| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-06-12 | TPT: It's hard to be a fool (fix for the fix) ffee9df8e6 | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-12 | TPT: Gel won't move solids any more 68ab2e3148 | Simon Robertshaw | 1 | -3/+8 | |
| 2012-06-12 | TPT: BSD Platform, -DBSD 9e18556ae6 | Simon Robertshaw | 1 | -2/+4 | |
| 2012-06-12 | Use stdint for 32bit Linux in BSON.h | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-12 | Correct save reloading, add Vac and NGrav tools | Simon Robertshaw | 6 | -4/+40 | |
| 2012-06-12 | STOR should not conduct heat | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-11 | Correct overlapping rectangles with translucent stamp selection | Simon Robertshaw | 1 | -2/+2 | |
| 2012-06-11 | Saving and loading other flags from GameSave, remove old saveloader | Simon Robertshaw | 8 | -1825/+34 | |
| 2012-06-10 | Remember ctype when cloning lava | jacksonmj | 4 | -11/+41 | |
| 2012-06-10 | Prevent THDR from counting towards stacked particle limit | jacksonmj | 1 | -1/+4 | |
| 2012-06-10 | Revert "Make THDR TYPE_ENERGY again, so it goes in photon map" | jacksonmj | 6 | -9/+7 | |
| This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR. | |||||
| 2012-06-10 | Uncomment bounds checking for stamp loading | Simon Robertshaw | 1 | -5/+5 | |
| 2012-06-10 | Change stamp storage to a list, insert new stamps at the begining, 'l' loads ↵ | Simon Robertshaw | 6 | -16/+52 | |
| the first stamp or the previously used stamp, 'k' shows the stamp browser | |||||
| 2012-06-09 | Fix save rotation | Simon Robertshaw | 1 | -24/+63 | |
| 2012-06-09 | Missing 'delete' on old blockMap data in save Tranformation | Simon Robertshaw | 1 | -16/+3 | |
| 2012-06-09 | Unify stamp and clipboard placement code, GameSave translation and ↵ | Simon Robertshaw | 7 | -69/+216 | |
| transoformation working (not particularly well) | |||||
| 2012-06-09 | Avoid stacking in INVS and FILT, and fix pressurised INVS graphics | jacksonmj | 2 | -3/+6 | |
| Collisions now always work for particles inside INVS and FILT, so particles don't stack (just a single particle on top of each INVS/FILT). Pressurised INVS was being drawn using PMODE_FLAT (with no alpha blending), which sometimes hid particles inside INVS. Also limit BHOL tmp value to make sure it saves correctly. | |||||
| 2012-06-09 | Preview: Wait for save to load before opening, Simulation: Correct block ↵ | Simon Robertshaw | 6 | -31/+55 | |
| coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save | |||||
| 2012-06-09 | Run stacking check less often | jacksonmj | 4 | -6/+12 | |
| But force it to be run after loading a save so that really extreme numbers of stacked particles form BHOL immediately | |||||
| 2012-06-09 | Create BHOL when particles are stacked excessively | jacksonmj | 2 | -1/+70 | |
| 2012-06-09 | Prevent solid particles stacking in E-Hole | jacksonmj | 1 | -1/+1 | |
| Such as occurs when cloning a solid in E-Hole | |||||
| 2012-06-09 | Make THDR TYPE_ENERGY again, so it goes in photon map | jacksonmj | 6 | -7/+9 | |
| Will simplify checking for excessive stacking | |||||
| 2012-06-08 | Close the preview dialogue when the model throws an exception | Simon Robertshaw | 1 | -0/+1 | |
| 2012-06-08 | Load save data when showing the save preview | Simon Robertshaw | 12 | -117/+238 | |
| 2012-06-08 | Version Increment | chaos.powdertoy.co.uk | 1 | -1/+1 | |
| 2012-06-08 | Fix session check on startup - Session check was looking at the response ↵ | Simon Robertshaw | 1 | -1/+1 | |
| code from the version check, should the session check request complete before the version check, the response code would not be valid and the response would be discarded. | |||||
| 2012-06-07 | Version Increment | chaos.powdertoy.co.uk | 1 | -2/+2 | |
| 2012-06-07 | Unnecessary optimisation | Simon Robertshaw | 1 | -13/+9 | |
| 2012-06-07 | Neighbour check should be less or equal to 6 to find 2 TTAN | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-07 | Titanium only blocks air when it is connected | Simon Robertshaw | 2 | -5/+26 | |
| 2012-06-07 | Version Increment | chaos.powdertoy.co.uk | 1 | -2/+2 | |
| 2012-06-07 | Should return out after changing type. | cracker64 | 1 | -0/+5 | |
| 2012-06-07 | Version Increment | chaos.powdertoy.co.uk | 1 | -1/+1 | |
| 2012-06-07 | Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its ↵ | Catelite | 1 | -8/+17 | |
| irradiated color scheme uses tmp2 instead of temp so it appears to cycle. | |||||
| 2012-06-07 | Version Increment | chaos.powdertoy.co.uk | 1 | -3/+2 | |
| 2012-06-07 | Remove unneeded files | Simon Robertshaw | 9 | -790/+0 | |
| 2012-06-07 | Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data ↵ | Simon Robertshaw | 42 | -152/+1098 | |
| (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser | |||||
| 2012-06-07 | Version Increment | chaos.powdertoy.co.uk | 1 | -3/+4 | |
| 2012-06-07 | ...Slowed down replication a ton. Interferes with making bombs a ton, and ↵ | Catelite | 1 | -2/+3 | |
| makes the element seem less like insta-paste. Will still be usable for machines, though. | |||||
| 2012-06-07 | Added condition so that EXOT does not automatically replicate WARP to avoid ↵ | Catelite | 2 | -1/+2 | |
| confusion, and changed spawn tmp value to avoid instant copying on spawn. | |||||
| 2012-06-07 | Changed EXOT to change into touching particles in the five frames at the top ↵ | Catelite | 4 | -6/+9 | |
| of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned. | |||||
| 2012-06-07 | ...Doubled pressure generating limit, so it doesn't explode out of ↵ | Catelite | 1 | -1/+1 | |
| containers -quite- as much. | |||||
| 2012-06-07 | Added diffusion code for tmp2 in EXOT starting at >100 so that electron ↵ | Catelite | 2 | -8/+39 | |
| patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead. | |||||
| 2012-06-07 | Ton of changes to make EXOT work as expected. Added graphics to WARP to make ↵ | Catelite | 7 | -14/+80 | |
| it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o | |||||
| 2012-06-07 | Oops. +2 files. | Catelite | 2 | -0/+73 | |
| 2012-06-07 | omg EXOT element, made from BREL element sparked repeatedly while under >10 ↵ | Catelite | 3 | -4/+11 | |
| pressure. Not at all finished, but looks cool :D | |||||
| 2012-06-07 | Version Increment | chaos.powdertoy.co.uk | 1 | -3/+2 | |
| 2012-06-07 | Tron wasn't keeping its NODIE flag. | cracker64 | 1 | -1/+1 | |
| 2012-06-06 | 'No Image' icon when save rendering fails | Simon Robertshaw | 1 | -1/+8 | |
| 2012-06-06 | Saving and loading at position, yuse exceptions for parsing saves | Simon Robertshaw | 6 | -59/+85 | |
