summaryrefslogtreecommitdiff
AgeCommit message (Collapse)AuthorFilesLines
2012-06-12TPT: It's hard to be a fool (fix for the fix) ffee9df8e6Simon Robertshaw1-1/+1
2012-06-12TPT: Gel won't move solids any more 68ab2e3148Simon Robertshaw1-3/+8
2012-06-12TPT: BSD Platform, -DBSD 9e18556ae6Simon Robertshaw1-2/+4
2012-06-12Use stdint for 32bit Linux in BSON.hSimon Robertshaw1-1/+1
2012-06-12Correct save reloading, add Vac and NGrav toolsSimon Robertshaw6-4/+40
2012-06-12STOR should not conduct heatSimon Robertshaw1-1/+1
2012-06-11Correct overlapping rectangles with translucent stamp selectionSimon Robertshaw1-2/+2
2012-06-11Saving and loading other flags from GameSave, remove old saveloaderSimon Robertshaw8-1825/+34
2012-06-10Remember ctype when cloning lavajacksonmj4-11/+41
2012-06-10Prevent THDR from counting towards stacked particle limitjacksonmj1-1/+4
2012-06-10Revert "Make THDR TYPE_ENERGY again, so it goes in photon map"jacksonmj6-9/+7
This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR.
2012-06-10Uncomment bounds checking for stamp loadingSimon Robertshaw1-5/+5
2012-06-10Change stamp storage to a list, insert new stamps at the begining, 'l' loads ↵Simon Robertshaw6-16/+52
the first stamp or the previously used stamp, 'k' shows the stamp browser
2012-06-09Fix save rotationSimon Robertshaw1-24/+63
2012-06-09Missing 'delete' on old blockMap data in save TranformationSimon Robertshaw1-16/+3
2012-06-09Unify stamp and clipboard placement code, GameSave translation and ↵Simon Robertshaw7-69/+216
transoformation working (not particularly well)
2012-06-09Avoid stacking in INVS and FILT, and fix pressurised INVS graphicsjacksonmj2-3/+6
Collisions now always work for particles inside INVS and FILT, so particles don't stack (just a single particle on top of each INVS/FILT). Pressurised INVS was being drawn using PMODE_FLAT (with no alpha blending), which sometimes hid particles inside INVS. Also limit BHOL tmp value to make sure it saves correctly.
2012-06-09Preview: Wait for save to load before opening, Simulation: Correct block ↵Simon Robertshaw6-31/+55
coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save
2012-06-09Run stacking check less oftenjacksonmj4-6/+12
But force it to be run after loading a save so that really extreme numbers of stacked particles form BHOL immediately
2012-06-09Create BHOL when particles are stacked excessivelyjacksonmj2-1/+70
2012-06-09Prevent solid particles stacking in E-Holejacksonmj1-1/+1
Such as occurs when cloning a solid in E-Hole
2012-06-09Make THDR TYPE_ENERGY again, so it goes in photon mapjacksonmj6-7/+9
Will simplify checking for excessive stacking
2012-06-08Close the preview dialogue when the model throws an exceptionSimon Robertshaw1-0/+1
2012-06-08Load save data when showing the save previewSimon Robertshaw12-117/+238
2012-06-08Version Incrementchaos.powdertoy.co.uk1-1/+1
2012-06-08Fix session check on startup - Session check was looking at the response ↵Simon Robertshaw1-1/+1
code from the version check, should the session check request complete before the version check, the response code would not be valid and the response would be discarded.
2012-06-07Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-06-07Unnecessary optimisationSimon Robertshaw1-13/+9
2012-06-07Neighbour check should be less or equal to 6 to find 2 TTANSimon Robertshaw1-1/+1
2012-06-07Titanium only blocks air when it is connectedSimon Robertshaw2-5/+26
2012-06-07Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-06-07Should return out after changing type.cracker641-0/+5
2012-06-07Version Incrementchaos.powdertoy.co.uk1-1/+1
2012-06-07Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its ↵Catelite1-8/+17
irradiated color scheme uses tmp2 instead of temp so it appears to cycle.
2012-06-07Version Incrementchaos.powdertoy.co.uk1-3/+2
2012-06-07Remove unneeded filesSimon Robertshaw9-790/+0
2012-06-07Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data ↵Simon Robertshaw42-152/+1098
(stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
2012-06-07Version Incrementchaos.powdertoy.co.uk1-3/+4
2012-06-07...Slowed down replication a ton. Interferes with making bombs a ton, and ↵Catelite1-2/+3
makes the element seem less like insta-paste. Will still be usable for machines, though.
2012-06-07Added condition so that EXOT does not automatically replicate WARP to avoid ↵Catelite2-1/+2
confusion, and changed spawn tmp value to avoid instant copying on spawn.
2012-06-07Changed EXOT to change into touching particles in the five frames at the top ↵Catelite4-6/+9
of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned.
2012-06-07...Doubled pressure generating limit, so it doesn't explode out of ↵Catelite1-1/+1
containers -quite- as much.
2012-06-07Added diffusion code for tmp2 in EXOT starting at >100 so that electron ↵Catelite2-8/+39
patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead.
2012-06-07Ton of changes to make EXOT work as expected. Added graphics to WARP to make ↵Catelite7-14/+80
it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o
2012-06-07Oops. +2 files.Catelite2-0/+73
2012-06-07omg EXOT element, made from BREL element sparked repeatedly while under >10 ↵Catelite3-4/+11
pressure. Not at all finished, but looks cool :D
2012-06-07Version Incrementchaos.powdertoy.co.uk1-3/+2
2012-06-07Tron wasn't keeping its NODIE flag.cracker641-1/+1
2012-06-06'No Image' icon when save rendering failsSimon Robertshaw1-1/+8
2012-06-06Saving and loading at position, yuse exceptions for parsing savesSimon Robertshaw6-59/+85