place in the pmap. This resulted in some particles with low IDs being destroyed by the addition of WARP+SING. This change might also fix the WARP+PRTI crash that I never managed to reproduce.